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Raidable Bases 2.9.4

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1 hour ago, nivex said:

@Yac Vaguer 

heya

I know people were having this issue when turrets shot through prison cell but that's an issue with the game. a plugin might be able to cause it but I doubt it

your issue could be the same but I can't tell from your screenshot. if its not a prison cell then another plugin is blocking the damage to the player, or there's some game or plugin issue I'm unaware of

it was a prison cell 

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@Yac Vaguer

I reproduced this on a players base so hopefully Facepunch can address it

add wall.frame.cell.gate and wall.frame.cell to Kill These Prefabs After Paste in the profiles as a solution until then

Quote

"Kill These Prefabs After Paste": ["wall.frame.cell.gate", "wall.frame.cell"]

 

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39 minutes ago, nivex said:

@Yac Vaguer

I reproduced this on a players base so hopefully Facepunch can address it

add wall.frame.cell.gate and wall.frame.cell to Kill These Prefabs After Paste in the profiles as a solution until then

 

oh nice I will test it out 

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11 hours ago, Yac Vaguer said:

oh nice I will test it out 

It worked greatly 🙂

 

 

thank you

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Just curious as to what this is when pasting in a base sometimes:

[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)

Only does it sometimes and doesnt affect anything, just always been curious what it is. 

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Im admin on servers that have this plugin- Turrets are not attacking players unless attacked first and even then not responsive everytime. acting very strangely

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@MatthiasBM

heya, players shouldn't be given any permissions aside from buya le/buyraid as this can cause many issues.

otherwise it is another plugin

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What makes the poster think that it's sane to pay for a plugin?

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just like coffee makes the morning tolerable, this plugin makes your gaming legendary. worth every penny imo

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  • Moderator

Some plugins are expensive. Some are cheap, some are free.  In this case, you get what you pay for and more. This is one of the best plugins on the site in increasing player interactions, especially on PvE servers. I would not hesitate to buy it again, and recommend it to others.

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On 4/26/2024 at 3:02 PM, Dead Nasty said:

Just curious as to what this is when pasting in a base sometimes:

[Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)

Only does it sometimes and doesnt affect anything, just always been curious what it is. 

I see this show up a lot when a Raidable Base gets damaged, but only since this wipes update. I wonder if it has to do with the new Harmony release?

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The bots around the raidable bases now drop tons of the new guns, can i remove those items in a loottable for bots? where do i look?

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nivex

Posted (edited)

@Hakkai

heya. that is heavy scientist prefab loot from the game. you need to use a different prefab or disable them in profiles

you must set Enabled to true if you want to use the list instead

    "Spawn Alternate Default Scientist Loot": {
      "Prefab ID List": [
        "cargo",
        "turret_any",
        "ch47_gunner",
        "excavator",
        "full_any",
        "heavy",
        "junkpile_pistol",
        "oilrig",
        "patrol",
        "peacekeeper",
        "roam",
        "roamtethered"
      ],
      "Enabled": false,
      "Disable All Prefab Loot Spawns": false
    },

 

Edited by nivex
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6 hours ago, nivex said:

@Hakkai

heya. that is heavy scientist prefab loot from the game. you need to use a different prefab or disable them in profiles

you must set Enabled to true if you want to use the list instead

    "Spawn Alternate Default Scientist Loot": {
      "Prefab ID List": [
        "cargo",
        "turret_any",
        "ch47_gunner",
        "excavator",
        "full_any",
        "heavy",
        "junkpile_pistol",
        "oilrig",
        "patrol",
        "peacekeeper",
        "roam",
        "roamtethered"
      ],
      "Enabled": false,
      "Disable All Prefab Loot Spawns": false
    },

 

thanks as always for your great support. will try this next 🙂

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Is there an update for the NoInterference plugin? I've just noticed it's not compiling after a player told me the turrets were limited again. (0.1.3)

07/05 20:10:11 | Error while compiling NoInterference: The type or namespace name 'Harmony' could not be found (are you missing a using directive or an assembly reference?) | Line: 5, Pos: 7

Thanks. 🙂

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nivex

Posted (edited)

@aimacak

this prevents the blue electrical glow on turrets (interference)

config lets you choose between player turrets and non-player turrets.

RB turrets have no interference (unless another plugin causes it) so you don't need this plugin for RB turrets

Edited by nivex
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Some one knows how to dissable when you have a bag inside the sphere and respawn you get pushed out the sphere

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3 hours ago, mark bergervoet said:

Some one knows how to dissable when you have a bag inside the sphere and respawn you get pushed out the sphere

i think this option in profiles
 

  "Eject Corpses From PVE Instantly (Advanced Users Only)": false,

 

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