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Raidable Bases 3.1.1

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nivex

Posted

@MEO-01

I suppose it could be the base ya. recopy the base.

not sure about the respawns, but that is like the 7th report I've received in a few weeks now. this should not be possible - every respawn requires an invoke to elapse first using the min/max time (120-240), no exceptions. are you using Oxide or Carbon? I'm looking at the code now, and it's not possible for this time to be bypassed or to elapse early so I'm stumped.

nivex

Posted

the respawn issue seems to be an issue with game time on your server. one of the only ways for an invoke to expire early, and thus npcs to respawn early, is if the time was altered. the only other way is so unlikely that it's not even worth mentioning. I will just implement a different solution that does not depend on that. I will use the server date time instead. 

 

MichuX

Posted

9 hours ago, MEO-01 said:

they just go through wall in only one base so i think it's the base problem, but NPC just keep respawn too fast even i already set respawn to 120-240 min-max in profile file but they just keep respawn like 3-5s

Depends, for me works good, if you have 25 npcs there the timer will count for each npc that you kill in order, not the last one. 120 seconds is little, increase the minimum timer, that should work.

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