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Raidable Bases 3.1.5

$40.00 $30.00
   (76 reviews)

1 Screenshot

  • 844.5k
  • 49.3k
  • 529.95 kB
  • Update details
    v3.1.5
    Released
    Download size529.95 kB
    Total versions72
    Time between versions 119 days
    Typical update pace About every 24 days
    Freshness Updated today

What's New in Version 9719   See changelog

Released

  • Fix for Rust update
  • Fixed bug where automated bases stop spawning
  • Fixed eject issues with parented mountables
  • Fixed zone manager zones that use a radius
  • Fixed destroy of delay and status ui auto-close timers when editing window is closed
  • Fixed GetOffsets.TrySetDefaultTypes.NullReferenceException
  • Fixed PlayerInputEx.OnDestroy.CancelInvoke.NullReferenceException
  • Fixed status ui not showing owner for buyable events if public event owners were disabled
  • Fixed Do Not Destroy Player Built Structures using deployables setting
  • Fixed custom items throwing an exception for buyable events
  • Fixed buyable event ui popping up after closed while moving the ui
  • Fixed containers throwing error when despawned by clipped terrain checks
  • Fixed bases overlapping into blocked map prefabs
  • Added `Additional Map Prefabs To Block Spawns At` (examples)
  • Added raidablebases.buyraid.banned permission to ban use of buying raids
  • Added commands: buyraid pve/pvp
  • Added command: rb.config stability false <profile name: optional> CASE SENSITIVE
  • Added `Despawn Options Override` to profiles
  • Updated despawn method
  • Updated turret ammo method to use a different native method
  • Updated samsites to not target mountables while base is loading
  • Updated activity time to refresh when MLRS rockets damage a base
  • Updated Buyable Event UI to use text colors from config
  • Updated Buyable Event UI close button anchor to top middle
  • Updated font size for rb command
  • Updated rb.config list command
  • Updated Refund Percentage to also apply to custom items
  • Updated `Amount Of Entities To Spawn Per Batch` to wait 0.025 up from 0.01
  • Changed OnLootEntity to CanLootEntity to prevent OnLootEntityEnd calls afterwards
  • Removed raidablebases.admin.loot - use vanish instead
  • Like 25
  • Sad 2
  • Love 49

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