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Raidable Bases 2.9.7

$40.00
   (51 reviews)

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nivex

Posted

@S0TR

I wasn't able to get the weaponrack method exposed, so I have disabled my code for weaponrack support. I have made it possible to re-enable it using reflection though.

if you edit the (new) .cs file and remove all references of //REM: then it will work. just be careful to not remove the rest of the code on any line with a reference to that.

I think it's safe to use that code, but I don't know for certain without someone to test it.

  • Love 1
nivex

Posted

2.9.6 has been released - this requires the Rust update to compile. enjoy ❤️

 

  • Love 1
S0TR

Posted

8 hours ago, nivex said:

@S0TR

I wasn't able to get the weaponrack method exposed, so I have disabled my code for weaponrack support. I have made it possible to re-enable it using reflection though.

if you edit the (new) .cs file and remove all references of //REM: then it will work. just be careful to not remove the rest of the code on any line with a reference to that.

I think it's safe to use that code, but I don't know for certain without someone to test it.

You got it, I'll re-enable it one of my two servers and let you know how it performs ❤️

  • Like 1
nivex

Posted

i'm aware of some issues with this update and I'm working to resolve them

  • Like 2
Grumpy_old_man

Posted

23 minutes ago, nivex said:

i'm aware of some issues with this update and I'm working to resolve them

FYI,  it do not show the time and loot in the base,  and impossible to place lader no more,.  

the little black box. and the lader make it hard to go up if impossible to place anymore.

thank you  

 

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nivex

Posted

yes I am aware of the issues. will be fixed soon

  • Love 2
nivex

Posted

I'm still working on these issues. almost done.

nivex

Posted

2.9.7 released to fix all known issues introduced in 2.9.6. enjoy ❤️

 

  • Like 2
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Todays Ambitions

Posted

Hello, when editing loot and such only 30 Items will load into a base. Where would I find the fix for this? Sorry if this is an obvious answer Im still learning.

  • Like 1
nivex

Posted

@Burrito

hi, in the profiles, oxide/data/RaidableBases/Profiles/

look for Amount Of Items To Spawn

  • Love 1
nivex

Posted (edited)

i'm aware there's still an issue and I'm looking into it. if anyone can provide step by step on how to reproduce it would go quicker.

players can re-enter the event for the time being to fix it (status ui not showing, not able to place ladders, etc. it's all caused by a single issue)

Edited by nivex
fullwiped

Posted

Hello, @nivex

I have two questions:

Is there a setting to delay the spawning of bases after a wipe, for example, by 6 hours or 12 hours?

In a raided building, even with build permissions enabled, when trying to place a floor foundation (square or triangle) in place of a destroyed one, the foundation automatically disappears. Is there a way to fix this?

I'd appreciate it if you could answer these two questions. Good work!

ChardaZAR

Posted

Set up loot profiles in Base_Loot and Difficulty_Loot, but when I reload the plugin, looks like only the Default_Loot.json loads.
What am I doing wrong?

 

ChardaZAR

Posted

8 minutes ago, ChardaZAR said:

Set up loot profiles in Base_Loot and Difficulty_Loot, but when I reload the plugin, looks like only the Default_Loot.json loads.
What am I doing wrong?

 

Nevermind. I see all the short names in the loot tables have become nulled. Need to fix that first

 

ChardaZAR

Posted

I'm having issues where the base is despawning before all the loot is collected.
I've noticed when TC is looted/broken, the despawn timer starts, regardless is all the boxes have been looted or not

How do I set a condition where TC and all lootables must be looted/destroyed first before the countdown timer starts?

I checked the config and profiles, but cannot find the setting in the JSONs

nivex

Posted

@fullwiped

heya

1. sure, I can add the option to delay spawning after a wipe

2. it's intentionally not allowed for anyone to build a foundation onto the base due to exploits where players would extend the foundations from the base to outside of the bubble to bypass other restrictions.

@ChardaZAR

odd that "shortname" was null. are you mistaking that with "name" ? not sure how "shortname" would be null, but "name" should be unless you have a specific custom item that you're adding

btw, if you want base loot to always spawn then you can enable Always Spawn Base Loot Table in the profiles. otherwise it will be picked randomly with Difficulty Loot. that is the purpose of base loot (to spawn with a specific profile, always, or randomly, depending on that option)

I suggest using this to edit your loot tables, https://codefling.com/tools/raidable-bases-loot-table-editor

Destroying The Cupboard Completes The Raid is in the config. you can set it false if you don't want the event to end when it's destroyed/looted.

 

fullwiped

Posted

7 minutes ago, nivex said:

@fullwiped

heya

1. sure, I can add the option to delay spawning after a wipe

2. it's intentionally not allowed for anyone to build a foundation onto the base due to exploits where players would extend the foundations from the base to outside of the bubble to bypass other restrictions.

@ChardaZAR

odd that "shortname" was null. are you mistaking that with "name" ? not sure how "shortname" would be null, but "name" should be unless you have a specific custom item that you're adding

btw, if you want base loot to always spawn then you can enable Always Spawn Base Loot Table in the profiles. otherwise it will be picked randomly with Difficulty Loot. that is the purpose of base loot (to spawn with a specific profile, always, or randomly, depending on that option)

I suggest using this to edit your loot tables, https://codefling.com/tools/raidable-bases-loot-table-editor

Destroying The Cupboard Completes The Raid is in the config. you can set it false if you don't want the event to end when it's destroyed/looted.

 

Great, thank you! We'll be looking forward to the feature that allows delaying the base spawns after a wipe. Appreciate your support!

  • Like 1
Todays Ambitions

Posted

When adjusting loot, for example /home/container/oxide/data/RaidableBases/Difficulty_Loot/Easy.json 
I am adding "scrap" amount 300 and min amount 250 No scrap will spawn in the base.
Is there something that I need to set to true to allow scrap to spawn?

Todays Ambitions

Posted

50 minutes ago, Todays Ambitions said:

When adjusting loot, for example /home/container/oxide/data/RaidableBases/Difficulty_Loot/Easy.json 
I am adding "scrap" amount 300 and min amount 250 No scrap will spawn in the base.
Is there something that I need to set to true to allow scrap to spawn?

I actually think I figured it out, there wasn't enough spawn items available to allow certain items to spawn?

nivex

Posted

@Todays Ambitions

yes, if Amount Of Items To Spawn is less than the total amount of loot items in your loot tables then it will pick from them randomly. 

typically you would put such items that you always want to spawn in the Base Loot table and enable Always Spawn Base Loot Table in the profiles. then allow everything else (Difficulty Loot) to spawn randomly.

  • Love 1
nivex

Posted (edited)

I think I've fixed the issue with "Status UI" and "Ladders" not working, but awaiting further testing to verify before I release an update. just have your players re-enter the event a second time after they die.

in addition to the next update:

I've added a new option to set how many hours after a wipe each difficulty level can spawn. For example, you could set Nightmare difficulty to 72 hours, so Nightmare raids won't spawn until 72 hours have passed after a wipe. This option is available separately for Scheduled and Maintained Events.

For Buyable Events, there's added flexibility for VIP groups and permissions. For instance, if Nightmare is set to 72 hours, you could set a VIP permission to 48 hours and another VIP group to 24 hours. A player with the 24-hour VIP group would be able to purchase a Nightmare event after 24 hours instead of waiting the full 72. Note that these restrictions apply only to the spawning of events, not entering them.

Edited by nivex
  • Love 2
Kobani

Posted

When can we expect the update so that the status display works again when you enter the raidbase zone for the first time after death? My players are annoying me. 😅

 

nivex

Posted

@Kobani

I hope soon. I am still having edge cases with it so I have to fix that as well

  • Like 1

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