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Raidable Bases 2.9.2

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18 hours ago, aimacak said:

try backup nightmare profile, and copy config of any other level, rename it how nightmare, and check loot, i think loot will be x1 🙂

i did it yesterday, thanks for your help.

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1 hour ago, BadLands said:

i did it yesterday, thanks for your help.

did it help or not?:) if not, check this:
 "Allow Duplicate Items": false,

Edited by aimacak
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28 minutes ago, aimacak said:

did it help or not?:) if not, check this:
 "Allow Duplicate Items": false,

ill check rigth now

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29 minutes ago, aimacak said:

did it help or not?:) if not, check this:
 "Allow Duplicate Items": false,

was set true. i changed to false.  and it fixed, thanks a lot i didnt realiced that line ....🤯

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Figured i would share this for anyone interested.

If you are using Lockout Timers and want to have the UI be small and compact in the bottom left hand corner of the players screen you can use these Anchor settings in the main config file.

    "Lockouts": {
      "Enabled": true,
      "Easy Anchor Min": "0.018 0.012",
      "Easy Anchor Max": "0.038 0.033",
      "Medium Anchor Min": "0.04 0.012",
      "Medium Anchor Max": "0.059 0.033",
      "Hard Anchor Min": "0.061 0.012",
      "Hard Anchor Max": "0.08 0.033",
      "Expert Anchor Min": "0.082 0.012",
      "Expert Anchor Max": "0.102 0.033",
      "Nightmare Anchor Min": "0.103 0.012",
      "Nightmare Anchor Max": "0.123 0.033",

 

You'll also need to adjust the text size to 10 for the timers via the language file.

  "UIFormatLockoutMinutes": "<size=10><b>{0}m</b></size>",

 

image.png.281615eaf28dc6cdb5f97e397f839e81.png

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Any idea how to create NPC around the raid base without umod kits plugin?
I don't like to use this plugin, but with private kits the npc are nude xD

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5 minutes ago, CryEngine said:

Any idea how to create NPC around the raid base without umod kits plugin?
I don't like to use this plugin, but with private kits the npc are nude xD

look in base profiles

    "Scientist (Items)": {
      "Helm": [
        "metal.facemask"
      ],
      "Torso": [
        "metal.plate.torso"
      ],
      "Pants": [
        "pants"
      ],
      "Gloves": [
        "tactical.gloves"
      ],
      "Boots": [
        "shoes.boots"
      ],
      "Shirt": [
        "hoodie"
      ],
      "Kilts": [
        "roadsign.kilt"
      ],
      "Weapon": [
        "rifle.lr300"
      ]

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I'm sure I missed it somewhere but any updates on why raid bases are still being left behind after they "despawn"? I've had this issue for quite some time now and knew others were having the same issue. Was just seeing if this was resolved or still in the works? Also still have this as well on top of bases being left behind after despawning.

image.thumb.png.5b758be9eba665b09386d9c152cfa3ab.png

Edited by T-Nuts
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30 minutes ago, T-Nuts said:

I'm sure I missed it somewhere but any updates on why raid bases are still being left behind after they "despawn"? I've had this issue for quite some time now and knew others were having the same issue. Was just seeing if this was resolved or still in the works? Also still have this as well on top of bases being left behind after despawning.

image.thumb.png.5b758be9eba665b09386d9c152cfa3ab.png

I'm not sure, but the feeling is that it's due to the load on the server, if it is more powerful and has higher fresh rates, the less often this will happen. I judge in my own way, because I have a relatively powerful server and I only saw this once and I only had 1 door visible.

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Just now, aimacak said:

I'm not sure, but the feeling is that it's due to the load on the server, if it is more powerful and has higher fresh rates, the less often this will happen. I judge in my own way, because I have a relatively powerful server and I only saw this once and I only had 1 door visible.

Ok so any solution?  I'm using a host and I know it's not as powerful as a dedicated server for instance. 

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I have left this as is and haven't made any adjustments. Should I lower this or increase this number?

image.png.285b2341b7f16a7922c848ffcfdf4c00.png

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27 minutes ago, T-Nuts said:

Я оставил все как есть и ничего не менял. Должен ли я уменьшить это или увеличить это число?

изображение.png.285b2341b7f16a7922c848ffcfdf4c00.png

after same update i deleted config, and default config have per batch spawn 1, despawn 5, i make for expert spawn 3, for nightmare spawn 5, for more speedy spawning

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1 hour ago, T-Nuts said:

I'm sure I missed it somewhere but any updates on why raid bases are still being left behind after they "despawn"? I've had this issue for quite some time now and knew others were having the same issue. Was just seeing if this was resolved or still in the works? Also still have this as well on top of bases being left behind after despawning.

image.thumb.png.5b758be9eba665b09386d9c152cfa3ab.png

i believe this was a client side issue. While you can see doors, others wont see them. Not sure if that was resolved or not.

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47 minutes ago, aimacak said:

after same update i deleted config, and default config have per batch spawn 1, despawn 5, i make for expert spawn 3, for nightmare spawn 5, for more speedy spawning

I will do that and see what happens, thanks

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45 minutes ago, GamingHQ said:

i believe this was a client side issue. While you can see doors, others wont see them. Not sure if that was resolved or not.

Copy just knew this was an issue for a good while and wasn't sure if nivex was able to resolve it. I guess if it's a performance-based issue then that is understandable. I changed spawn/despawn amounts, so I'll just go with that for now. Thanks

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3 hours ago, GamingHQ said:

i believe this was a client side issue. While you can see doors, others wont see them. Not sure if that was resolved or not.

Client side issue. Exit Rust and rejoin. Helped my players and me. The problem also occurs with other mods. But I haven't seen it for a long time.

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Is there a command which shows the actual status of currently running raidbases for admins and/or players?
maybe I overlooked it 🤷‍♂️, tnx

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vhXp4gb.png

 

I'm on 2.6.4, and I don't think this is supposed to happen 😀

Also had some spawn half underwater/underground since this Rust upgrade; which I thought I managed to fix before by manually adjusting a lot.

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@T-Nutsya its a known issue. I think I've got it sorted out according to my testers feedback

@Dr.D.Bugya, type /rb

@NoxiousPluKyou can use the experimental autoheight option at the top of the config (not profile) and put "*" there so it applies to all bases

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21 hours ago, aimacak said:

@нивекс
что это?:)
изображение.thumb.png.768feb6e773da645b088afe85b197bc1.png

This is a turret plugin without electricity. When you build with the plugin enabled and copy-paste the building for the raid base. That paste copies everything that you built and including all the elements of electricity. Therefore, it is there.

 

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58 minutes ago, energi_505 said:

This is a turret plugin without electricity. When you build with the plugin enabled and copy-paste the building for the raid base. That paste copies everything that you built and including all the elements of electricity. Therefore, it is there.

 

thanks, but i dont use it 🙂

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