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Raidable Bases 3.0.7

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nivex

Posted (edited)

@Tay

Hi, I tested those exact steps for you using your config, once with Maintained Events, and again with Scheduled Events.

Both times the base unlocks (Lock Treasure Max Inactive Time) after the configured time, the owner's name is removed from the map marker, and I received the lockout. 

There is no such functionality with purchased / Buyable Events, that was removed. Is that what you're asking about? Your messages are too vague.

Edited by nivex
SugarHunny

Posted

Is it possible to add the option in the config to have radiation in raid bases?

nivex

Posted

@SugarHunny

hi, yes but radiation is in the profiles, oxide/data/RaidableBases/Profiles/

 

SugarHunny

Posted

1 hour ago, nivex said:

@SugarHunny

hi, yes but radiation is in the profiles, oxide/data/RaidableBases/Profiles/

 

Thank you so much! Love your plugin!

  • Love 1
beetle

Posted

Blacklisted Commands
Eject Mounts

Is it possible to move these items to oxide/data/RaidableBases/Profiles/ ?

The reasons are as follows:
・There are many commands that assist players, but we want to make them available at low difficulty levels and unavailable at high difficulty levels.
・We want to allow eco-raids using battering rams, etc. in EasyBase, but not in HardBase and other high difficulty levels.

 

Thank you for your continued support.

  • Like 1
nivex

Posted

@beetlesure no problem

  • Like 1
beetle

Posted

@nivexThank you very much, I'm look forward to the update!🤞

  • Like 1
Chloe_Glano

Posted

With regard to the DLC skins used in Raidable Bases, should I understand that all of them, including those applied to storages, furnaces, and loot items, are considered a violation of the Facepunch TOS?

nivex

Posted (edited)

@Chloe_Glano

deployables that are skinned that cannot be picked up are not in violation; they're decorative only.

no one should be able to loot an item, or pickup a deployable, if they don't own the skin/dlc.

there's a known issue with pickup of skinned deployables not being blocked, fixed soon (you can reload post-restart to temporarily fix until the next restart, too)

to clarify: Items are either loose in boxes or on the ground, and deployables are placed in the world by a player (or by a plugin)

Edited by nivex
  • Like 1
Chloe_Glano

Posted

@nivex

Thank you for your response.

I would like to confirm an additional point, as it seems the behavior differs between Oxide and Carbon.

Oxide: After deploying a Raidable Base, the garage door skin is retained.

Carbon: After deploying a Raidable Base, the garage door skin is not retained.

  • Like 1
nivex

Posted

@Chloe_Glano

if it's from the copypaste file, then it's caused by the copypaste config setting (intended) 🙂

 

  • Like 1
nash

Posted

Hi, i have a little question. I have this error some times. Its an error with RB or copypaste ?

Exception while calling NextTick callback (ArgumentException: An item with the same key has already been added. Key: 1)
  at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000dd] in <f98723dd4586469db5213ec59da723ca>:0 
  at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 
  at Oxide.Plugins.CopyPaste.PasteEntity (System.Collections.Generic.Dictionary`2[TKey,TValue] data, Oxide.Plugins.CopyPaste+PasteData pasteData, BaseEntity parent) [0x01bb2] in <e9ebe620d7614396b430e75f09db66ce>:0 
  at Oxide.Plugins.CopyPaste.PasteLoop (Oxide.Plugins.CopyPaste+PasteData pasteData) [0x00088] in <e9ebe620d7614396b430e75f09db66ce>:0 
  at Oxide.Plugins.CopyPaste+<>c__DisplayClass64_0.<PasteLoop>b__0 () [0x00000] in <e9ebe620d7614396b430e75f09db66ce>:0 
  at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d59b507fd76240e5b62228d0eae39b73>:0


Thx

nivex

Posted (edited)

@nash

hi, that's from copypaste plugin, but it's not caused by the copypaste plugin. it's caused by a copypaste file that has multiple oldID using the same value of 1.

An item with the same key has already been added. Key: 1

"oldID": 1,

you need to ensure the values are unique so they can be used as a key later in the copypaste plugin.

if using fullwiped copypaste files then you need to update them.

 

Edited by nivex
nash

Posted

On 8/29/2025 at 12:00 AM, nivex said:

@nash

hi, that's from copypaste plugin, but it's not caused by the copypaste plugin. it's caused by a copypaste file that has multiple oldID using the same value of 1.

An item with the same key has already been added. Key: 1

"oldID": 1,

you need to ensure the values are unique so they can be used as a key later in the copypaste plugin.

if using fullwiped copypaste files then you need to update them.

 

I admit I’m a bit lost. All my .json files in data/copypaste corresponding to raid bases have oldID values ranging from 1 up to even 84.
The error doesn’t appear every time, and I can’t seem to reproduce it when spawning bases.

I don’t understand how to update these files from previous wipes.

 

 

nivex

Posted

@nash

hi, it's a duplicate of 1

so you'd open all files in notepad++

then use the search all open documents open for: "oldID": 1,

find the files that have it twice. change one to something unique like 8529

nash

Posted

haa ok! I thought that two separate files weren’t supposed to have the same oldID: 1, so I didn’t understand.
But actually, it was multiple oldID: 1 entries in the same file, and I had several files like that ^^

Does this number increase exponentially with each wipe, or is it the result of modifications made in Fortify and then re-imported into CopyPaste?

thx a lot

nivex

Posted

@nash

no worries. Fortify has fixed this issue already, so you could simply resave the file in Fortify, or edit the file manually and make each oldID unique. I recommend the latter, manual edit, so you can learn more about json as you go.

nivex

Posted (edited)

someone is pretending to be me by using my name and profile icon on various platforms.

I don't message people, they message me. I don't add anyone as a friend, they add me.

I will not message you, but you are welcome to message me. I will not initiate the conversation though. Why would I? To contact you about your cars extended warranty?

I will not add you as a friend either, but if it makes you warm and fuzzy inside then you can add me and I will accept so long as you don't have cooties.

Bottom line: I write to everyone in public channels like this one, so I can be held accountable, and so others can see what I've said because they might find it useful. I don't go out of my way to message anyone unless they've messaged me first.

Edited by nivex
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nivex

Posted

3.0.7 has been released. It fixes two issues where the plugin would not spawn bases, any other issues are on your end. Be certain to update your Rust server when they release a hotfix. Hopefully one of those hotfixes will fix the broken monument markers, which cause the monument name to show incorrectly on the in-game map.

See the update notes ❤️

 

  • Like 2
ToxicRust

Posted (edited)

.

Edited by ToxicRust
mcsigu

Posted

Hey - how can I enable that players can have multiple raids running at once? Currently it gives an error saying limti is 1, but can't seem to find it in config. I'd like so that they can buy one of each difficulty even at the same time. 

nivex

Posted

@mcsigu

heya, it's in the config and structured similar to maintained events. you set the amount for each difficulty, then set that total as the max buyable events.

      "Max Amount Purchasable Per Difficulty (0 = infinite, -1 = disabled)": {
        "Easy": 1,
        "Medium": 1,
        "Hard": 1,
        "Expert": 1,
        "Nightmare": 1
      },

that's 5 total, so set the max buyable events to 5

"Max Buyable Events": 5,

no single player is allowed to buy multiple raids at once. 5 different players can buy 1 raid each.

mcsigu

Posted (edited)

3 hours ago, nivex said:

@mcsigu

heya, it's in the config and structured similar to maintained events. you set the amount for each difficulty, then set that total as the max buyable events.

      "Max Amount Purchasable Per Difficulty (0 = infinite, -1 = disabled)": {
        "Easy": 1,
        "Medium": 1,
        "Hard": 1,
        "Expert": 1,
        "Nightmare": 1
      },

that's 5 total, so set the max buyable events to 5

"Max Buyable Events": 5,

no single player is allowed to buy multiple raids at once. 5 different players can buy 1 raid each.

I have those set to 0 which should be infinite. I have these lines set like so:

      "Max Amount Purchasable Per Difficulty (0 = infinite, -1 = disabled)": {
        "Easy": 0,
        "Medium": 0,
        "Hard": 0,
        "Expert": 0,
        "Nightmare": 0
      },

      "Max Buyable Events": 100,

Although if I understand correctly, there's no way for a single player to buy multiple raids at one anyhow? 

Edited by mcsigu
nivex

Posted (edited)

@mcsigu

thats configured fine.

nah there is no way. they need to complete their raid before buying another. 

what purpose would that serve?

there are options for them to despawn their event if they dont like it.

there is an option for them to be able to start another as soon as they complete their current raid.

so i see no reason why they should have two or more consecutive raids

Edited by nivex
mcsigu

Posted

11 hours ago, nivex said:

@mcsigu

thats configured fine.

nah there is no way. they need to complete their raid before buying another. 

what purpose would that serve?

there are options for them to despawn their event if they dont like it.

there is an option for them to be able to start another as soon as they complete their current raid.

so i see no reason why they should have two or more consecutive raids

Honestly, you're probably fully right. The challenge I'm initially trying to overcome is that I'm selling the raids from the shop made by David, and all works fine just I cannot seem to put a CD on all of them if one is purchased. This is more of a shop than a raid issue, but was wondering if it can be circumvented by the multiple raid element. 

I know it is not recommended to sell raids from shops (probably for exactly this and other reasons) I do it only because I really prefer the centralized panel for everything - makes it more seamless. 

Anyhow - love the plugin, this and others you make - thank you for the help, appreciate you! 

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