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Raidable Bases 3.0.5

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nivex

Posted

@Craft

Apply All Cooldowns

and/or

Apply Cooldown To Entire Clan And Team

Set a cooldown time

image.png.5ed904594bea2d44a93e0bf8f6e9f387.png

 

 

nivex

Posted (edited)

@FreeManStars

Divide Rewards Among All Raiders when false will give everyone who participated the full reward.

Only Award Owner Of Raid gives only the owner the reward. this is not recommended.

Edited by nivex
擒屎皇-0606

Posted

The raid purchased, if not attacked, will drop all loot after a timeout.

Craft

Posted

On 12/24/2023 at 10:51 AM, nivex said:

@Craft

Apply All Cooldowns

and/or

Apply Cooldown To Entire Clan And Team

Set a cooldown time

image.png.5ed904594bea2d44a93e0bf8f6e9f387.png

 

 

What I mean is: after players raid a base, the base waits for N minutes to disappear, during which time they can ignore this cooldown and purchase a new base

nivex

Posted

On 12/25/2023 at 10:30 AM, 擒屎皇-0606 said:

The raid purchased, if not attacked, will drop all loot after a timeout.

Events do not drop loot unless the players destroy the boxes first. if you don't want that loot then you can destroy it when the base despawns with Despawn Dropped Loot Bags From Raid Boxes When Base Despawns.

On 12/25/2023 at 11:37 AM, Craft said:

What I mean is: after players raid a base, the base waits for N minutes to disappear, during which time they can ignore this cooldown and purchase a new base

I will take a look.

nivex

Posted (edited)

2.7.9 should resolve the latest issues. enjoy ❤️

Sphere Colors are limited by Rust but are still very cool. yes, the dome will respawn if the colors change.

you need to configure the colors yourself. there are several options to choose from but you can only choose 2 at any given time.

options are When Inactive, When Active, When Locked, When Unlocked, When PVE, and When PVP

these options can work with Create Dome Around Event Using Spheres being set to 0 too.

sphere colors can bug out around water so if you don't see them that's why. that is a game bug

Edited by nivex
Merdynn

Posted

Neat!

nivex

Posted

image.png.3b9fac0180712b75979e0c8c86d9901e.png

  • Like 1
Zohan

Posted

Hi...  does anyone else have following problem that when you purchase base it spawns but long time need to wait for appearing dome... (dome spawning time in my server is 3-5 minutes) 

Thank you will wait for help or solution....

nivex

Posted

@Zohan

heya, this is normal. the dome is delayed in 2.7.9 until the base has finished being setup by the plugin

Hawkhill

Posted

Damn gingerbread houses.... hate them!

nivex

Posted

hahaha yea I don't check for those. I'll add it next update but it'll be over by then 😄

 

  • Like 1
  • Haha 1
Hawkhill

Posted

Other thing.....  i made a new medium raidbase.
One of the rooms i decorated with music instruments..... those dont get pasted into RaidableBases.
It works when i manually paste the base.

nivex

Posted (edited)

instruments get deleted by the plugin because they were causing client crashes in the past. is this no longer an issue?

you can delete this and see

|| e is StaticInstrument

 

Edited by nivex
Hawkhill

Posted

Working fine to mount them outside RaidableBases plugin as far as i know...... 
But i can give it a try..... 
Only remove  this and leave the rest?  Keep the ") " in the end right?
image.png.2ab13fbcee80ac02bccff7c683c9b126.png

nivex

Posted

@Hawkhill

yup

if (e.IsKilled() || setupBlockedPrefabs.Exists(e.ShortPrefabName.Contains))

 

  • Like 1
Hawkhill

Posted

Instruments seems to be working fine..... atleast the Piano, Drums and Xyloobone.

Hawkhill

Posted

Any way to prevent players from upgrading twig they build in raidbases?
Just saw a clever player building a woodwall to block turrets/shotgun traps.

nivex

Posted

@Hawkhill

ok great I will remove the blacklist on the instruments then

Player Building Restrictions is in the profiles to prevent them from upgrading their own buildings. if you have a plugin that bypasses the OnStructureUpgrade hook then it may not work

  • Like 1
Hawkhill

Posted

Ill take a look at it... thanks!
Wish you a happy new year!

nivex

Posted

no problem

you too

Dead Nasty

Posted

After latest couple updates the raids spawn half inside rocks even tho their is flatter ground further out than on the rocks. Any setting or something I missed recently? I know loot doesn't spawn in terrain but players still complain about anything and everything 😂

nivex

Posted

@Dead Nasty

so there's 2 potential issues here

1. if bases are spawning in cliff sides then the base wasn't copied from its center. you can easily fix this by using the center option within Fortify and resaving the base. I actually did this with all of my bases in my tier packages in 1.0.8 so make sure to update with those new copypaste files if you haven't already

2. and seperate issue is that rocks should not spawn on top of any rock unless it is less than 2 meters in height. it was reported by one other user that a base spawned on top of a 9 meter tall rock, but I was not able to observe or reproduce this. I assume thats what you're referring to since you did not specify a cliff, but both are worth mentioning.

Dead Nasty

Posted (edited)

If it helps, It wasn't on top of a rock, they are the bigger rocks and around 1/4 of the base is inside the rock. Like the whole left side of the base. I'll try the re center option in fortify but it only seems to happen last couple updates.  I don't keep any same raid bases, I change them out all the time in fortify. Like there will be a whole wide open space and it puts the base by rocks. Weird.  Thx for the assistance. 

Edited by Dead Nasty
  • Like 1

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