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Raidable Bases 3.1.5

$40.00 $30.00
   (76 reviews)

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  • 844.5k
  • 49.3k
  • 529.95 kB
  • Update details
    v3.1.5
    Released
    Download size529.95 kB
    Total versions72
    Time between versions 119 days
    Typical update pace About every 24 days
    Freshness Updated today

What's New in Version 4078   See changelog

Released

  •     Improved overall server performance/FPS
  •     Added `Amount Of Entities To Spawn Per Batch` (1 = slowest)
  •  
  •     Fixed all known issues regarding npcs
  •     Added `Npcs => Allow Npcs To Roofcamp` (false)
  •     Added `Npcs => Amount That Can Throw Weapons` (2)
  •     Added `Npcs => Allow Npcs To Counter Raid` (true)
  •     Added `Npcs => Allow Npcs To Leave Dome When Attacking` (true)
  •     Added `Npcs => Allow Npcs To Shoot Players Outside Of The Dome` (true)
  •     Added `Npcs => Block Damage Outside To Npcs When Not Allowed To Leave Dome` (true)
  •     Added `Npcs => Block Damage Outside Of The Dome To Npcs Inside` (false)
  •     Added `Npcs => Minimum Inside (-1 = ignore)` (-1)
  •     Added `Npcs => Maximum Inside (-1 = ignore)` (-1)
  •     Added `Npcs => Explosive Damage Multiplier` (1.0)
  •     Added `Npcs => Gun Damage Multiplier` (1.0)
  •     Added `Npcs => Melee Damage Multiplier` (1.0)
  •     Added `Npcs => Allow Npcs To Play Catch When Equipped With Explosives` (false)
  •  
  •     Fixed elevators and added new options, by bmgjet! Default keycard with skinid 2690554489 required.    
  •     Fixed all known issues with mounts including turrets not targetting players in them
  •     Fixed non-cookables being moved to ovens when disabled
  •     Fixed players being able to build before base is setup
  •     Fixed EjectController.OnTriggerEnter.NullReferenceException
  •     Fixed raids not despawning when abandoned and TC is a requirement
  •     Fixed players being unable to participate in another raid after exiting one that isn't locked
  •  
  •     Increased buyraid cooldown from 2 to 5 seconds and it now applies to all allies
  •     Added replacement despawn system (and deployables are destroyed first)
  •     Added permission raidablebases.admin.loot (will not work for players!)
  •     Added `Height Adjustment Applied To This Paste` (0)
  •     Added `Force All Bases To Spawn At Height Level (0 = Water)` (-1)
  •     Added `Foundations Immune To Damage When Forced Height Is Applied` (false)
  •     Added `Recalculate Spawn Position Before Paste` (false)
  •     Added `Apply All Lockouts Everytime` (false)
  •     Added `Allow Ally With Lockouts To Enter` (true)
  •     Added `Eject Mounts => All Other Mounts` (false)
  •     Added `Eject Corpses From PVE Instantly (Advanced Users Only)` (false)
  •     Added `Change Door Type To => Include Garage Doors` (false)
  •     Added `Ignore Safe Checks In X Radius Only` (0.0)
  •     Added `Prevent Fall Damage When Base Despawns` (false)    
  •     Added `Chance For Underwater Bases To Spawn (0-100)` (0) (WIP) and removed `Allow Bases To Spawn On The Seabed`
  •     Added `Amount Of Entities To Despawn Per Batch` (10) and removed `Delay Between Entity Death While Despawning Base`
  •     Removed stability option from CopyPaste (Enable Stability Foundation Wipe exists)
  •     Removed `Anti Terrain Clipping Distance (Advanced Users Only)` (obsolete)
  •     Removed all support for LustyMap and Map plugins
  •     Removed `Play With Fire`
  •     Updated sleeping bags to be destroyed at custom spawn points, or ejected otherwise
  •     Blocked bases immediately respawning at grid locations with grey loot bags (15 minute delay)
  •     Updated hooks! See documentation! This will break some plugins using these hooks
  •     
  •     OnRaidableBaseDespawn, OnRaidableBaseDespawned, OnRaidableBaseEnded, OnRaidableBasePrivilegeDestroyed, OnRaidableBaseCompleted, OnRaidableBaseStarted
  •     private void ...(Vector3 raidPos, int mode, bool allowPVP, string id, float spawnTime, float despawnTime, float loadTime, ulong ownerId, BasePlayer owner, List<BasePlayer> raiders, List<BasePlayer> intruders, List<BaseEntity> entities)   
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