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Raidable Bases 2.9.4

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Hi, I was wondering if it’s possible to add additional categories for purchasing raid bases. Currently, our players can buy options like easy, medium, hard etc, but we also have ship raid bases which we’d like to give players the option to purchase such as ‘Ship Easy,’ ‘Ship Hard,’ ‘Water Easy,’ or ‘Water Hard.’ Is this something that can be implemented, or is it something we can modify on our end?

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6 hours ago, nivex said:

2.9.3 released which requires the Rust update to compile, enjoy ❤️

 

(13:24:46) | [CSharp] Started Oxide.Compiler v successfully

(13:24:51) | Error while compiling RaidableBases: ) expected | Line: 10343, Pos: 70

(13:25:51) | Shutting down compiler because idle shutdown

(13:25:52) | Compiler shutdown completed

 

 

Version: 2.9.2 is OK !

 

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@Wraith

hi, it's not possible to add additional categories yet

@EasyServer

it requires the Rust update to compile, and your file did not upload correctly because that error doesn't exist.

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how can I disable the use of non-breaking objects through the Never Wear plugin? and then the menu players break the bases with a jackhammer? 😄 

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Error while compiling RaidableBases: Non-invocable member 'NPCPlayer.OverrideCorpseName' cannot be used like a method. | Line: 2567, Pos: 37

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Why did the bases started to fail after the update? This also happens with other plugins(like cobalt). Is it because of the new generation or copypaste update needed(now 4.2.0? Thanks
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27 minutes ago, AlexF said:

Why did the bases started to fail after the update? This also happens with other plugins(like cobalt). Is it because of the new generation or copypaste update needed(now 4.2.0? Thanks
spacer.png

maybe 🙂
  

image.png

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Hello. I have an interesting suggestion. The author of the plugin has introduced an option to edit loot boxes in his Loottable plugin. You would just have to create Loot Api . It would be just perfect, because you should not edit the boxes in the config file, but the admin could do it in the game itself.

Thank you. I will wait for an answer.

 

I know that you have your own program for this matter. but it would not be bad to consider such an option.

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@AlexF

heya. I see no issue in the screenshot, it is within acceptable parameters, but the screenshot does not depict the base from the outside. so I can't say for certain.

usually it is because the base is not copied properly. all bases should be copied from the center of the base, with half of the foundation above ground when you use /paste

@Zohan

heya, I have no interest in implementing API for the loot files at this time. perhaps in the future.

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