What's New in Version 24461 See changelog
Released
- Requires Rust update to compile
- Fixed damage to ladders
- Fixed npcs walking through high walls
- Fixed siege scale options not applying on non-primitive servers
- Fixed issue where turrets could ignore a player and not target or shoot
- Fixed turret sight range being limited to 30
- Fixed turret interference applying on turrets deployed by players within the event
- Fixed colors not displaying when set in the mode language messages
- Fixed arena walls being demolishable by players that deploy a TC outside of the event
- Fixed arena walls not spawning enough stacks
- Fixed `Despawn Dropped Loot Bags From Npc When Base Despawns`
- Fixed issue where queue could become stuck which required reload or /rb queue_clear
- Fixed issue where new ridablehorse2 in the copypaste file would be ejected on spawn
- Fixed issue where identical profile and difficulty name would cause a conflict
- Fixed issue where a space in a difficulty name could not be purchased
- Fixed weapons skins in auto turrets not being random since 3.0.1
- Fixed ParseHexComponent exception when invalid hex codes exist in your config file
- Fixed /buyraid throwing errors with ParseHexComponent due to translation issue (RU)
- Fixed `Block Damage Outside Of The Dome To Npcs Inside` blocking damage when NPC leaves the dome
- Fixed custom spawn points not loading when disabled by zone manager only option
- Added `rb.toggle scheduled_reload` which will toggle off new events and auto-reload the plugin after all events have despawned
- Added `Use Primitive Loot From The Current Era" (false)
- Added `Move Weapons Onto Weapon Racks` (true)
- Added `Allow Siege Raiding Only` (false) - EXPERIMENTAL!
- Added support for npcs to use many new weapons
- Added `Enabled (Forced Height Level)` (false)
- Forcefully reset `Force All Bases To Spawn At Height Level` back to -1 and disabled it
- Improved npc ai to be more aggressive and lowered chase distance
- Improved placement of loot bags dropped from containers when destroyed by players
- Restored `Max Amount Allowed To Automatically Spawn Per Difficulty` functionality so it does not revert back to 0 when all are set to -1
- Blocked copypaste files using testridablehorse
- Deprioritized buyable events in queue as the time difference is negligible
- Auto-decrease sight range of turrets after a random period of 15 to 30 seconds once doubled
- Auto-decrease doubled sight range when player target dies
- Many performance improvements with CanEntityTakeDamage hook
- 3.1.5 589 Current
- 3.1.3 2077
- 3.1.2 2
- 3.1.1 2
- 3.0.9 1
- 3.0.8 0
- 3.0.7 0
- 3.0.6 0
- 3.0.5 0
- 3.0.4 0
- 3.0.3 0
- 3.0.2 0
- 3.0.1 0
- 3.0.0 0
- 2.9.9 0
- 2.9.8 0
- 2.9.7 0
- 2.9.6 0
- 2.9.5 0
- 2.9.4 1
- 2.9.3 0
- 2.9.2 0
- 2.9.1 0
- 2.9.0 0
- 2.8.9 0
- 2.8.8 0
- 2.8.7 0
- 2.8.6 0
- 2.8.5 0
- 2.8.4 1
- 2.8.3 0
- 2.8.2 1
- 2.8.1 0
- 2.8.0 0
- 2.7.9 0
- 2.7.8 0
- 2.7.7 0
- 2.7.4 0
- 2.7.4 0
- 2.7.3 0
- 2.7.2 0
- 2.7.1 0
- 2.7.0 0
- 2.6.9 0
- 2.6.8 1
- 2.6.5 0
- 2.6.4 0
- 2.6.3 0
- 2.6.2 0
- 2.6.1 0
- 2.6.0 0
- 2.5.0 0
- 2.4.9 0
- 2.4.8 0
- 2.4.7 0
- 2.4.6 0
- 2.4.5 0
- 2.4.4 0
- 2.4.3 0
- 2.4.2 0
- 2.4.1 0
- 2.4.0 0
- 2.3.0 0
- 2.2.9 0
- 2.2.8 0
- 2.2.7 0
- 2.2.6 0
- 2.2.5 0
- 2.2.2 0
- 2.2.1 0
- 2.2.0 0
- 2.1.9 0