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Raidable Bases 3.1.3

$40.00 $30.00
   (73 reviews)

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  • Update details
    v3.1.3
    Released
    Download size518.43 kB
    Total versions71
    Time between versions 1 day
    Typical update pace About every 23 days
    Freshness 39 days ago

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Recommended Comments



nivex

Posted (edited)

@Kk

this is normal. the base has not pasted yet, it is in queue in CopyPaste until Steam responds. no bases can spawn until then

Edited by nivex
Explosive_Shart

Posted

How do I change the line for collectable eggs to be blocked in the copypaste? It keeps saying I did it wrong but not sure what to do. I put it in the brackets. Can someone paste what I need to change?

nivex

Posted

@Explosive_Shart

hi, here's an example. I recommend this

  "Prevent These Prefabs From Spawning": [
    "saddletest",
    "collectableegg"
  ],

 

Explosive_Shart

Posted

Thank you so much Nivex. Also I had bought raidable bases years ago on lone design, is there a way I can get updates on codefling?

nivex

Posted

@Explosive_Shart

sure just message me your order number in private message

AlexF

Posted (edited)

33 minutes ago, nivex said:

@Explosive_Shart

hi, here's an example. I recommend this

  "Prevent These Prefabs From Spawning": [
    "saddletest",
    "collectableegg"
  ],

 

Is there such an option in the free version? what is it called

Edited by AlexF
deal

Posted

Hi, I think there may be an issue with scientist cleanup on despawn.

I tested this very carefully by running ai.brainstats repeatedly, almost every second, while spawning and despawning Raidable Bases.

What I observed is:

When a base spawns, the Scientist count increases immediately.

When that base despawns, the Scientist count does not go back down by the same amount.

I confirmed this multiple times while watching ai.brainstats live.

Even after unloading related plugins, the scientist count problem still remained, but the increase clearly happens when the base spawns.

So from my testing, it looks like the base spawn is adding scientists, but the despawn/cleanup is not removing all of them properly.

Could you please check whether some RB scientists are not being cleaned up correctly on despawn, or if they are being left behind as normal scientists?

If needed, I can provide more test results.

nivex

Posted (edited)

@deal

heya. all npcs are killed. the count isn't subtracted on death though. it's harmless, but it'll be fixed in the next update. thanks.

insert a new line after 3126, add the code Count--;

            public override void OnDestroy()
            {
                if (!Rust.Application.isQuitting && !isKilled)
                {
                    BaseEntity.Query.Server.RemoveBrain(GetEntity());
                    LeaveGroup();
                }
                Count--;
            }

 

Edited by nivex
miniMe_rust

Posted (edited)

Hey guys!

Any idea where I can check items which have recently been removed from the game? I've got 1 raidable base (a large one with copypaste file >2MB) which gives me this error, which looks like an invalid item copypaste tried to spawn and fell flat on it's face:

Failed to execute OnFrame callback (Object reference not set to an instance of an object)
   at void Oxide.Plugins.CopyPaste.PasteEntity(Dictionary<string, object> data, PasteData pasteData, BaseEntity parent) in /home/container/carbon/plugins/CopyPaste.cs:line 2614
   at void Oxide.Plugins.CopyPaste.PasteLoop(PasteData pasteData) in /home/container/carbon/plugins/CopyPaste.cs:line 1636
   at void Oxide.Plugins.CopyPaste.PasteLoop(PasteData pasteData)+() => { } in /home/container/carbon/plugins/CopyPaste.cs:line 1640
   at void Carbon.Managers.CarbonProcessor.Update() in /home/runner/work/Carbon/Carbon/src/Carbon/src/Processors/CarbonProcessor.cs:line 63

Due to the sheer size of the copypaste file and no information on what to look for I don't know how I can fix the base. Also the error message is not really telling anything - it does not mention what item it was chewing on when it crashed. Any help appreciated

-update- I have extracted the prefabs from the copypaste json file

prefabs.txt

Edited by miniMe_rust
nivex

Posted (edited)

@miniMe_rust

hi, you can look for removals in Facepunch's dev blog with each monthly Rust update.

copypaste would need to be updated to tell you what entity is throwing the error. otherwise you can look it up yourself in the plugin file using the line number in your error. in this case that's on line 2614, a wanted poster. that doesn't necessarily mean the item was removed, it's likely just broken. that could be a plugin issue with copypaste, or an issue with your copypaste file. so either fix the copypaste file, remove wantedposter's from your copypaste file, or add "wantedposter" to Prevent These Prefabs From Spawning in your copypaste config

Edited by nivex
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