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Raidable Bases 3.0.6

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nivex

Posted (edited)

@Tay

Hi, I tested those exact steps for you using your config, once with Maintained Events, and again with Scheduled Events.

Both times the base unlocks (Lock Treasure Max Inactive Time) after the configured time, the owner's name is removed from the map marker, and I received the lockout. 

There is no such functionality with purchased / Buyable Events, that was removed. Is that what you're asking about? Your messages are too vague.

Edited by nivex
SugarHunny

Posted

Is it possible to add the option in the config to have radiation in raid bases?

nivex

Posted

@SugarHunny

hi, yes but radiation is in the profiles, oxide/data/RaidableBases/Profiles/

 

SugarHunny

Posted

1 hour ago, nivex said:

@SugarHunny

hi, yes but radiation is in the profiles, oxide/data/RaidableBases/Profiles/

 

Thank you so much! Love your plugin!

  • Love 1
beetle

Posted

Blacklisted Commands
Eject Mounts

Is it possible to move these items to oxide/data/RaidableBases/Profiles/ ?

The reasons are as follows:
・There are many commands that assist players, but we want to make them available at low difficulty levels and unavailable at high difficulty levels.
・We want to allow eco-raids using battering rams, etc. in EasyBase, but not in HardBase and other high difficulty levels.

 

Thank you for your continued support.

  • Like 1
nivex

Posted

@beetlesure no problem

  • Like 1
beetle

Posted

@nivexThank you very much, I'm look forward to the update!🤞

  • Like 1
Chloe_Glano

Posted

With regard to the DLC skins used in Raidable Bases, should I understand that all of them, including those applied to storages, furnaces, and loot items, are considered a violation of the Facepunch TOS?

nivex

Posted (edited)

@Chloe_Glano

deployables that are skinned that cannot be picked up are not in violation; they're decorative only.

no one should be able to loot an item, or pickup a deployable, if they don't own the skin/dlc.

there's a known issue with pickup of skinned deployables not being blocked, fixed soon (you can reload post-restart to temporarily fix until the next restart, too)

to clarify: Items are either loose in boxes or on the ground, and deployables are placed in the world by a player (or by a plugin)

Edited by nivex
  • Like 1
Chloe_Glano

Posted

@nivex

Thank you for your response.

I would like to confirm an additional point, as it seems the behavior differs between Oxide and Carbon.

Oxide: After deploying a Raidable Base, the garage door skin is retained.

Carbon: After deploying a Raidable Base, the garage door skin is not retained.

  • Like 1
nivex

Posted

@Chloe_Glano

if it's from the copypaste file, then it's caused by the copypaste config setting (intended) 🙂

 

  • Like 1

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