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Raidable Bases 2.9.7

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Error while compiling: RaidableBases.cs(5285,20): error CS1061: Type `ContainerIOEntity' does not contain a definition for `dropChance' and no extension method `dropChance' of type `ContainerIOEntity' could be found. Are you missing an assembly reference?

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34 minutes ago, MercedesCLA45AMG said:

Error while compiling: RaidableBases.cs(5285,20): error CS1061: Type `ContainerIOEntity' does not contain a definition for `dropChance' and no extension method `dropChance' of type `ContainerIOEntity' could be found. Are you missing an assembly reference?

come on guys... download the update lol

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Umod is the free version.  This is the paid version.  If you're using umod plugin with the tiers, it won't work.

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1 hour ago, TwoShoes said:

Not working at all here also updated to the latest umod version 2.0.5334

everything is working fine. update your server and oxide.

@Mr.NaughtySockrofl what map is that

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I have not had any new problems with the update however the NPC's still ignore the Nomad (zombie) horde npc's and bases take no damage from their rockets with a reported conflict from raiding zombies:

Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: RaidableBases - False (Boolean), RaidingZombies (True (Boolean))

see: 

They just want to raid! lol Could it be my config? It worked beautiful with version 2.3 though and I haven't really changed anything with truepve, the only other plugin I have that could be causing the conflict.

Edited by Lawnmorr
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@Lawnmorr

yes it's intended to behave this way now. my npcs should never target another npc. and damage is blocked from all npcs to the base.

i've changed it to only block damage to the base from my npcs in the next update, but i require a unique identifier for zombie npcs in order to allow my npcs to kill them

Edited by nivex
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Отключил все скины в конфиге ,а они спавнятся  -как исправить ?

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29 minutes ago, Deadpool said:

Отключил все скины в конфиге ,а они спавнятся  -как исправить ?

just tested and this is working fine. if you're still getting skins applied then it's still enabled, your CopyPaste file has skins in it, or another plugin is skinning

Edited by nivex
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i now have found out bugs the height is messed up and not been edited also the walls have randomly stopped spawning in also not been edited

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On 1/5/2022 at 9:22 PM, Neighigh said:

You're looking for this:

"Drop Container Loot X Seconds After It Is Looted": 60.0,

Found in data/RaidableBases/Profiles
You can change each difficulty seperately.

Thanks a lot!

Another question, but I suppose this might have more to do with copypaste; how do I stop bases from spawning half underground or even underwater like in this case?

https://imgur.com/a/kPrtmj5

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Freshly downloaded this morning and re-installed RaidableBases v 2.4.1 and still getting the same console error message as follows:

 

(06:58:28) | Error while compiling: RaidableBases.cs(5808,20): error CS1061: Type `ContainerIOEntity' does not contain a definition for `dropChance' and no extension method `dropChance' of type `ContainerIOEntity' could be found. Are you missing an assembly reference?

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For some reason ever since upgrading to 2.4.1 with "Use Identical Skins For All Npcs": false, boxes no longer get skinned.

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@JessieJanedropChance means you need to update the plugin. dropsLoot means you need to update oxide. you have dropChance so that means you are not installing 2.4.1 as you think

@NoxiousPluKyes sorry about this. I've fixed it in next update. you can replace (Definitions with (!Definitions to fix this yourself

you will have to recopy any bases that do not spawn at the proper height. or adjust their height in their profile, though that is not a fix, just a bandaid.

@chuck norrisimages are already saved and loaded by CopyPaste. I don't know what signals is though

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@nivexI ended up changing the Y position in the copypaste file to be close to 1 (I spotted this was the case with the included bases that I bought). This ended up solving it so far. Might be a good tip for others too! 👍

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What would be good settings to get more bases to spawn outside the desert biome. Ive adjusted some settings and some bases do spawn in the green area now but also some bases in the desert started to float..

 

 

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