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Raidable Bases 2.9.2

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5 hours ago, nivex said:

@Buzlu

yapılandırmada bir maliyet belirlemelisiniz ki bu fiyata satın alabilsinler

kilitleme ve çıkarma ayarları işe yarıyor. oyuncuların raidablebases.allow iznine sahip olmaması gerekir. bu bir yönetici/personel iznidir

image.png.afd118e5c6150d521c744169f927f14d.png

Thank you, I finally did it, you are amazing 

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6 hours ago, HunterZ said:

This must be broken or missing a corner case then, because it ejected a toilet and two chairs from Oxum's!

i think nivex is saying mounts will get ejected (if option is true) regardless of having an owner. you will have to avoid accidentally spawning a base there.

Edited by Swedish Chef
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1 hour ago, Swedish Chef said:

i think nivex is saying mounts will get ejected (if option is true) regardless of having an owner. you will have to avoid accidentally spawning a base there.

No, he said that mounts always get ejected but deployables are checked for a steamid owner. Based on that, horses being displaced from Ranch makes sense, but chairs and toilets from Oxum's does not.

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@HunterZ

it's not possible for that specific code that I quoted to fail (it requires a steam id to function). it would have to be something else. I can look later but I've been extremely busy atm

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Is there a way to make it to where if there is a current raid happening and there is a server restart for the bases not to destroy on boot and the raid continue?

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2 hours ago, COSMO said:

Is there a way to make it to where if there is a current raid happening and there is a server restart for the bases not to destroy on boot and the raid continue?

sorry no this is not possible yet

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hello. how can i remove the possibilit to wipe foundation to bases¿?

to prevent players destroy bases by foundation

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11 minutes ago, BadLandPVE said:

hello. how can i remove the possibilit to wipe foundation to bases¿?

to prevent players destroy bases by foundation

i think in profiles:
 

  "Eco Raiding": {
    "Allow Eco Raiding Only": false,
    "Allow Flame Throwers": false,
    "Allow Bows": true,
    "Allow Molotov Cocktails": true
  },

 

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37 minutes ago, aimacak said:

i think in profiles:
 

  "Eco Raiding": {
    "Allow Eco Raiding Only": false,
    "Allow Flame Throwers": false,
    "Allow Bows": true,
    "Allow Molotov Cocktails": true
  },

 

no , i mean dome players destroys the foundations to demolish the base..

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on occasion the turrets stop targeting players inside a raidable base. unloading and reloading the plugin occasionally works, but not usually. no errors in the logs on console. you can literally walk up to the turret and beat it to death.  A server reboot always fixes this, but I wanted to see if you had any thoughts about what might cause this? or how to debug it maybe?

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1 hour ago, PhatBlinkie said:

on occasion the turrets stop targeting players inside a raidable base. unloading and reloading the plugin occasionally works, but not usually. no errors in the logs on console. you can literally walk up to the turret and beat it to death.  A server reboot always fixes this, but I wanted to see if you had any thoughts about what might cause this? or how to debug it maybe?

about half a year ago, or maybe more, there were such problems with some weapons, but a reboot did not solve it, it was all already fixed and I have no problems, maybe because of other plugins, for example, related to turrets?

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ok, ill search all the cs files for turret and disable them next wipe and see if it repeats. thanks for the comments

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so, it happened again, and it has some odd characteristics.

1. raids over water dont seem to be affected. (could be by chance at the time, maybe spawning order i dont know)

2. on affected raids, if i enter vanished, and unvanish, instant turret action, if i just walk in from the outside of the sphere, no turrets shoot at me.

3. I went through while it was bugged and unloaded all the plugins that had the word turret in them, except a few that dont control anything, just look for data like playerchallenges. the problem did not go away, but maybe it would not anyway, no way to tell that.

4. server restart always fixes it.

5. i reduced the number of naturally spawned raids in half to see if this makes the problem show up later. The number 2 above really makes me think its a bug here, not with other plugins.

 only seems to happen after a few days, I will probably be forced into a daily restart, but just hate those on principle.

Edited by PhatBlinkie
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@PhatBlinkie

ill take a look but don't think its bugged

noclip or vanish will cause different behavior which is intended.

unloading plugins might require that you also reenter the turrets scan range. which is a considerable distance from the turret. 75 meters or so? iirc

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nivex

Posted (edited)

@PhatBlinkie

I tested this for you and turrets are targeting and shooting. it could be a Rust/Physics issue, but I doubt it

yes, the server will not operate normally if it's not restarted often enough, and can cause issue like this and performance drops.

Edited by nivex
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nivex

Posted (edited)

Map markers were changed by Facepunch and don't show the text on hovering anymore. you have to click the map marker to see the text, and it's clipped partially.

we're asking Facepunch about this to see if they can fix it

Edited by nivex
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Sorry I didn't see your comment above about the map markers.

Edited by Sahyatt
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eh? what do you think. we must use a ui layout like this now. thanks @KpucTaJlfor the idea!

image.png.114ec0a1bfbefcce919d7e7ff270a30b.png

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37 minutes ago, nivex said:

eh? what do you think. we must use a ui layout like this now. thanks @KpucTaJlfor the idea!

image.png.114ec0a1bfbefcce919d7e7ff270a30b.png

This looks very nice!

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1 hour ago, nivex said:

eh? what do you think. we must use a ui layout like this now. thanks @KpucTaJlfor the idea!

image.png.114ec0a1bfbefcce919d7e7ff270a30b.png

Is it possible to change the inscription "A vending machine" when hovering the cursor over the marker?  as it was before)

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I could go a month or two without any more updates from Face Punch unless they would patch bugs. now to stay on topic. Do you have to click on the marker to see what it says? I guess any information In the UI is better than none.

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20 minutes ago, LizardMods said:

I could go a month or two without any more updates from Face Punch unless they would patch bugs. now to stay on topic. Do you have to click on the marker to see what it says? I guess any information In the UI is better than none.

check 5 posts before from @nivex

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