What's New in Version 3.2.0 See changelog
Released
Added Rust navmesh support which allows npcs to move inside bases for the first time. Unity navmesh support remains available, but will be removed in the near future and is limited to stationary npcs inside bases
Allow bases queued by CopyPaste to wait as long as needed for Steam definitions. The 15 minute timeout still applies when CopyPaste is unloaded
Fixed sleeping npcs trying to re-equip weapons that were taken by a player, which could cause players to see multiple weapon models at the same time
Fixed npcs spawning on beds to have the proper position and rotation, though their movement off the bed may be a bit strange for now
Turret functionality reworked
Overall better error handling, lookup times and cleanup
- 3.2.2 1147 Current
- 3.2.1 921
- 3.2.0 821
- 3.1.9 1683
- 3.1.8 783
- 3.1.7 1138
- 3.1.6 1183
- 3.1.5 2026
- 3.1.3 2078
- 3.1.2 2
- 3.1.1 2
- 3.0.9 1
- 3.0.8 0
- 3.0.7 0
- 3.0.6 0
- 3.0.5 0
- 3.0.4 0
- 3.0.3 0
- 3.0.2 0
- 3.0.1 0
- 3.0.0 0
- 2.9.9 0
- 2.9.8 0
- 2.9.7 0
- 2.9.6 0
- 2.9.5 0
- 2.9.4 1
- 2.9.3 0
- 2.9.2 0
- 2.9.1 0
- 2.9.0 0
- 2.8.9 0
- 2.8.8 0
- 2.8.7 0
- 2.8.6 0
- 2.8.5 0
- 2.8.4 1
- 2.8.3 0
- 2.8.2 1
- 2.8.1 0
- 2.8.0 0
- 2.7.9 0
- 2.7.8 0
- 2.7.7 0
- 2.7.4 0
- 2.7.4 0
- 2.7.3 0
- 2.7.2 0
- 2.7.1 0
- 2.7.0 0
- 2.6.9 0
- 2.6.8 1
- 2.6.5 0
- 2.6.4 0
- 2.6.3 0
- 2.6.2 0
- 2.6.1 0
- 2.6.0 0
- 2.5.0 0
- 2.4.9 0
- 2.4.8 0
- 2.4.7 0
- 2.4.6 0
- 2.4.5 0
- 2.4.4 0
- 2.4.3 0
- 2.4.2 0
- 2.4.1 0
- 2.4.0 0
- 2.3.0 0
- 2.2.9 0
- 2.2.8 0
- 2.2.7 0
- 2.2.6 0
- 2.2.5 0
- 2.2.2 0
- 2.2.1 0
- 2.2.0 0
- 2.1.9 0
