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Raidable Bases 2.9.2

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25 minutes ago, CryEngine said:

great plugin, thank you so much, also when you sell with highest price, i buy lol, there is a lot of human life time work.
But i have one question, how i can refund the bases? i cant found this command. Everything is done, but not this.
Thank you.

tyty. rbe despawn - despawns a players purchased base if they have raidablebases.despawn.buyraid permission. settings are in config, just search Refund. Refund Despawned Bases needs to be set true

Edited by nivex
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i got this error, spamming Console.

NullReferenceException: Object reference not set to an instance of an object

 

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32 minutes ago, LosGranada said:

i got this error, spamming Console.

NullReferenceException: Object reference not set to an instance of an object

 

hi again LosGranada. I don't know what plugin is causing this without the server logs (not oxide logs). you can send me them in DM only please

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Quick question Nivex.... I want to adjust the spawn time of the NPC's at the bases. How do I adjust the time in which they spawn? I was looking in the profiles but did not see that option. Thanks again for the Help. NJ

 

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1 hour ago, njdevildog said:

Quick question Nivex.... I want to adjust the spawn time of the NPC's at the bases. How do I adjust the time in which they spawn? I was looking in the profiles but did not see that option. Thanks again for the Help. NJ

 

  "Maximum Respawn Npc X Seconds After Death": 0.0,
  "Minimum Respawn Npc X Seconds After Death": 0.0,

or did you mean when the event starts then they spawn ?

Edited by nashslash
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When a player wants to buy an Expert or Nightmare event.

Maintained Events, All spawn with no problems. Can you adjust something there?

1.png

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2 hours ago, LosGranada said:

When a player wants to buy an Expert or Nightmare event.

Maintained Events, All spawn with no problems. Can you adjust something there?

1.png

buyable events and maintained events spawn the same. if it isn't working then there's no more terrain for that protection radius to spawn on. the message tells you how to adjust this, by lowering the protection radius. you can create flat land on your maps using RustEdit so you do not have this issue moving forward. most custom maps do not have enough flat land, and a lot of proc gen maps concentrate flat land near water

2 hours ago, LosGranada said:

Is there a command with which players can buy an event via the shop gui?

as per documentation this is not recommended and not supported. players should use the /buyraid command. if you insist on doing this you can try setting the price to 1 in the shop, the actual cost in the raid bases config, and using the command

Quote

buyraid 0 $player.id

0 = easy, 1 = medium, etc.

the actual syntax ($player.id) to use is in the shop or stores plugin documentation

Edited by nivex
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11 hours ago, LosGranada said:

can you add to     "Custom Buy Raid Costs": {

a skinid ?

yep

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On 6/26/2021 at 7:54 AM, Bumfuzzler said:

It appears that it does.

If I go inside a raidable base and try to tp without tc access, it blocks me as expected. If I get tc access and use the /home command to tp out, it works, but it teleports me only a meter or so outside of the tc coverage for that raidable base. If I destroy the tc, it works the same as if I have access. 

Something to note, when I use home, for a second I can see the place I expect to teleport to. Then it brings me right back to the raidable base just outside the tc coverage like I mentioned.

So it appears to be intercepting it.

      "Allow Teleport": true,
      "Allow Cupboard Loot To Drop": true,
      "Allow Players To Build": true,

 

@nivexYou said you wanted more information. Here is a video of it happening.

Link to Video

The player is near a Raidable Base (the sheet metal base) and you can see exactly what's happening. 

This doesn't happen anywhere else except near Raidable Bases. 

Any guidance would be helpful. This causes a lot of players to become disgruntled.

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"Distance To Spawn Bought Raids From Player": 500.0,

an option to enter the distance from - to. In order to

Isn't that supposed to solve the problem? Maintained Events Spawns all bases. If a player buys a base, the clue appears 1.png.69055e347100b4bb02f0f3e0cfbbc1a7.png

 

Edited by LosGranada
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8 hours ago, LosGranada said:
"Distance To Spawn Bought Raids From Player": 500.0,

an option to enter the distance from - to. In order to

Isn't that supposed to solve the problem? Maintained Events Spawns all bases. If a player buys a base, the clue appears 1.png.69055e347100b4bb02f0f3e0cfbbc1a7.png

 

Set it to 5000 - I will likely remove the option since most maps cannot support it anymore.

The message is self explanatory

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Some players have responded that when the base is generated above the subway, the boxes and NPC corpses below the base cannot be looted

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Some players have responded that when the base is generated above the subway, the boxes and NPC corpses below the base cannot be looted

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12 minutes ago, J2 said:

Some players have responded that when the base is generated above the subway, the boxes and NPC corpses below the base cannot be looted

hi, you need to elaborate. cannot be looted can be explained in so many different ways. be specific pls 😛

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Good afternoon! I bought a raidablebases plugin.
Bundle set. The money was debited from the account. In response, I saw this information Confirmation will be sent to [email protected].
I didn’t receive anything by e-mail. Help prog. Thanks.

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6 hours ago, Fast_CD said:

Good afternoon! I bought a raidablebases plugin.
Bundle set. The money was debited from the account. In response, I saw this information Confirmation will be sent to [email protected].
I didn’t receive anything by e-mail. Help prog. Thanks.

I cannot help you with this. You must contact an admin @Death @Steenamaroo

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  • Administrator

Indeed - Thank you @nivex.


I think there were a few issues similar to this recently - You'd need to contact Death either via 'Ask a question', DM, or Codefling discord.

Sorry for any inconvenience!

Edited by Steenamaroo
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On 8/9/2021 at 1:46 PM, nivex said:

hi, you need to elaborate. cannot be looted can be explained in so many different ways. be specific pls 😛

I think the player on my server made a mistake, and the bug did not happen when I tested it.

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On 8/4/2021 at 9:36 AM, Bumfuzzler said:

@nivexYou said you wanted more information. Here is a video of it happening.

Link to Video

The player is near a Raidable Base (the sheet metal base) and you can see exactly what's happening. 

This doesn't happen anywhere else except near Raidable Bases. 

Any guidance would be helpful. This causes a lot of players to become disgruntled.

I've finally tracked this issue down and fixed it. In short, the game bugs out during the teleport and incorrectly tells the plugin that players are entering the base instead of leaving it. Due to this and players being asleep while teleporting the plugin calls code that under normal conditions would only be called one time when the base spawned. This setting is Eject Sleepers Before Spawning Base. Set this false to avoid this issue from happening until I release 2.1.4.

Edited by nivex
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On 8/5/2021 at 9:29 PM, nivex said:

Set it to 5000 - I will likely remove the option since most maps cannot support it anymore.

The message is self explanatory

set to 5000 and the same problem.

Why does Expert automatically find a place but when I buy the error occurs?

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9 hours ago, LosGranada said:

set to 5000 and the same problem.

Why does Expert automatically find a place but when I buy the error occurs?

well dang. ok.

because there aren't enough flat places for it to spawn since automated events have taken the spots already. you can lower the Protection Radius to 50 to fix this, but then it might clip the base into terrain 😕

I guess it's better than nothing. you need maps with good terrain, or to create flat terrain in the maps that you use. it's worth the effort. maps simply do not support this anymore because they keep cramming more and more content on the map which takes away valuable flat land.

I just posted 2.1.5 so please try out the Advanced Protection Radius and see if this fixes your issue 🙂 try with 50 radius first ok

Edited by nivex
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If you were having issues with bases despawning and the new Advanced Despawn Settings has fixed your issue then please react to this message with a LIKE to inform me that it helped you.

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Anyone know which file(s) I need to edit to give RP rewards for each base?

 

Want to give 

 

200 RP easy base

300 RP med base

600 RP hard base

 

I edited a file which had it in easy but it never seemed to give the points

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