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Raidable Bases 2.9.7

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19 minutes ago, byond1991 said:

install the update, and raid base stop spawn lol, help

Found null entries in the RF listener list for frequency 1... cleaning up.

 

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@AvG ЛаймонI too am confused. beyond a few small optional changes each update I don't know what you could be referring to. but don't fret, new updates will consist of improvements to existing functionality, with a few QOL options when they're useful, and of course bug fixes because Im a pro at breaking stuff.

@byond1991no changes were made to spawns except for zone manager, everything else is UI related.

check what the plugin says when it loads. how many zones were allowed, blocked, and how many points are on the grid after the grid finishes loading?

if that looks good then use rbe debug. it is there to tell you whats wrong with your config/profiles. type it again to toggle it off once you get the messages. look at how frequently a message was, and then determine the most likely cause. those messages are good and bad. its debug and should be easy enough to understand as most of the messages are self-explanatory.

 

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14 hours ago, Dr.D.Bug said:

Usually you do not have to delete the previous plugin version, just copy the new version into the plugin directory and thus overwrite the old version. In your case, you or someone else have created the plugin in two versions with different names. So that the plugin works, you must not change the name. It is best to delete both versions and then copy the latest version of the plugin to your server again.

Thank you so much, I've just deleted the RaidableBases file from the Plugin folder now, then downloaded the newest update, and uploaded it. It worked instantly. I'm not sure why it creates a second file instead of overwriting the original file, but in future, I'll just delete the original prior to uploading the updated file.

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15 minutes ago, Rendon said:

SMH. I wish, I didn't have to accept this update to the hud.

 

Lmao just adjust the UI if not just disable in the config.

Trigger the UI of buyraid with /buyraid then click on the Right pointing arrow of the smaller UI to move it around, incase someone is lost on how to adjust the smaller UI.

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I did. It was just a pain in the butt even when holding shift. Of all places it could start at why would it be above the inventory bar almost in the middle of the screen.

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@byond1991thats not the latest version. the latest is 2.6.9. not sure what you did with your setup, but no loot tables loaded either, and the plugin cannot reset it either. use rbe debug when you have issues with your config/profiles

Edited by nivex
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2 hours ago, Craft said:

Change the previous UI back. These UI are simply ugly

You can adjust the colours for the UI in the config.

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I will not change it back. you can change the offsets and colors in the config just as you could before.

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On 3/6/2023 at 5:43 AM, Dr.D.Bug said:

@nivex
This is our current configuration for the player build stuff
 

      "Do Not Destroy Player Built Deployables": true,
      "Do Not Destroy Player Built Structures": false,

Although the Player built Structures is set to false, the structures within the RB dome will not dissapear 

fixed in next update,

change both instances of bool deployables, bool structures to bool structures, bool deployables
change one instance of deployables, structures to structures, deployables

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@nivexThanks for the info.
I'm currently testing the new version. Unfortunately, the zones still seems not to work in my case

I've tested it with one and two zones:

CONFIG1:

    "Allowed Zone Manager Zones": [
      "01",
      "02"
    ],
    "Use Grid Locations In Allowed Zone Manager Zones Only": true,

LOG1:

11:11 [Info] [RaidableBases] Allowed spawn points in 2 zones.
11:11 [Info] [RaidableBases] Blocked spawn points in 1 zones.
11:12 [Info] [RaidableBases] Grid initialization completed in 35 seconds and 560 milliseconds on a 5000 size map with 0 potential points.

CONFIG2:

   "Allowed Zone Manager Zones": [
      "01"
    ],
    "Use Grid Locations In Allowed Zone Manager Zones Only": true,

LOG2:

11:25 [Info] [RaidableBases] Allowed spawn points in 1 zones.
11:25 [Info] [RaidableBases] Blocked spawn points in 2 zones.
11:25 [Info] [RaidableBases] Grid initialization completed in 30 seconds and 753 milliseconds on a 5000 size map with 0 potential points.

Tested with just one zone and with two zones. I also tested it with 8-digit numbers (zone ID's) and without leading zeros. i thought there might be a problem with my two digit zone id's, but the result was always the same. 🤷‍♂️

The cooldown also seems not to work. In this case the player bought his second base after the first was finished but not yet despawned:

12:20 [RaidableBases] DonOuzo has paid for the Nightmare base (raidnightmare) at (-137.5, 0.8, -2233.8) in Q32! 
12:21 [RaidableBases] raidnightmare @ Q32 : 180 items 
13:23 [RaidableBases] The nightmare base at Q32 has been raided by DonOuzo, Dr.D.Bug! 
13:29 [RaidableBases] DonOuzo has paid for the Nightmare base (raidnightmare13) at (-833.2, 1.2, -2088.9) in L31! 
13:31 [RaidableBases] raidnightmare13 @ L31 : 180 items 
13:31 Nightmare Raidable Base has spawned at (-837.5, 0.5, -2075.0).
13:33 Raidable Base at (-137.5, 0.0, -2225.0) has ended.
15:34 [RaidableBases] The nightmare base at L31 has been raided by DonOuzo, Dr.D.Bug! 
15:44 Raidable Base at (-837.5, 0.5, -2075.0) has ended.

For these tests i kept the same configuration, i already provided to you before.

 

Edited by Dr.D.Bug
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@Dr.D.Bug

seems you're not using 2.6.9 as i'm no longer able to reproduce your issues using the provided config

I tested, and the cooldown was set a second time when the raid was completed, making it impossible to buy another before the base despawned.

I tested with 4 zones and allowed 1 in the config. it blocked 3 zones and it allowed the 1 that I configured. 2 zones had a radius and 2 had a size to be as thorough as possible

if you want to set me up an account and provided your server details then I'll gladly test this myself on your server

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Hello, I mentioned this before a month ago or so, but I am still struggling with auto turrets in nightmare bases. I've tried setting them to infinite ammo, custom ammo, looked through all config settings, etc. but still turrets at nightmares just fire one round and never reload. It is weird because all other turrets at other difficulties don't have this issue. I thought it might be a nightmare profile issue because of this, but I can't find anything in the nightmare profile that would make me think this problem would come from there.

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9 hours ago, nivex said:

I will not change it back. you can change the offsets and colors in the config just as you could before.

You have locked the UI layout. It's useless to change the color only

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What do I need to change in the config to make the map markers show who the base is locked to?

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Love the new update! Being able to make Tesla coils stronger as the lvl of difficulty goes up is now on par with Flame Thrower and Auto Turret.

Being able to make twig break but keep the foundation unbreakable - Awesome!

 

Yeah I kind of miss the old UI, but the best plugin in town just got better! Well done, Nivex! Nothing comes close to this plugin!!!!!!!!!

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@Shneid can check it out again but I haven't had this issue no matter the size of the base. send me one of your problematic bases and Ill check it out too

perhaps there's an issue with your server. you can test this by replacing 

turret.inventory.AddItem(attachedWeapon.primaryMagazine.ammoType, p, 0uL);

with

turret.inventory.AddItem(attachedWeapon.primaryMagazine.ammoType, p, 0uL, ItemContainer.LimitStack.None);

@Sahyatt

config, to lock bases to the player, and the time it will reset after they become inactive:

"Bypass Lock Treasure To First Attacker For PVE Bases": false,
"Bypass Lock Treasure To First Attacker For PVP Bases": false,
"Lock Treasure To First Attacker": true,
"Lock Treasure Max Inactive Time (Minutes)": 20.0,
"Lock Players To Raid Base After Entering Zone": false,

you setup the eject settings in the profiles:

"Eject Enemies From Purchased PVE Raids": true,
"Eject Enemies From Purchased PVP Raids": false,
"Eject Enemies From Locked PVE Raids": true,
"Eject Enemies From Locked PVP Raids": false,

@byond1991

disable Allow Friendly Fire in the profiles

 

Edited by nivex
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8 hours ago, Craft said:

Sie haben das UI-Layout gesperrt. Es ist sinnlos, nur die Farbe zu ändern

@nivexSame does not work for us either.

Edited by Kobani
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@Kobani I did not say you could change the layout. you can change the position of the UI and the colors.

Edited by nivex
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50 minutes ago, nivex said:

@Kobani Ich habe nicht gesagt, dass Sie das Layout ändern können. Sie können die Position der Benutzeroberfläche und die Farben ändern.

Oh, sorry, I misspoke. If I change the colours of the buttons in the json, they are not adopted in the game. Modreload doesn't help and restarting the server doesn't help either. concerns the buymenu

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@Kobaniyou need to disable Use Difficulty Colors For Buttons if you want to use your own colors.

likewise disable Use Contrast Colors For Text Color if you don't want the text color adjusted.

 

Edited by nivex
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