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Raidable Bases 2.9.2

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4 hours ago, Rubiks-Q-Bert said:

Our player base runs the gambit of easy to nightmare. They may not buy them but they def will raid the random ones. 

Oh for sure, all freebies will get raided, even if they just kill the NPC's and move on. If you spend the time tweaking loot tables, all difficulties will get purchased, but by default Hard and Expert aren't worth it to most players. They'll go straight from Medium to Nightmare once they learn that. (IMO)

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Hi, I have a problem with scientists getting spawned underground in large numbers after adding this plugin. They shoot at players from underground. There's also a few chairs, gas cans, and lots of code locks. Can you think of anything that would  cause this? It's at coords 0,0,0, so I'm thinking maybe they had an error pasting in?

I'm using this in conjunction with your base packs.

image.thumb.png.772fad99b9e41f5981aada63e2ce4823.png

 

image.thumb.png.3e8ec19235ea3d6949b3e0195d26640b.png

Thanks

Edited by bobbybaker82
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@bobbybaker82

                if (position == Vector3.zero)
                {
                    return null;
                }

Vector3.zero is 0,0,0 and this plugin does not spawn npcs there. thats where the server sends entities to be destroyed. so you have another plugin interfering. as for code locks, those will be destroyed in next update during server shutdown

Edited by nivex
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I know that plain crash will spawn NPC down there, but then they get tp to where they're supposed to be.
 

Any plug-in that spawns in NPC'S could potentially cause this. Unloading or vice versa loading plugins could give you Clues to the plug-in causing this problem.

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Hello all, I have a problem that players can not build over the whole map. Maybe someone have similiar problem? I was able to reconstruct it and know how to trigger it.
I use a big area with ZoneManager and let spawn inside RaidableBases. ZoneManager have the flag "NoBuild" inside and RaidableBases have the flag "Eject Mounts". So if a player try fly inside with a minicopter into the RaidBases zone, he will turn back, and stick in a loop with ZoneManager flag "NoBuild" over the whole map. atm is fix to reload ZoneManager. Is it possible some how to fix it with RaidableBases plugin or did i need write to ZoneManager dev? Or can someone give me a suggestion how to fix it? 🙂

Edited by dIMjIM
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@dIMjIMzone manager would need to bypass any flags by using the EventTerritory API to allow exceptions for raidable bases

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Hi
What do you have to disable so that the loot boxes don't disappear after looting.
I do not find it
thx

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7 hours ago, McCoy84 said:

Hi
What do you have to disable so that the loot boxes don't disappear after looting.
I do not find it
thx

Mine dont dissapear, i think you have something else affecting them. 

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@McCoy84@Swedish Chef boxes have always despawned after being fully looted and i have no plans to change this. this shouldn't be confused with Drop Container Loot X Seconds After It Is Looted either

@Emigoenable it in the config under ui settings

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On 2/7/2022 at 3:14 AM, McCoy84 said:

What do you have to disable so that the loot boxes don't disappear after looting.

sorry yes i remember now, mine dissapear too. always have done.

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What perms are needed to use these commands?
 

rbe setowner name - Sets the player as the owner of the raid
rbe clearowner - Clears the owner of the raid

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I don't know if it's already possible or not but I have an idea for an addition which would be quite nice, being able to configure BPs to learn which are randomly generated in the search table for my part I would like the players can have a random BP in the search table of the T1 for example and scrap transfer, or they can make this point more configurable.

 

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2 hours ago, nivex said:

@BetterDeadThanZedthis doesn't require permission for admins. raidablebases.allow is the equivalent admin permission and should not be given to players

So there's no way for me to give those to my moderators?

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@BetterDeadThanZedthat's not what I said. I said it shouldn't be given to players. you can give it to whoever you trust of course.. but that's on you. it is admin permission to the plugin

Edited by nivex
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4 hours ago, nivex said:

@BetterDeadThanZedthat's not what I said. I said it shouldn't be given to players. you can give it to whoever you trust of course.. but that's on you. it is admin permission to the plugin

I guess there's something lost in the translation.

I was wondering if there was a permission to only give access to those two commands. I guess from your curt reply that there is none.

Edited by BetterDeadThanZed
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Hello,

If NPC are in a zone, the NPCs will go as far as they can go. I have one problem because of this.

So they walk to the back side of the Raidablebase Wall, and the Raid player can ignore NPCs that have gone to the back side of the wall and Raid them. In this case, would it be possible to have the gunfire aggro them, as it would dramatically reduce the difficulty?

And if you turn on counter raiding, do you have to have explosives to counter raid? In my testing, if you don't have explosives, you don't walk up to the player's base. (If you do have explosives, they will come to destroy them, though.)

Can you make it so that NPCs that don't have explosives can surround the player's base and raid it?

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14 minutes ago, BetterDeadThanZed said:

I guess there's something lost in the translation.

I was wondering if there was a permission to only give access to those two commands. I guess from your curt reply that there is none.

Nivex has this to say

rbe setowner name
rbe clearowner 

This command, if you are an administrator, will set the

raidablebases.allow

You do not need to grant this permission to the administrators group to use this command.

If you want to use this command, you must either 1) make the player you want to use it on an administrator, or 2) grant raidablebases.allow

These are the ways to enable the command.
However, it is dangerous to grant this permission to anyone other than a trusted player, as it is equivalent to managing all raid base plugins.

And I think, there are so many permissions in this plugin. With a clear explanation.

So, the permission "raidablebases.ownercommand" does not exist.

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16 minutes ago, beetle said:

Nivex has this to say

rbe setowner name
rbe clearowner 

This command, if you are an administrator, will set the

raidablebases.allow

You do not need to grant this permission to the administrators group to use this command.

If you want to use this command, you must either 1) make the player you want to use it on an administrator, or 2) grant raidablebases.allow

These are the ways to enable the command.
However, it is dangerous to grant this permission to anyone other than a trusted player, as it is equivalent to managing all raid base plugins.

And I think, there are so many permissions in this plugin. With a clear explanation.

So, the permission "raidablebases.ownercommand" does not exist.

I just wanted to give my moderators permissions for those two commands. I don't want them to have access to all of the other commands that comes with raidablebases.allow.

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@beetlecan you clarify your question? I don't understand it completely. also thanks for answering!

@BetterDeadThanZedah ok, i've added the permission raidablebases.setowner in the next update for these 2 commands

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29 minutes ago, nivex said:

@beetlecan you clarify your question? I don't understand it completely. also thanks for answering!

@BetterDeadThanZedah ok, i've added the permission raidablebases.setowner in the next update for these 2 commands

Start a raid.

  "Arena Walls": {
    "Enabled": true, 

This will destroy the walls at a height that allows NPCs to pass through.

"Allow Npcs To Leave Dome When Attacking": true,

If this is turned on, they will jump out of the Dome and attack.

After attacking, they don't go back inside the Dome, they run around the perimeter and go behind the wall and don't come back.

This is the problem.

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Would it be possible to add the base difficulty name to the death log? Right now it just says RaidableBases base

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