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Raidable Bases 3.1.3

$40.00 $30.00
   (71 reviews)

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  • Update details
    v3.1.3
    Released
    Download size518.43 kB
    Total versions71
    Time between versions 1 day
    Typical update pace About every 23 days
    Freshness 33 days ago

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



MegaPihar

Posted

@nivex I don't need to delete the file, but to replace it in the plugin so that other bases appear, and the names of the old bases are removed from the config. When I enter any profile, for example, rb.config remove "Easy Bases" Removing all bases for: Easy Bases
Removed 0 entries, the profile name is standard.

nivex

Posted

@MegaPihar

if you want to remove all filenames from the profile then use the command I gave you

Quote

rb.config remove "Easy Bases" *

you didn't include the asterisk at the end 😛

 

  • Haha 1
MEO-01

Posted

15 hours ago, nivex said:

@MEO-01

hi, it's being forced by better loot plugin. it does not check if the npc is eligible or not (LootSpawnSlots is null/empty) and it will be blocked by RB in the next update.

@MegaPihar

hi, there are no commands to delete files. you can remove any files manually yourself.

i just changed heavy scientist loot and it fine now

  • Like 1
laodu

Posted (edited)

2026-03-06T13:51:12.569Z|0x5028|NullReferenceException: Object reference not set to an instance of an object.
at CollectableEasterEgg.Hide () [0x00000] in <00000000000000000000000000000000>:0
at NotifyLOD.%0cea199f3d5346e432f08eb39ee09f28069e429d () [0x00000] in <00000000000000000000000000000000>:0
at AnimatorLOD.%a6eba83f257724c1fd9089b68bff65d4e2f87b9f (System.Int32 %762b2a74d8592cd4d695ab45f8eb1842bf768a19) [0x00000] in <00000000000000000000000000000000>:0
at LODComponent.ChangeLOD () [0x00000] in <00000000000000000000000000000000>:0
at LODGrid.%8f71125170869f23e687f76d5a4f6950b70bc8d5 (%6b71e5c7ad4f7933df970f7620b09ddb7aa6653f %2e28d44e093ea2f063c42ee825590203a3200c6c, UnityEngine.Transform %24b9e6db463f5963ac46dc55976630125d05d12a, %ed7ee259bf1ba1ae936b24ef9ab50250d4237291& %dd62dab6487f870c76b9e3849bf8bdeda060d7ee) [0x00000] in <00000000000000000000000000000000>:0
at LODComponent.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
at Client.%d48e5b24831e66dd445d3645e8e177a635588fe6 (%7f5f315e6f65065209220cb69089e1063ee4b4bc %8a4e6d5757756caaf83e8b2b61c8e4c51f70edbb, System.Int64 %963b50fb1ab5f6322b9e1942a3127de0583f58f9) [0x00000] in <00000000000000000000000000000000>:0
at Client.%cc032e0ae769a5da8902d5a4d310fb3d3106bd0e (%68367e22ee8981943e11d515b786c48d2c136915 %d07b0c4d3c6bba92f2ec2b17f3626727795013e4) [0x00000] in <00000000000000000000000000000000>:0
at Client.%3585dd49ef45f1334f55f52f864610f589d47350 (%68367e22ee8981943e11d515b786c48d2c136915 %d07b0c4d3c6bba92f2ec2b17f3626727795013e4) [0x00000] in <00000000000000000000000000000000>:0
at %30a43eea29b94547997412b776ab616259a101b5.%2116a69ba741868e6745837e6e97dd3b54f648b9 (%6ce91c6a813347535de5ecde5f9309afbfab2b72 %9cecb77e3ace92427486e3eea9aa3d640789ee1f) [0x00000] in <00000000000000000000000000000000>:0
at %7ad30e983eb437264742141e4e9f977e7f9932f3.%2301d10f57813f2a7589b112bf23b3c4676127ec () [0x00000] in <00000000000000000000000000000000>:0
at Client.Update () [0x00000] in <00000000000000000000000000000000>:0
Client:%d48e5b24831e66dd445d3645e8e177a635588fe6(%7f5f315e6f65065209220cb69089e1063ee4b4bc, Int64)
Client:%cc032e0ae769a5da8902d5a4d310fb3d3106bd0e(%68367e22ee8981943e11d515b786c48d2c136915)
Client:%3585dd49ef45f1334f55f52f864610f589d47350(%68367e22ee8981943e11d515b786c48d2c136915)
%30a43eea29b94547997412b776ab616259a101b5:%2116a69ba741868e6745837e6e97dd3b54f648b9(%6ce91c6a813347535de5ecde5f9309afbfab2b72)
%7ad30e983eb437264742141e4e9f977e7f9932f3:%2301d10f57813f2a7589b112bf23b3c4676127ec()
Client:Update()

Players encountered the above error when summoning a raid base. After multiple tests, it was found that the raid base generated: assets/prefabs/misc/easter/painted eggs/collectableegg.prefab.

QQ20260307000256.png.a15553ce5bc26b5804e44e4748575669.png

Edited by laodu
  • Like 1
nivex

Posted

@laodu

hi, block collectableegg in copypaste config under Prevent These Prefabs From Spawning

you'll have to wait for the game to hotfix that

  • Love 1
WarKingz

Posted

And this is why you are a top man. I will have no clue what that was meant to be, lol. All I saw was an egg, pmsl. 

 

  • Love 1
ciri

Posted

hi not sure what ive done or how to fix can you please help me. im on pve and no payment they just spawn first person in gets. ok my problem is the base allows all players to enter not locking it down to only a team/player and can loot. how can i lock it to a team only and everyone else gets pushed out and can't loot.
thank you.

nivex

Posted (edited)

@ciri

heya, update to 3.1.3, only 3.1.2 has that issue 🙂

that mechanic works by default

config

"Bypass Lock Treasure To First Attacker For PVE Bases": false,
"Bypass Lock Treasure To First Attacker For PVP Bases": true,

"Lock Treasure To First Attacker": true,
"Lock Raid To Buyer And Friends": true,

profiles


Eject Enemies From Purchased PVE Raids (true)
Eject Enemies From Purchased PVP Raids (false)
Eject Enemies From Locked PVE Raids (true)
Eject Enemies From Locked PVP Raids (false)

 

Edited by nivex
ciri

Posted

image.png.56919cfb7a7b74f78675ae1c444c444e.pngimage.png.4cec7a1ebf48df0b930c1088072cd307.pngimage.png.817c107ebf18201d7ee321e2213a401b.pngimage.png.4bd379f684331d9eb008aa4254357a95.pngany other ideas why it doing it. thank you

nivex

Posted (edited)

@ciri

there should be no reason unless you're using vanish or noclip

unless you've given permissions to players then this shouldn't be an issue. players do not need any permissions. they can optionally have raidablebases.buyraid and raidablebases.despawn.buyraid but there's nothing that's required by default. raidablebases.allow permission is for admins/mods/staff.

Edited by nivex
ciri

Posted

yea dont have them turn on at all in permissions not even for admin image.png.b7aefe45f1a25a5cfdf92665de0318f6.pngimage.png.d8fc08ef27d03d8e0b725f348f589a7b.pngbut its letting everyone in and can loot dont push out anyone everything is set default we havn't touched a thing in codes.  if we are admin will this buypass all your setting even if nothing set in permissions.

nivex

Posted (edited)

@ciri

hi, that's a PVP raid. use PVE raids if you want the bases to lock and eject

Convert PVP to PVE is in the config under Maintained Events, Scheduled Events, Buyable Events and Manual Events 🙂

 

 

Edited by nivex
  • Like 1
ciri

Posted

image.png.a097d96d100d15fe96743484f64e68fa.pngim sorry but how would i convert to pve

ciri

Posted

i worked it out i just had to read it slowly thank you for your help this worked happy as thank you once again for your hard work...:)

nivex

Posted

you're welcome!

  • Love 1
mcsigu

Posted

Hey,

for some reason whenever a new raid spawns, the base spawns relatively quickly but it takes 10-15s for the wall to spawn, after which a few seconds for the turrets to start working. Is there a way to speed this process along? 

nivex

Posted

@mcsigu

heya, not exactly. you should prevent turrets from powering on until the event is fully spawned. the base first pastes with CopyPaste, then it will spawn the event after RB sets up the base, and walls will spawn once that is complete. if you set it too high and the server can't handle it then the server will lag

how fast it pastes is in the copypaste config, "Amount of entities to paste per batch. Use to tweak performance impact of pasting"

how fast it spawns after pasting is in the RB profiles, "Amount Of Entities To Spawn Per Batch"

you can enable this for turrets, Wait To Power On Until Event Starts

 

nivex

Posted

@TheOneWhoWipes

did you find the cause of your RPC kick? if not, provide the full error message and I might be able to help.

AlexF

Posted

Is anyone experiencing the bug where bases spawn without a dome, and they're not visible on the map? I've been noticing this bug for several years. The copy-paste has been updated, and the bases are also up to date.

Kk

Posted

3 hours ago, AlexF said:

Is anyone experiencing the bug where bases spawn without a dome, and they're not visible on the map? I've been noticing this bug for several years. The copy-paste has been updated, and the bases are also up to date.

I have to manually delete such foundations almost every day

TheOneWhoWipes

Posted

18 hours ago, nivex said:

@TheOneWhoWipes

did you find the cause of your RPC kick? if not, provide the full error message and I might be able to help.

image.png.028d2462fd920195f304e157996027db.png

This is the only error i get from player side. nothing showing in console when they get kicked. I am not able to find the issue. had to remove the whole plugin and restart the server to resolve it

 

Kk

Posted

1 hour ago, TheOneWhoWipes said:

image.png.028d2462fd920195f304e157996027db.png

This is the only error i get from player side. nothing showing in console when they get kicked. I am not able to find the issue. had to remove the whole plugin and restart the server to resolve it

 

Can you tell me which plugin caused it? I am currently experiencing such a situation

nivex

Posted (edited)

@AlexF @Kk

hi, if an event doesn't start (dome doesn't spawn, etc) then it didn't paste or spawn properly and there would be an error in the console.

if the base can /paste then there is no issue.
if the base can /paste but not /rbe then I need the error. if there's no error then I cannot help you.
if it doesn't /paste and copypaste shows an error then the base is broken. remove it from rotation and show me the error. 
if it doesn't /paste and the console shows a libgdiplus error then your host needs to install that missing library. it is required on Linux servers.

@TheOneWhoWipes @Kk

hi, RaidableBases doesn't use the OnPlayerVoice hook so it wouldn't be the cause of the RPC kicks. I'd start by removing plugins that have OnPlayerVoice in them. if this doesn't help then you have another plugin causing this, and it could be any plugin at that point.

Edited by nivex
aimacak

Posted

@nivex @TheOneWhoWipes @Kk

This started after Deep Sea was added. It's a rare bug and can be fixed by restarting the server. I had the same issue. Players get kicked out when pressing the voice button, even if they're an admin, anywhere on the map 😉

  • Like 1
Kk

Posted

1 hour ago, nivex said:

@AlexF @Kk

hi, if an event doesn't start (dome doesn't spawn, etc) then it didn't paste or spawn properly and there would be an error in the console.

if the base can /paste then there is no issue.
if the base can /paste but not /rbe then I need the error. if there's no error then I cannot help you.
if it doesn't /paste and copypaste shows an error then the base is broken. remove it from rotation and show me the error. 
if it doesn't /paste and the console shows a libgdiplus error then your host needs to install that missing library. it is required on Linux servers.

@TheOneWhoWipes @Kk

hi, RaidableBases doesn't use the OnPlayerVoice hook so it wouldn't be the cause of the RPC kicks. I'd start by removing plugins that have OnPlayerVoice in them. if this doesn't help then you have another plugin causing this, and it could be any plugin at that point.

[Copy Paste] Pasting 'raideasy3' has been queued: waiting for Steam definitions

Is it because the foundation that has not been defined by Steam has always been in a pending state, and then an automatic one has been generated?

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