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Raidable Bases 3.1.5

$40.00 $30.00
   (76 reviews)

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  • 844.5k
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  • 529.95 kB
  • Update details
    v3.1.5
    Released
    Download size529.95 kB
    Total versions72
    Time between versions 119 days
    Typical update pace About every 24 days
    Freshness Updated today

What's New in Version 23156   See changelog

Released

  • Fix for Rust update (Requires Rust update to compile)
  •  
  • Implemented dynamic difficulties (see documentation)
  •  
  • Fixed bot ai to be much more aggressive, spawn loot instantly on death
  • Fixed `Ignore Safe Checks In X Radius Only`
  • Fixed some issues with new cliffs
  • Fixed NoDamageToEnemyBase message not always blocking damage
  • Fixed killing npc causing current lockout to be set again
  • Fixed raidablebases.mapteleport teleporting while mounted
  • Fixed PVP delay not properly expiring when the player wakes up after death
  • Fixed sphere colors not updating immediately for PVP events
  • Fixed issue where signs, barricades, spinner wheel and traps could be forced to the ground unintentionally
  • Fixed priority despawn on entities to be vehicles then deployables then blocks then arena walls
  • Fixed spawn points overlapping with the cargoship pathing
  • Fixed `Prevent Players From Hogging Purchased Raids` issue where `Block Clans/Teams/Friends From Owning More Than One Raid` could allow purchases that should be blocked
  • Allow use of food and medical items while in the water, useful for underwater bases
  • Added siege multiplers to profiles (1.0, normal damage)
  • Added `Marker Name (Override)` to profiles with no default value
  • Added `Apply Title Case To Difficulty Name` (false) - applies to buyraid ui and map marker
  • Added `Ignore Land Level On Seabed` for support with underwater bases that should not spawn directly on the seabed - improper use of this will break the spawns!
  • Added `Event Messages -> Distance To Notify Players When Near An Event` (0, disabled) to be notified once per event
  • Added `Block Damage To Players From Player Turrets Deployed Outside Of The Dome` (false) - useful to prevent PVP exploits on PVE servers
  • Added `Wait To Start Despawn Timer When Base Takes Damage From Player` to `Override Global Config` in profiles and config
  • Added `Wait To Start Despawn Timer Until Npc Is Killed By Player` to `Override Global Config` in profiles and config
  • Added `Sort By Price Instead Of Difficulty Level` (false)
  • Added `Turrets Can Hurt Event Twig` (false) - this is the current behavior
  • Added workaround to allow turret bullets to pass through twig since the game does not allow it currently
  • Updated `Block Damage Outside Of The Dome To Players Inside` to apply to targeting as well
  • Updated `Block Damage Outside Of The Dome To Npcs Inside` to apply to targeting as well
  • Updated `Eject Corpses` to eject on the side of the base nearest to the center of the map, which is still at a distance of 5 meters from the event
  • Updated arena walls (do not spawn debris, do not spawn fully undermap, use pooling to reduce GC)
  • Do not show personal marker for purchased event when within 50 meters already, and destroy when entering event
  • Several small performance improvements
  • Like 25
  • Sad 2
  • Love 49

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