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Raidable Bases 2.9.8

$40.00 $30.00
   (53 reviews)

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Swedish Chef

Posted

9 minutes ago, nivex said:

@Swedish Chefcan you post a screenshot?

sure, ill get one next time

  • Like 1
Heisenberg

Posted

Hello!) bought this plugin at https://lone.design
I also reported the error there, but there was no answer...

Problem after the update, Scheduled Events does not work. Manually you can start/buy
In the console after restarting and initialization error immediately NullReferenceException: Object reference not set to an instance of an object

Loaded 712 items from RaidableBases/Default_Loot
Calling ‘OnServerInitialized’ on ‘RaidableBases v2.2.0’ took 139ms
Loaded plugin Raidable Bases v2.2.0 by nivex
[Raidable Bases] Grid initialization completed in 48 seconds and 665 milliseconds on a 3950 size map. 10651 locations are on the grid.
NullReferenceException: Object reference not set to an instance of an object

  • Like 1
Solarix

Posted

42 minutes ago, hackerochek said:

Hello!) bought this plugin at https://lone.design
I also reported the error there, but there was no answer...

Problem after the update, Scheduled Events does not work. Manually you can start/buy
In the console after restarting and initialization error immediately NullReferenceException: Object reference not set to an instance of an object

Loaded 712 items from RaidableBases/Default_Loot
Calling ‘OnServerInitialized’ on ‘RaidableBases v2.2.0’ took 139ms
Loaded plugin Raidable Bases v2.2.0 by nivex
[Raidable Bases] Grid initialization completed in 48 seconds and 665 milliseconds on a 3950 size map. 10651 locations are on the grid.
NullReferenceException: Object reference not set to an instance of an object

update to 2.2.2

  • Like 2
  • Haha 1
MNfreakTim

Posted

Is there a way to stop the following message from spamming the RCON?

 

[Raidable Bases] DEBUG: The max amount of maintained events are spawned.

[Raidable Bases] DEBUG: Maintained coroutine is waiting for 1 second.

 

I have seen this periodically spamming the RCON and today it seems to be doing it ever since I restarted the server and installed the most recent update.

 

Thanks,

 

Tim

  • Like 1
chuck norris

Posted

hi all! sorry for the stupid question but how do i enable this setting so the bot drops a supply signal? I already tried to put "Despawn Inventory On Death": false, but alerting items appear :S

Sem Título.png

  • Like 1
Bastidekor

Posted

it's ridiculous when a single plugin is worth more than the entire game.

  • Like 1
nivex

Posted

5 hours ago, MNfreakTim said:

Is there a way to stop the following message from spamming the RCON?

 

[Raidable Bases] DEBUG: The max amount of maintained events are spawned.

[Raidable Bases] DEBUG: Maintained coroutine is waiting for 1 second.

 

I have seen this periodically spamming the RCON and today it seems to be doing it ever since I restarted the server and installed the most recent update.

 

Thanks,

 

Tim

type rbe debug

2 hours ago, chuck norris said:

hi all! sorry for the stupid question but how do i enable this setting so the bot drops a supply signal? I already tried to put "Despawn Inventory On Death": false, but alerting items appear :S

Sem Título.png

i mightve forgotten to implement this fully actually 😕

  • Like 1
nivex

Posted

It's implemented. If it's not spawning then something is blocking it

  • Like 1
chuck norris

Posted

so it should be working just like i did? 

and I leave it like this? "Despawn Inventory On Death": false

  • Like 1
Swedish Chef

Posted

16 hours ago, nivex said:

@Swedish Chefcan you post a screenshot?

have emailed you, rather than fill up a massive post here..

  • Like 2
saintmichel13

Posted

8 hours ago, Bastidekor said:

it's ridiculous when a single plugin is worth more than the entire game.

nivex has done great and the plugin is worth the cost. 

  • Like 6
MNfreakTim

Posted

11 hours ago, saintmichel13 said:

nivex has done great and the plugin is worth the cost. 

With how many players use the raid bases on my server, I know its one of the main draws to my PVE servers.

  • Like 4
nashslash

Posted

On 10/27/2021 at 5:58 PM, Bastidekor said:

it's ridiculous when a single plugin is worth more than the entire game.

Opinions are like ASSHOLES...everyone has one....

 

If you like Raidbases buy it and support the developer. If you don't like it then don't, simple as really. Bye !

  • Like 1
Emigo

Posted

Since the last update turrets and npcs are not making any damage to players inside the bases dome. I use TruePve too. Nothing else has changed, only copy pasted the new file.

  • Like 1
Ettienne

Posted

Thanks allot,ill have another go at it.

 

  • Like 1
Solarix

Posted (edited)

1 hour ago, Emigo said:

Since the last update turrets and npcs are not making any damage to players inside the bases dome. I use TruePve too. Nothing else has changed, only copy pasted the new file.

image.png.e6ed34c1255970b18fb1aaf3acaf06b0.png

Check your Oxide version, if you are still on 2.0.5244, you need to update Oxide to 2.0.5246.  The issue you mentioned is affecting all NPCs (using ranged weapons) and AutoTurrets, even at Oil Rigs, Cargo Ship, Miltuns, Tunnel Dwellers, Underwater Labs etc...

Edited by Solarix
  • Like 3
Emigo

Posted

Thanks! Solved!

  • Like 2
chuck norris

Posted

On 10/27/2021 at 5:58 PM, chuck norris said:

hi all! sorry for the stupid question but how do i enable this setting so the bot drops a supply signal? I already tried to put "Despawn Inventory On Death": false, but alerting items appear :S

Sem Título.png

does anyone have the same problem? I don't know what could be blocking :s

  • Like 1
nivex

Posted

@chuck norrisI've added a delay to prevent this issue in the next update

  • Love 1
恶

Posted

Why is my base underground because there are too many entities? Sometimes it will not be underground, sometimes it will be underground. I change it to automatic height, but it will still be underground, and the radius of the fence will still be underground

  • Like 1
Rust Admin

Posted

57 minutes ago, 恶 said:

Why is my base underground because there are too many entities? Sometimes it will not be underground, sometimes it will be underground. I change it to automatic height, but it will still be underground, and the radius of the fence will still be underground

When you copied it, were you at the bottom foundation?

  • Like 1
nivex

Posted

Don't use AutoHeight option

  • Like 1
恶

Posted

19 hours ago, Rust Admin said:

你抄的时候,是在底层吗?

When copying, the building is on the ground, but more than half of the NPC base is underground. Sometimes it is on the ground and sometimes underground. The same is true when autoheight is not turned on and when autoheight is turned on

  • Like 2

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