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Raidable Bases 3.1.5

$40.00 $30.00
   (76 reviews)

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  • 844.5k
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  • 529.95 kB
  • Update details
    v3.1.5
    Released
    Download size529.95 kB
    Total versions72
    Time between versions 119 days
    Typical update pace About every 24 days
    Freshness Updated today

What's New in Version 24461   See changelog

Released

  • Requires Rust update to compile
  •  
  • Fixed damage to ladders
  • Fixed npcs walking through high walls
  • Fixed siege scale options not applying on non-primitive servers
  • Fixed issue where turrets could ignore a player and not target or shoot
  • Fixed turret sight range being limited to 30
  • Fixed turret interference applying on turrets deployed by players within the event
  • Fixed colors not displaying when set in the mode language messages
  • Fixed arena walls being demolishable by players that deploy a TC outside of the event
  • Fixed arena walls not spawning enough stacks
  • Fixed `Despawn Dropped Loot Bags From Npc When Base Despawns`
  • Fixed issue where queue could become stuck which required reload or /rb queue_clear
  • Fixed issue where new ridablehorse2 in the copypaste file would be ejected on spawn
  • Fixed issue where identical profile and difficulty name would cause a conflict
  • Fixed issue where a space in a difficulty name could not be purchased
  • Fixed weapons skins in auto turrets not being random since 3.0.1
  • Fixed ParseHexComponent exception when invalid hex codes exist in your config file
  • Fixed /buyraid throwing errors with ParseHexComponent due to translation issue (RU)
  • Fixed `Block Damage Outside Of The Dome To Npcs Inside` blocking damage when NPC leaves the dome
  • Fixed custom spawn points not loading when disabled by zone manager only option
  • Added `rb.toggle scheduled_reload` which will toggle off new events and auto-reload the plugin after all events have despawned
  • Added `Use Primitive Loot From The Current Era" (false)
  • Added `Move Weapons Onto Weapon Racks` (true)
  • Added `Allow Siege Raiding Only` (false) - EXPERIMENTAL!
  • Added support for npcs to use many new weapons
  • Added `Enabled (Forced Height Level)` (false)
  • Forcefully reset `Force All Bases To Spawn At Height Level` back to -1 and disabled it
  • Improved npc ai to be more aggressive and lowered chase distance
  • Improved placement of loot bags dropped from containers when destroyed by players
  • Restored `Max Amount Allowed To Automatically Spawn Per Difficulty` functionality so it does not revert back to 0 when all are set to -1
  • Blocked copypaste files using testridablehorse
  • Deprioritized buyable events in queue as the time difference is negligible
  • Auto-decrease sight range of turrets after a random period of 15 to 30 seconds once doubled
  • Auto-decrease doubled sight range when player target dies
  • Many performance improvements with CanEntityTakeDamage hook
  • Like 25
  • Sad 2
  • Love 49

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