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Raidable Bases 3.1.3

$40.00
   (70 reviews)

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  • 747.2k
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  • 518.43 kB
  • Update details
    v3.1.3
    Released
    Download size518.43 kB
    Total versions71
    Time between versions 1 day
    Typical update pace About every 23 days
    Freshness 30 days ago

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



MegaPihar

Posted

@nivex I don't need to delete the file, but to replace it in the plugin so that other bases appear, and the names of the old bases are removed from the config. When I enter any profile, for example, rb.config remove "Easy Bases" Removing all bases for: Easy Bases
Removed 0 entries, the profile name is standard.

nivex

Posted

@MegaPihar

if you want to remove all filenames from the profile then use the command I gave you

Quote

rb.config remove "Easy Bases" *

you didn't include the asterisk at the end 😛

 

  • Haha 1
MEO-01

Posted

15 hours ago, nivex said:

@MEO-01

hi, it's being forced by better loot plugin. it does not check if the npc is eligible or not (LootSpawnSlots is null/empty) and it will be blocked by RB in the next update.

@MegaPihar

hi, there are no commands to delete files. you can remove any files manually yourself.

i just changed heavy scientist loot and it fine now

  • Like 1
laodu

Posted (edited)

2026-03-06T13:51:12.569Z|0x5028|NullReferenceException: Object reference not set to an instance of an object.
at CollectableEasterEgg.Hide () [0x00000] in <00000000000000000000000000000000>:0
at NotifyLOD.%0cea199f3d5346e432f08eb39ee09f28069e429d () [0x00000] in <00000000000000000000000000000000>:0
at AnimatorLOD.%a6eba83f257724c1fd9089b68bff65d4e2f87b9f (System.Int32 %762b2a74d8592cd4d695ab45f8eb1842bf768a19) [0x00000] in <00000000000000000000000000000000>:0
at LODComponent.ChangeLOD () [0x00000] in <00000000000000000000000000000000>:0
at LODGrid.%8f71125170869f23e687f76d5a4f6950b70bc8d5 (%6b71e5c7ad4f7933df970f7620b09ddb7aa6653f %2e28d44e093ea2f063c42ee825590203a3200c6c, UnityEngine.Transform %24b9e6db463f5963ac46dc55976630125d05d12a, %ed7ee259bf1ba1ae936b24ef9ab50250d4237291& %dd62dab6487f870c76b9e3849bf8bdeda060d7ee) [0x00000] in <00000000000000000000000000000000>:0
at LODComponent.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
at Client.%d48e5b24831e66dd445d3645e8e177a635588fe6 (%7f5f315e6f65065209220cb69089e1063ee4b4bc %8a4e6d5757756caaf83e8b2b61c8e4c51f70edbb, System.Int64 %963b50fb1ab5f6322b9e1942a3127de0583f58f9) [0x00000] in <00000000000000000000000000000000>:0
at Client.%cc032e0ae769a5da8902d5a4d310fb3d3106bd0e (%68367e22ee8981943e11d515b786c48d2c136915 %d07b0c4d3c6bba92f2ec2b17f3626727795013e4) [0x00000] in <00000000000000000000000000000000>:0
at Client.%3585dd49ef45f1334f55f52f864610f589d47350 (%68367e22ee8981943e11d515b786c48d2c136915 %d07b0c4d3c6bba92f2ec2b17f3626727795013e4) [0x00000] in <00000000000000000000000000000000>:0
at %30a43eea29b94547997412b776ab616259a101b5.%2116a69ba741868e6745837e6e97dd3b54f648b9 (%6ce91c6a813347535de5ecde5f9309afbfab2b72 %9cecb77e3ace92427486e3eea9aa3d640789ee1f) [0x00000] in <00000000000000000000000000000000>:0
at %7ad30e983eb437264742141e4e9f977e7f9932f3.%2301d10f57813f2a7589b112bf23b3c4676127ec () [0x00000] in <00000000000000000000000000000000>:0
at Client.Update () [0x00000] in <00000000000000000000000000000000>:0
Client:%d48e5b24831e66dd445d3645e8e177a635588fe6(%7f5f315e6f65065209220cb69089e1063ee4b4bc, Int64)
Client:%cc032e0ae769a5da8902d5a4d310fb3d3106bd0e(%68367e22ee8981943e11d515b786c48d2c136915)
Client:%3585dd49ef45f1334f55f52f864610f589d47350(%68367e22ee8981943e11d515b786c48d2c136915)
%30a43eea29b94547997412b776ab616259a101b5:%2116a69ba741868e6745837e6e97dd3b54f648b9(%6ce91c6a813347535de5ecde5f9309afbfab2b72)
%7ad30e983eb437264742141e4e9f977e7f9932f3:%2301d10f57813f2a7589b112bf23b3c4676127ec()
Client:Update()

Players encountered the above error when summoning a raid base. After multiple tests, it was found that the raid base generated: assets/prefabs/misc/easter/painted eggs/collectableegg.prefab.

QQ20260307000256.png.a15553ce5bc26b5804e44e4748575669.png

Edited by laodu
  • Like 1
nivex

Posted

@laodu

hi, block collectableegg in copypaste config under Prevent These Prefabs From Spawning

you'll have to wait for the game to hotfix that

  • Love 1
WarKingz

Posted

And this is why you are a top man. I will have no clue what that was meant to be, lol. All I saw was an egg, pmsl. 

 

  • Love 1
ciri

Posted

hi not sure what ive done or how to fix can you please help me. im on pve and no payment they just spawn first person in gets. ok my problem is the base allows all players to enter not locking it down to only a team/player and can loot. how can i lock it to a team only and everyone else gets pushed out and can't loot.
thank you.

nivex

Posted (edited)

@ciri

heya, update to 3.1.3, only 3.1.2 has that issue 🙂

that mechanic works by default

config

"Bypass Lock Treasure To First Attacker For PVE Bases": false,
"Bypass Lock Treasure To First Attacker For PVP Bases": true,

"Lock Treasure To First Attacker": true,
"Lock Raid To Buyer And Friends": true,

profiles


Eject Enemies From Purchased PVE Raids (true)
Eject Enemies From Purchased PVP Raids (false)
Eject Enemies From Locked PVE Raids (true)
Eject Enemies From Locked PVP Raids (false)

 

Edited by nivex
ciri

Posted

image.png.56919cfb7a7b74f78675ae1c444c444e.pngimage.png.4cec7a1ebf48df0b930c1088072cd307.pngimage.png.817c107ebf18201d7ee321e2213a401b.pngimage.png.4bd379f684331d9eb008aa4254357a95.pngany other ideas why it doing it. thank you

nivex

Posted (edited)

@ciri

there should be no reason unless you're using vanish or noclip

unless you've given permissions to players then this shouldn't be an issue. players do not need any permissions. they can optionally have raidablebases.buyraid and raidablebases.despawn.buyraid but there's nothing that's required by default. raidablebases.allow permission is for admins/mods/staff.

Edited by nivex
ciri

Posted

yea dont have them turn on at all in permissions not even for admin image.png.b7aefe45f1a25a5cfdf92665de0318f6.pngimage.png.d8fc08ef27d03d8e0b725f348f589a7b.pngbut its letting everyone in and can loot dont push out anyone everything is set default we havn't touched a thing in codes.  if we are admin will this buypass all your setting even if nothing set in permissions.

nivex

Posted (edited)

@ciri

hi, that's a PVP raid. use PVE raids if you want the bases to lock and eject

Convert PVP to PVE is in the config under Maintained Events, Scheduled Events, Buyable Events and Manual Events 🙂

 

 

Edited by nivex

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