What's New in Version 23787 See changelog
Released
- 3.0.1:
- Fixed some broken functionality - you should update immediately
- 3.0.0:
- Implemented dynamic difficulties (see documentation)
- Fixed bot ai to be much more aggressive, spawn loot instantly on death
- Fixed `Ignore Safe Checks In X Radius Only`
- Fixed some issues with new cliffs
- Fixed NoDamageToEnemyBase message not always blocking damage
- Fixed killing npc causing current lockout to be set again
- Fixed raidablebases.mapteleport teleporting while mounted
- Fixed PVP delay not properly expiring when the player wakes up after death
- Fixed sphere colors not updating immediately for PVP events
- Fixed issue where signs, barricades, spinner wheel and traps could be forced to the ground unintentionally
- Fixed priority despawn on entities to be vehicles then deployables then blocks then arena walls
- Fixed spawn points overlapping with the cargoship pathing
- Fixed `Prevent Players From Hogging Purchased Raids` issue where `Block Clans/Teams/Friends From Owning More Than One Raid` could allow purchases that should be blocked
- Allow use of food and medical items while in the water, useful for underwater bases
- Added siege multiplers to profiles (1.0, normal damage)
- Added `Marker Name (Override)` to profiles with no default value
- Added `Apply Title Case To Difficulty Name` (false) - applies to buyraid ui and map marker
- Added `Ignore Land Level On Seabed` for support with underwater bases that should not spawn directly on the seabed - improper use of this will break the spawns!
- Added `Event Messages -> Distance To Notify Players When Near An Event` (0, disabled) to be notified once per event
- Added `Block Damage To Players From Player Turrets Deployed Outside Of The Dome` (false) - useful to prevent PVP exploits on PVE servers
- Added `Wait To Start Despawn Timer When Base Takes Damage From Player` to `Override Global Config` in profiles and config
- Added `Wait To Start Despawn Timer Until Npc Is Killed By Player` to `Override Global Config` in profiles and config
- Added `Sort By Price Instead Of Difficulty Level` (false)
- Added `Turrets Can Hurt Event Twig` (false) - this is the current behavior
- Added workaround to allow turret bullets to pass through twig since the game does not allow it currently
- Updated `Block Damage Outside Of The Dome To Players Inside` to apply to targeting as well
- Updated `Block Damage Outside Of The Dome To Npcs Inside` to apply to targeting as well
- Updated `Eject Corpses` to eject on the side of the base nearest to the center of the map, which is still at a distance of 5 meters from the event
- Updated arena walls (do not spawn debris, do not spawn fully undermap, use pooling to reduce GC)
- Do not show personal marker for purchased event when within 50 meters already, and destroy when entering event
- Several small performance improvements
- 3.1.5 589 Current
- 3.1.3 2077
- 3.1.2 2
- 3.1.1 2
- 3.0.9 1
- 3.0.8 0
- 3.0.7 0
- 3.0.6 0
- 3.0.5 0
- 3.0.4 0
- 3.0.3 0
- 3.0.2 0
- 3.0.1 0
- 3.0.0 0
- 2.9.9 0
- 2.9.8 0
- 2.9.7 0
- 2.9.6 0
- 2.9.5 0
- 2.9.4 1
- 2.9.3 0
- 2.9.2 0
- 2.9.1 0
- 2.9.0 0
- 2.8.9 0
- 2.8.8 0
- 2.8.7 0
- 2.8.6 0
- 2.8.5 0
- 2.8.4 1
- 2.8.3 0
- 2.8.2 1
- 2.8.1 0
- 2.8.0 0
- 2.7.9 0
- 2.7.8 0
- 2.7.7 0
- 2.7.4 0
- 2.7.4 0
- 2.7.3 0
- 2.7.2 0
- 2.7.1 0
- 2.7.0 0
- 2.6.9 0
- 2.6.8 1
- 2.6.5 0
- 2.6.4 0
- 2.6.3 0
- 2.6.2 0
- 2.6.1 0
- 2.6.0 0
- 2.5.0 0
- 2.4.9 0
- 2.4.8 0
- 2.4.7 0
- 2.4.6 0
- 2.4.5 0
- 2.4.4 0
- 2.4.3 0
- 2.4.2 0
- 2.4.1 0
- 2.4.0 0
- 2.3.0 0
- 2.2.9 0
- 2.2.8 0
- 2.2.7 0
- 2.2.6 0
- 2.2.5 0
- 2.2.2 0
- 2.2.1 0
- 2.2.0 0
- 2.1.9 0