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Raidable Bases 2.9.2

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Nivex, is it possible to add a few discord hooks? Raid Bases started/ended/completed? I have a bot channel people watch and would be cool to show. Thx.

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heya, these are already added and are in the documentation 🙂 @doublee313

 

API

No return behavior:

void OnRaidableBaseStarted(Vector3 raidPos, int mode, float loadingTime)

void OnRaidableBaseEnded(Vector3 raidPos, int mode, float loadingTime)

void OnPlayerEnteredRaidableBase(BasePlayer player, Vector3 raidPos, bool allowPVP)

void OnPlayerExitedRaidableBase(BasePlayer player, Vector3 raidPos, bool allowPVP)

Edited by nivex
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Good afternoon, I have a question.
My settings are on the slide now.
In the Base_Loot folder I have resources in the closet
In the Difficulty_Loot folder, I placed things that will go to the boxes.
 And I have the same loot in houses, and people always know what is in the boxes.
I want to set up my raids at home like this:
I want resources that are always in the closet with a 100% chance to appear in the closet.
And in the boxes, I want the loot to be customizable with a chance.
That is, I have 30 loot positions in my Difficulty_Loot folder, I want the revolver to have a chance of appearing not 100% but 30%. I put
weight: 0.3 but it didn't help. A revolver appears in every house. Please help me where to indicate what so that my things in the Difficulty_Loot folder always appear with the chance that I will indicate.
 And more, if I indicate
 "Amount Of Items To Spawn": 39
and some items have a 30% chance of appearing so that, as a result, the number of items appears in the house, not 39, but 25, since there is a 30% chance for some items.

32324.jpg

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On 6/13/2021 at 9:41 PM, Vasilyi Yrupin said:

Good afternoon, I have a question.

 

To spawn in cupboard:

Move Resources To Cupboard => true (in config)
Always Spawn Base Loot Table => true (in profiles)
Keep resources in the Base_Loot tables

To spawn in boxes:

What you're describing is probability. Weights will be removed in favor of probability in the next update

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Haven't narrowed where it came from yet but one of my easy bases had a glitched unusable bullet with no name will search more and try find the source.

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30 minutes ago, l0rdnic0 said:

@nivex would it be hard to make markers visible only to admins?

I don't know how anymore. It used to be very easy to do.

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10 minutes ago, BetterDeadThanZed said:

How do the buyable raids work? What do you buy them with? Scrap? Do you need economics?

you set a price and players buy a raid using the UI after typing /buyraid.

you can set it to economics, RP, scrap or any other item... options are in the documentation

it's all disabled by default so you must set prices first. the options are very important. if you don't allow them to buy PVP raids and all of your profiles are PVP only then they will not to be able to buy anything.

Edited by nivex
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Thank you for the quick response. I don't know if this should be put into support or if it's ok just to ask here, but I just purchased the Tier 3 package last night with the Raidable Bases plugin so I'm using the default files provided with that package. When the bases spawn, 5 spawn within about 1 minute. I've got scheduled bases turned on. What do I need to modify so that only 3 bases will spawn at once?

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the line "Max Maintained Events": 5, in the maintained events section inside of oxide/config

Edited by SmokeyMcSmoke
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Possibly add "Time Between Raids In Minutes (all)" so players can't hop from raid to raid hogging the map. Also multiple players saying that the timer keeps resetting on them. Killing the Bradley for example will reset the timer.

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3 minutes ago, thepiercedweirdo said:

Possibly add "Time Between Raids In Minutes (all)" so players can't hop from raid to raid hogging the map. Also multiple players saying that the timer keeps resetting on them. Killing the Bradley for example will reset the timer.

Hello. You can do this already using Time Between Raids In Minutes in the config and setting each difficulty individually. What timer is resetting?

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We are experiencing no way to choose the base /buyraid pulls up UI but it can not be selected the mouse is not available to click it.

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19 minutes ago, casey said:

We are experiencing no way to choose the base /buyraid pulls up UI but it can not be selected the mouse is not available to click it.

You have to hit ENTER to have chat open to interact with it.

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2 minutes ago, Solarix said:

You have to hit ENTER to have chat open to interact with it.

tyvm

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21 hours ago, nivex said:

Hello. You can do this already using Time Between Raids In Minutes in the config and setting each difficulty individually. What timer is resetting?

Only one confirmed so far is easy.

So setting each to x time will prevent a person from ending an easy raid and going directly to another raid of whatever difficulty?

Edited by thepiercedweirdo
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Im still rarely getting a glitched bullet form easy raids and cant for the life of me work out where its coming from ive checked the loot tables and they look good and from what i can see its only on the easy

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1 hour ago, thepiercedweirdo said:

 

Only one confirmed so far is easy.

So setting each to x time will prevent a person from ending an easy raid and going directly to another raid of whatever difficulty?

Ah, your players are mistaken. The LootDefender plugin sets a lockout for Bradley. Not this plugin. Those times are set when players are rewarded, after a raid despawns, or when they lose ownership of a base and this option is enabled:

Assign Lockout When Lock Treasure Max Inactive Time Expires

Yes, that's how it works. If easy is configured with a 15 minute lockout then you will not be able to enter another easy base for 15 minutes, unless you purchase it and you have this option enabled:

Lock Raid To Buyer And Friends

 

1 hour ago, SmokeyMcSmoke said:

Im still rarely getting a glitched bullet form easy raids and cant for the life of me work out where its coming from ive checked the loot tables and they look good and from what i can see its only on the easy

Can you elaborate and provide pictures if possible? 😛

Edited by nivex
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Every 1/10 raids or so on the easy bases i get a rifle bullet that cannot be loaded into a gun has no name when hovered over it and is unstackable ill get a picture when it next happens, ive looked at all the loot tables assuming something was just typo'd or it was trying to spawn something it shouldn't but everything looks perfect and legit i have genuinely no idea where this bullet is coming from.

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Understood on the second part.

The first part though, I'm not currently running LootDefender on my live server. It was my test server where I found the double drop conflict. So it wasn't that.

I haven't seen it myself. I'll have to give it a go tomorrow and see if I can replicate it. Some players bark more than others. So I don't know how wide spread. Or repeatable this may be.

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Also this seems to be a thing. I was just reminded.
 

(20:32:15) |    General | bambigirl: but the map isn't showing they were raided if the person doesn't finish raid.
(20:32:21) |    General | bambigirl: they look fresh until u go there

Is this a setting I fucked up? This one I have seen.

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40 minutes ago, SmokeyMcSmoke said:

Every 1/10 raids or so on the easy bases i get a rifle bullet that cannot be loaded into a gun has no name when hovered over it and is unstackable ill get a picture when it next happens, ive looked at all the loot tables assuming something was just typo'd or it was trying to spawn something it shouldn't but everything looks perfect and legit i have genuinely no idea where this bullet is coming from.

Sounds like a game bug. If you figure out how to reproduce it let me know and I can report it to Facepunch.

22 minutes ago, thepiercedweirdo said:

Also this seems to be a thing. I was just reminded.
 




(20:32:15) |    General | bambigirl: but the map isn't showing they were raided if the person doesn't finish raid.
(20:32:21) |    General | bambigirl: they look fresh until u go there

Is this a setting I fucked up? This one I have seen.

The map isn't supposed to indicate that status. Aside from the timer not resetting once it's been fully completed. Frustrating or not, players are meant to figure this out on their own. To stay engaged with the plugin and the server. Options like these take away from that engagement. If they knew exactly where to travel at all times then they most certainly would play less content and get bored sooner.

Edited by nivex
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3 minutes ago, nivex said:

The map isn't supposed to indicate that status. Aside from the timer not resetting once it's been fully completed. Frustrating or not, players are meant to figure this out on their own. To stay engaged with the plugin and the server. Options like these take away from that engagement. If they knew exactly where to travel at all times then they most certainly would play less content and get bored sooner.

Understood. I and the players thought the name would stay tied to the base until it despawns. But I'm guessing the name wipes from inactivity. Something I'd totally forgotten about.

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