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Raidable Bases 3.1.5

$40.00 $30.00
   (76 reviews)

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  • 844.5k
  • 49.3k
  • 529.95 kB
  • Update details
    v3.1.5
    Released
    Download size529.95 kB
    Total versions72
    Time between versions 119 days
    Typical update pace About every 24 days
    Freshness Updated today

What's New in Version 7164   See changelog

Released

  • Updated `rbe debug` to give detailed information rather than the last message only
  • Drastically reduced the amount of useless locations on the grid
  • Fixed all known despawn issues including after server restart
  • Fixed and renamed `Maximum Elevation Level` to `Maximum Land Level` (2.5 where 3.0 is max)
  • Fixed substation monuments blocking too many spawn points
  • Fixed several issues with spawn point validation checks
  • Fixed several issues where spawns were allowed or blocked erroneously otherwise
  • Fixed issue where bases could float by spawning on the prevent building layer
  • Fixed zone manager zones not being blocked properly
  • Fixed TC loot being required when not a requirement
  • Fixed buyable events incorrectly stating that the max amount of spawns was reached
  • Fixed buyable cooldown not being set if player disconnects before base spawns
  • Fixed buyable event payment exploit by taking the payment immediately
  • Fixed npcs attacking players when the attacking npc is wounded
  • Fixed CanEntityTakeDamage conflict with NpcSpawn (requires NpcSpawn 2.3.6+)
  • Fixed `Block Rewards During Server Restart` still calling OnRaidableBaseCompleted hook
  • Fixed `Prevent Players From Hogging Raids` blocking ownership when not enabled to do so
  • Fixed one issue where user error could cause npcs to spawn in the wrong areas of the event
  • Added `Obstruction Distance Check` (-1) - the distance from the center point of the event which flat terrain is calculated
  • Added `Destroy Turrets Clipped Too Far Into Terrain` (true)
  • Added `Destroy Boxes Clipped Too Far Into Terrain` (true)
  • Added `Log Debug To File` (false)
  • Added `OwnerFormat` for missing Details UI language API
  • Added `Allow Raid Bases On Railroads` (false)
  • Added `Allow Raid Bases On Ice Sheets` (false)
  • Added `Allow Raid Bases On Monument Topology` (false)
  • Added `raidablebases.block.filenames` permission to block /rb showing filenames (admins cannot be blocked)
  • Added `Refunds => Block Despawn If Base Is Damaged` (true)
  • Added `Refunds => Base Becomes Ineligible For Rewards On Despawn` (true)
  • Added `Auto Turrets => Wait To Power On Until Event Starts` (false)
  • Added `Amount Of Items To Spawn For Buyable Events (0 = Use Default Value)` (0)
  • Added `Radius (Map Size 3600 Or Less)` (0.2) to address issue where smaller maps require larger radii
  • Added text colors for each difficulty in Buyable UI
  • Updated spawn mananger to permanently discard useless spawn points
  • Updated `Extra Distance To Spawn From Monuments` default from 0 to 25
  • Updated `Amount Of Spawn Position Checks Per Frame` from 50 to 25
  • Updated IsOwner check to once again exclude raids that are completed
  • Updated seabed spawn feature to be more integrated with the functionality of the plugin
  • Update despawn method to prioritize high external walls last to help prevent turrets killing unsuspecting players
  • Removed `Distance To Spawn Bought Raids From Player` as it will always spawn at the closest distance now
  • Removed `Teleport Entities Underworld Before Despawning`
  • Like 25
  • Sad 2
  • Love 49

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