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Raidable Bases 3.0.2

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nivex

Posted (edited)

@norikazu

And I've stated what it could be. I understand you wanting to improve performance, but that's an impossible task given most plugins aren't written with performance in mind. The only real solution is to delete the plugins that you do not need, and then optimize from there.

I'm well aware that RB is very heavy on hook times and memory usage already. I know which methods take the most time, and which use the most memory as I use profiling too. I constantly strive to improve performance. SafelyKill is not an issue. Every plugin must implement similar, there is no other way.

I will spread the load out to try and help you, but it's not going to fix your problem.

Edited by nivex
  • Like 1
phlex

Posted

What i need to set up for no respawn new base after raid but after 30 minutes?

nivex

Posted (edited)

@phlex

hi, there's no option to wait between each raid until the next event. bases spawn on a schedule with Scheduled Events, or they spawn immediately with Maintained Events.

  • A schedule could have them spawn every so often instead
  • Increase Minutes Until Despawn After Inactive from 45 to 180 so they spawn less often. this is only so bases rotate, so it's not necessary to be so low.
  • enable Wait To Start Despawn Timer When Base Takes Damage From Player so they don't begin the despawn timer until attacked

 

 

Edited by nivex
WarisGG

Posted

A question, some players say that the raidable bases appear completed even without breaking the tc.

Why could this be happening?

I have this checked:

"Destroying The Cupboard Completes The Raid": true,

and this configuration

"Minutes Until Despawn After Looting (min: 1)": 11,
"Minutes Until Despawn After Looting Resets When Damaged": false,
"Minutes Until Despawn After Inactive (0 = disabled)": 30,
"Minutes Until Despawn After Inactive Resets When Damaged": true
},

nivex

Posted

@WarisGG

heya, TC is not required by default and Destroying The Cupboard Completes The Raid just ends the event when the TC is destroyed. 

if you want to require TC and boxes then you need to set this option to true, Require Cupboard To Be Looted Before Completion

Agricola

Posted

Hey can you add the command for stability to the description of the plugin or have it as a true false setting in the plugin? I found it ages ago somewhere in the support/discussion and I cannot find it for the life of me.

nivex

Posted

@Agricola

sure, i'll add it

rb.config stability true/false

Agricola

Posted

Thank you so much I really apricate that  🙂

  • Like 1
Hawkhill

Posted

Hi Nivex.
Is this something you are able to fix? Kinda annoying when npc's are running behind these floating rocks when you try to shoot them.
Skjermbilde2025-01-25232010.png.25998fb7bc0ac25b6e211571f7961b9b.png

nivex

Posted (edited)

@Hawkhill

that's high wall debris spawned by the server when a wall dies 

I can disable it

 

Edited by nivex
  • Like 1
Hawkhill

Posted

Great..... kinda annoying when its floating in the air blocking my vision

  • Like 1
nivex

Posted

3.0.0 has been released and requires the Rust update to compile. Enjoy ❤️

Dynamic difficulties are here!

See the documentation.

I am very tired so I will not be responding for several hours!

  • Love 4
ChardaZAR

Posted

13 minutes ago, nivex said:

3.0.0 has been released and requires the Rust update to compile. Enjoy ❤️

Dynamic difficulties are here!

See the documentation.

I am very tired so I will not be responding for several hours!

Thank you for all your hard work on this incredible plugin @nivex 
Get some rest. You deserve it!! ❤️
Looking forward to trying out the dynamic difficulties

  • Love 2
Grumpy_old_man

Posted

blugin broke with the update 

 

Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at RidableHorse.ServerInit () [0x00062] in <39b66ab153744838989f4dc1f4da0fcc>:0 at BaseNetworkable.Spawn () [0x0004f] in <39b66ab153744838989f4dc1f4da0fcc>:0 at BaseEntity.Spawn () [0x00000] in <39b66ab153744838989f4dc1f4da0fcc>:0 at BaseVehicle.Spawn () [0x00000] in <39b66ab153744838989f4dc1f4da0fcc>:0 at Oxide.Plugins.CopyPaste.PasteEntity (System.Collections.Generic.Dictionary`2[TKey,TValue] data, Oxide.Plugins.CopyPaste+PasteData pasteData, BaseEntity parent) [0x004ab] in <406a0d3cab7949bca9083a4ff1ebfd68>:0 at Oxide.Plugins.CopyPaste.PasteLoop (Oxide.Plugins.CopyPaste+PasteData pasteData) [0x00088] in <406a0d3cab7949bca9083a4ff1ebfd68>:0 at Oxide.Plugins.CopyPaste+<>cDisplayClass46_0.<PasteLoop>b0 () [0x00000] in <406a0d3cab7949bca9083a4ff1ebfd68>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d646191a355d43a6b3ab36b7ee14c740>:0

[2:40 PM]

Exception while calling NextTick callback (NullReferenceException: Object reference not set to an instance of an object) at RidableHorse.ServerInit () [0x00062] in <39b66ab153744838989f4dc1f4da0fcc>:0 at BaseNetworkable.Spawn () [0x0004f] in <39b66ab153744838989f4dc1f4da0fcc>:0 at BaseEntity.Spawn () [0x00000] in <39b66ab153744838989f4dc1f4da0fcc>:0 at BaseVehicle.Spawn () [0x00000] in <39b66ab153744838989f4dc1f4da0fcc>:0 at Oxide.Plugins.CopyPaste.PasteEntity (System.Collections.Generic.Dictionary`2[TKey,TValue] data, Oxide.Plugins.CopyPaste+PasteData pasteData, BaseEntity parent) [0x004ab] in <406a0d3cab7949bca9083a4ff1ebfd68>:0 at Oxide.Plugins.CopyPaste.PasteLoop (Oxide.Plugins.CopyPaste+PasteData pasteData) [0x00088] in <406a0d3cab7949bca9083a4ff1ebfd68>:0 at Oxide.Plugins.CopyPaste+<>cDisplayClass46_0.<PasteLoop>b0 () [0x00000] in <406a0d3cab7949bca9083a4ff1ebfd68>:0 at Oxide.Core.OxideMod.OnFrame (System.Single delta) [0x00051] in <d646191a355d43a6b3ab36b7ee14c740>:0 NullReferenceException: Object reference not set to an instance of an object

Hawkhill

Posted

Have you installed the plugin update?

Grumpy_old_man

Posted

9 minutes ago, Hawkhill said:

Have you installed the plugin update?

yes, i did 

nivex

Posted

@Grumpy_old_man

thats not rb. that's from your copypaste file

you just need to remove horses from the file

rust changed them

Grumpy_old_man

Posted

2 minutes ago, nivex said:

@Grumpy_old_man

thats not rb. that's from your copypaste file

you just need to remove horses from the file

rust changed them

in the plugin copy paste directly ? 

yeah i realize the change the name added a 2 on it

 

thank you  

nivex

Posted

@Grumpy_old_man

its not really a bug with copypaste. the game changed the prefab to 2

iif you find the new prefab, you might be able to rename it to that. I can look when I get home if you don't figure it out

Grumpy_old_man

Posted

1 minute ago, nivex said:

@Grumpy_old_man

its not really a bug with copypaste. the game changed the prefab to 2

iif you find the new prefab, you might be able to rename it to that. I can look when I get home if you don't figure it out

well i found this in the .cs of copypaste, only place with horse in it. in the json file nothing. 

 

sorry i did not find any,  

and wen ever you have time,  thank you,  🙂

image.png.038d82eb9959b3e4f5ed2e09fe803f62.png

nivex

Posted

@Grumpy_old_man

I mean your copypaste files, so files in oxide/data/copypaste/

one of them has horse in it. which i think was:

Quote

assets/rust.ai/nextai/testridablehorse.prefab

try changing it to:

Quote

assets/content/vehicles/horse/ridablehorse2.prefab

 

  • Like 1
Dead Nasty

Posted (edited)

will the force time settings override the preferred environment plugin?

Also, how come my older paste files with oldid 1 etc still work but adding new ones does not?  and can you use the same copy paste base file for multiple raid levels. like using rb1 in easy and like water easy?

ty 🙂

Edited by Dead Nasty
nivex

Posted

@Dead Nasty

hi, I'm not sure about that. I just issue admintime command to control the time

I think the issue happens when you save the file in Fortify, but I'm not sure. you can just rename those to make them unique though

you should be able to use the same filenames in multiple levels yes

 

  • Love 1
Grumpy_old_man

Posted

3 hours ago, nivex said:

@Grumpy_old_man

I mean your copypaste files, so files in oxide/data/copypaste/

one of them has horse in it. which i think was:

try changing it to:

 

thank you  🙂

Oldbtchsgaming

Posted

How do I fix this? after update RB is not loading?

-Error while compiling RaidableBases: 'RaidableBases.HumanoidNPC.OnKilled(HitInfo)': no suitable method found to override | Line: 2584, Pos: 34

 

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