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Raidable Bases 2.9.8

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Deadpool

Posted

После обновления ,игроки не могут купить рейд базу  пишет   Maximum limit of hard events (-1) has been reached!

У меня отключен автоматический спавн   "hard"  "expert" "nightmare"  , но рейд базы могли покупать 

Как исправить ? пока откатил плагин и всё заработало !

  • Like 1
Deadpool

Posted

Всё решил проблему :      "Obey Max Difficulty Limits": false,

  • Like 1
Deadpool

Posted

NullReferenceException: Object reference not set to an instance of an object

  • Like 1
nivex

Posted (edited)

4 hours ago, Deadpool said:

Всё решил проблему :      "Obey Max Difficulty Limits": false,

the value is -1 so Hard is disabled. set above -1

 

4 hours ago, Deadpool said:

NullReferenceException: Object reference not set to an instance of an object

I need the full error. its in the server log

-logfile log.txt

or such of the server startup script

Edited by nivex
nivex

Posted

6 hours ago, Deadpool said:

После обновления ,игроки не могут купить рейд базу  пишет   Maximum limit of hard events (-1) has been reached!

У меня отключен автоматический спавн   "hard"  "expert" "nightmare"  , но рейд базы могли покупать 

Как исправить ? пока откатил плагин и всё заработало !

ok, this isn't a bug. -1 means that difficulty is disabled

Quote

Max Amount Allowed To Automatically Spawn Per Difficulty (0 = infinite, -1 = disabled)

set Hard to any value above -1 to fix

nivex

Posted (edited)

@Delltus @Baron Von Finchus

Accuracy per weapon implemented in next update

    "Weapon Accuracy (0 - 100)": {
      "AK47": 15.0,
      "Bolt Rifle": 15.0,
      "Compound Bow": 15.0,
      "Crossbow": 15.0,
      "Double Barrel Shotgun": 15.0,
      "Eoka": 15.0,
      "L96": 15.0,
      "LR300": 15.0,
      "M249": 15.0,
      "M39": 15.0,
      "M92": 15.0,
      "MP5": 15.0,
      "Nailgun": 15.0,
      "Pump Shotgun": 15.0,
      "Python": 15.0,
      "Revolver": 15.0,
      "Semi Auto Pistol": 15.0,
      "Semi Auto Rifle": 15.0,
      "Spas12": 15.0,
      "Speargun": 15.0,
      "SMG": 15.0,
      "Snowball Gun": 15.0,
      "Thompson": 15.0,
      "Waterpipe Shotgun": 15.0
    },

 

Edited by nivex
nivex

Posted

2.4.9 released to fix scheduled events not spawning

there are some reimplemented features as well.

nothing really needs edited in the profiles unless you want to change the amount of npcs that spawn. i don't recommend adding more npcs as that will only serve to degrade server performance

accuracy settings should be ideal for all servers 

Chit Show

Posted

Rolled back to v2.4.7 also.

/buyraid was broken.

  • Like 1
nivex

Posted

16 hours ago, Grumbles said:

Rolled back to v2.4.7 also.

/buyraid was broken.

hi. buyraid is not broken in 2.4.9

either disable Obey Max Difficulty Limits or set the limit above -1 to enable the purchase of the difficulty

Chit Show

Posted

I'll give it a shot next wipe. Thanks.

  • Like 2
HellHunter

Posted

Hi admin, when Raids despawns, loot in the TC drops out and becomes lootable. This is observed when the untouched raid expires due to timer.

I had tried the setting to teleport entities below before depsawning and dosent seems to help.

  • Like 1
Fast_CD

Posted

@nivex

Hello!

In my settings, only the automatic appearance of the event is enabled. Parameter 1 is set for each type of base. It turns out that all types of bases are always spawned on the map by one unit. At the purchase event, I have a value of 5. That is, in total, 5 bases can be bought additionally. BUT! There was a problem after the last update: it is not possible to buy a raid base! for each type of base it gives an error that ONE available event has already been spawned.

  • Like 2
Neighigh

Posted

2 hours ago, Fast_CD said:

@nivex

Hello!

In my settings, only the automatic appearance of the event is enabled. Parameter 1 is set for each type of base. It turns out that all types of bases are always spawned on the map by one unit. At the purchase event, I have a value of 5. That is, in total, 5 bases can be bought additionally. BUT! There was a problem after the last update: it is not possible to buy a raid base! for each type of base it gives an error that ONE available event has already been spawned.

@Fast_CDNivex helped us solve this the other day, there's a new line in the config. It should stop the difficulty limits from capping your buyable events.
image.thumb.png.54ba33396a86d62728b995a89e0325e5.png

  • Like 2
Fast_CD

Posted

1 hour ago, Neighigh said:

@Fast_CDNivex helped us solve this the other day, there's a new line in the config. It should stop the difficulty limits from capping your buyable events.
image.thumb.png.54ba33396a86d62728b995a89e0325e5.png

Hooray. Problem solved!
Thank you very much!

  • Like 3
nivex

Posted

On 7/22/2022 at 8:55 AM, HellHunter said:

Hi admin, when Raids despawns, loot in the TC drops out and becomes lootable. This is observed when the untouched raid expires due to timer.

I had tried the setting to teleport entities below before depsawning and dosent seems to help.

hi, set this false Drop Tool Cupboard Loot After Raid Is Completed, otherwise it is not this plugin dropping the loot

thank you @Neighighfor the assist

  • Like 1
  • Love 1
GamingHQ

Posted

hi nivex

I'm sadly have to report that raidbases do not despawn. In fact, they are still on the server while the plugin has been deleted yesterday. Even after serverboot, they remain there.  ( screen send in by player, sorry for the ads ) 

56634551.470000006_image.png

  • Like 1
HellHunter

Posted

15 hours ago, nivex said:

hi, set this false Drop Tool Cupboard Loot After Raid Is Completed, otherwise it is not this plugin dropping the loot

thank you @Neighighfor the assist

Issue solved thank you Admin  for the help 🙂

  • Like 2
nivex

Posted

@GamingHQany bases prior to the fix will remain on the server until you delete them or wipe the map. you can cleanup any of those bases using /rbe_cleanup while standing at the base

Baron Von Finchus

Posted

On 7/14/2022 at 9:20 PM, nivex said:

@Delltus @Baron Von Finchus

Accuracy per weapon implemented in next update

    "Weapon Accuracy (0 - 100)": {
      "AK47": 15.0,
      "Bolt Rifle": 15.0,
      "Compound Bow": 15.0,
      "Crossbow": 15.0,
      "Double Barrel Shotgun": 15.0,
      "Eoka": 15.0,
      "L96": 15.0,
      "LR300": 15.0,
      "M249": 15.0,
      "M39": 15.0,
      "M92": 15.0,
      "MP5": 15.0,
      "Nailgun": 15.0,
      "Pump Shotgun": 15.0,
      "Python": 15.0,
      "Revolver": 15.0,
      "Semi Auto Pistol": 15.0,
      "Semi Auto Rifle": 15.0,
      "Spas12": 15.0,
      "Speargun": 15.0,
      "SMG": 15.0,
      "Snowball Gun": 15.0,
      "Thompson": 15.0,
      "Waterpipe Shotgun": 15.0
    },

 

Mother of god, the mad man actually did it! Thank you very much sir! I really appreciate how much effort this probably took.

  • Like 1
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GamingHQ

Posted

15 hours ago, nivex said:

@GamingHQany bases prior to the fix will remain on the server until you delete them or wipe the map. you can cleanup any of those bases using /rbe_cleanup while standing at the base

we had to manually ent kill them. 

  • Like 1
Herrcooles

Posted

RaidableBases was compiled successfully in 2700ms
[Raidable Bases] Destroyed a left over raid base at B7 (-2741.3, 1.5, 1963.8)
[Raidable Bases] Destroyed a left over raid base at P1 (-775.1, 1.4, 2823.1)
Unloaded plugin Raidable Bases v2.4.9 by nivex
Calling 'OnEntityKill' on 'PersonalHeli v1.1.8' took 289ms [GARBAGE COLLECT]
[Raidable Bases] Blocked spawn points in 4 zones.
[Raidable Bases] /home/container/oxide/data/RaidableBases/Profiles/Nightmare Bases.json
Newtonsoft.Json.JsonSerializationException: Unexpected end when deserializing object. Path '['Always Spawn Base Loot Table']', line 375, position 38.
  at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.ThrowUnexpectedEndException (Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonContract contract, System.Object currentObject, System.String message) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateObject (System.Object newObject, Newtonsoft.Json.JsonReader reader, Newtonsoft.Json.Serialization.JsonObjectContract contract, Newtonsoft.Json.Serialization.JsonProperty member, System.String id) [0x0029c] in <271c58b7a8684db5a2c92be17a81f252>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0015c] in <271c58b7a8684db5a2c92be17a81f252>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType, Newtonsoft.Json.Serialization.JsonContract contract, Newtonsoft.Json.Serialization.JsonProperty member, Newtonsoft.Json.Serialization.JsonContainerContract containerContract, Newtonsoft.Json.Serialization.JsonProperty containerMember, System.Object existingValue) [0x0006d] in <271c58b7a8684db5a2c92be17a81f252>:0 
  at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType, System.Boolean checkAdditionalContent) [0x000d9] in <271c58b7a8684db5a2c92be17a81f252>:0 
  at Newtonsoft.Json.JsonSerializer.DeserializeInternal (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00053] in <271c58b7a8684db5a2c92be17a81f252>:0 
  at Newtonsoft.Json.JsonSerializer.Deserialize (Newtonsoft.Json.JsonReader reader, System.Type objectType) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 
  at Newtonsoft.Json.JsonConvert.DeserializeObject (System.String value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x0002d] in <271c58b7a8684db5a2c92be17a81f252>:0 
  at Newtonsoft.Json.JsonConvert.DeserializeObject[T] (System.String value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <271c58b7a8684db5a2c92be17a81f252>:0 
  at Oxide.Core.Configuration.DynamicConfigFile.ReadObject[T] (System.String filename) [0x00028] in <99d545163fdd4d57a562df7989f2ca0a>:0 
  at Oxide.Core.DataFileSystem.ReadObject[T] (System.String name) [0x00021] in <99d545163fdd4d57a562df7989f2ca0a>:0 
  at Oxide.Plugins.RaidableBases.LoadProfiles () [0x000bf] in <1e8b5960952c49b38e86adc5de129d8c>:0 
-
Loaded 297 items from RaidableBases/Difficulty_Loot/Easy
Loaded 297 items from RaidableBases/Difficulty_Loot/Medium
Loaded 748 items from RaidableBases/Difficulty_Loot/Hard
Loaded 748 items from RaidableBases/Difficulty_Loot/Expert
Loaded 748 items from RaidableBases/Difficulty_Loot/Nightmare
Loaded 297 items from RaidableBases/Base_Loot/Easy Bases
Loaded 748 items from RaidableBases/Base_Loot/Expert Bases
Loaded 748 items from RaidableBases/Base_Loot/Hard Bases
Loaded 297 items from RaidableBases/Base_Loot/Medium Bases

 

what does that mean ? is that a bad thing

  • Like 1
Swedish Chef

Posted

4 hours ago, Herrcooles said:

what does that mean ? is that a bad thing

yeah, this bit..

4 hours ago, Herrcooles said:
[Raidable Bases] /home/container/oxide/data/RaidableBases/Profiles/Nightmare Bases.json
Newtonsoft.Json.JsonSerializationException: Unexpected end when deserializing object. Path '['Always Spawn Base Loot Table']', line 375, position 38.

says..
in your Nightmare profile, theres an error at line 375,  38 (-ish) letters over (probably around the setting 'Always Spawn Base Loot Table')

  • Like 2
Herrcooles

Posted

3 hours ago, Swedish Chef said:

ja, dieses bisschen..

sagt ..
in Ihrem Nightmare-Profil gibt es einen Fehler in Zeile 375, 38 (-ish) Buchstaben darüber (wahrscheinlich um die Einstellung 'Always Spawn Base Loot Table')

 

Cool how nivex gives a thumbs up without an answer,🤣 yes, what's next, can you ignore it or do i have to delete my server and play mindcraft?

  • Like 1
Swedish Chef

Posted

1 hour ago, Herrcooles said:

thumbs

i imagine that means,  'yea, what he said..'

 

1 hour ago, Herrcooles said:

what's next

thats a decision youll have to make. if.. youre not into fixing errors, finding bugs, spending time configuring things, building wicked raidable bases.. then id say play mindcraft

but if you want to fix that error, open the file 

/home/container/oxide/data/RaidableBases/Profiles/Nightmare Bases.json

go to line 375, position 38

and around that position, there'll be a character out of place, i dont know exactly what it will be, but it could be comma, or could be missing a comma, a quote, or missing some quotes.. but you should be able to see the odd thing out.

sounds like you havent got a lot of experience, at this stage i dont know if your problem was caused by you editing the file, or just using commands, so its kinda hard thinking exactly what to tell you how to exactly fix it.

but if you have no luck, then attach the file (the profile json file from above) and ill have a look. definitley have a go first tho.. sometimes you dont get far without hitting errors 

  • Like 3
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