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Raidable Bases 2.9.2

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9 hours ago, nivex said:

@Dead Nasty

it might be that you have a plugin calling StopAllCoroutines, which could stop everything from working in RB (including the queue)

if the queue was still running but failed to find positions then there would be debug messages, but there isn't. everyone would've been kicked from queue after it failed too. so it must not be running then I bet. other possibility is an admin paused it with rb.toggle

try rb queue_clear next time and tell me if they are able to re-queue and spawn then. it will refund them.

I'm the only admin tho. It happens randomly. Goes days sometimes a whole wipe not doing it then it does it. It's goofy. 

Could it be https://umod.org/plugins/coroutines ?

 

Edited by Dead Nasty
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5 hours ago, nivex said:

@Dead Nasty

what is supposed to be enabled? because nothing in the screenshot is

I Only do purchasable raids, no maintained etc

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i am running a mod called jet event and now and again when a jet crashes into a base i get lots of errors in the console is there anyway or a option to stop this from happening the server is set as pve if this helps  the following text goes on for ages lol 

(Boolean), RaidableBases (True (Boolean))

(13:14:16) | Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: JetEvent - False (Boolean), RaidableBases (True (Boolean))

New Text Document (2).txt

Edited by tamwilson1979
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@Dead Nasty

ok, try the rb queue_clear command when it happens again then. I don't think that plugin is causing it. you would need to search plugins for the StopAllCoroutines text. notepad++ is great for this.

@tamwilson1979

hi, ok, I will let the developer know

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Since I did the update, my bots are all reset wearing Heavy Gear.  Is that Default?  Four years on the server, never seen them in Heavy Suits before.  I am reloading all files from backup except the plugin, hoping to get my configs back to normal.

Next time I do an update, how can I "keep my settings" before installing this plugin update?  I have never had to do anything special in the past.

UPDATE
I figured it out.  I had changed some bots with NPCKits.  So, I changed my config from false, to true.

Block Npc Kits Plugin": true,

Edited by Papa Bear
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Failed to call hook 'OnSamSiteTargetScan' on plugin 'RaidableBases v2.8.9' (NullReferenceException: )

at (wrapper managed-to-native) UnityEngine.Component.get_transform(UnityEngine.Component)

at BaseEntity.WorldSpaceBounds () [0x00000] in <0639406c7f0540ea9fcd082648f6903f>:0

at BaseEntity.CenterPoint () [0x00000] in <0639406c7f0540ea9fcd082648f6903f>:0

at Oxide.Plugins.RaidableBases.OnSamSiteTargetScan (SamSite ss, System.Collections.Generic.List`1[T] obj) [0x0005c] in <f2ff1fa9a0984f599add48e5c87857ce>:0

at Oxide.Plugins.RaidableBases.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0054f] in <f2ff1fa9a0984f599add48e5c87857ce>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

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nivex

Posted (edited)

@Komorebi

heya. there's an issue with your server, but that might be a game bug. SamSite.ISamSiteTarget.serverList should not contain destroyed entities which is why this error is thrown. 

I can still fix it though.

change line 12727 in the .cs file

if (server is MLRSRocket || Vector3.Distance(server.CenterPoint(), v) > raid.Options.SamSite.Range)

to

if (server is MLRSRocket || server is not BaseEntity entity || entity.IsKilled() || Vector3.Distance(entity.CenterPoint(), v) > raid.Options.SamSite.Range)

 

Edited by nivex
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1 hour ago, nivex said:

@Komorebi

heya. there's an issue with your server, but that might be a game bug. SamSite.ISamSiteTarget.serverList should not contain destroyed entities which is why this error is thrown.

I can still fix it though.

change line 12727 in the .cs file

if (server is MLRSRocket || Vector3.Distance(server.CenterPoint(), v) > raid.Options.SamSite.Range)

to

if (server is MLRSRocket || server is not BaseEntity entity || entity.IsKilled() || Vector3.Distance(entity.CenterPoint(), v) > raid.Options.SamSite.Range)

 

Thank you for your help

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I need to move the UI when raiding up about a half inch. Which one do I change and anyone have the numbers  or a way to find them easily?

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@0g.Ghost.7373

hi, you can click the arrows to move it to where you want it to be

type /rb setui status

this will save the new position to the config, and update it for every player

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On 8/14/2024 at 11:52 AM, nivex said:

@0g.Ghost.7373

hi, you can click the arrows to move it to where you want it to be

type /rb setui status

this will save the new position to the config, and update it for every player

Thanks. Took me a while to realize I had to click the arrow on the panel. lol

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nivex

Posted (edited)

@0g.Ghost.7373

it's a dumb implementation, but I thought it worse to have all arrows visible at all times since it would take more space and be more cluttered 😄

rip

Edited by nivex
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@muhendisbey

hi, inside raid bases? it requires areas that have no obstructions

outside requires the same but it must be on the navmesh too

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@muhendisbey

this plugin doesn't use NpcSpawn.

it uses its own npcs setup in the profiles, oxide/data/RaidableBases/Profiles/

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