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Raidable Bases 3.1.5

$40.00 $30.00
   (76 reviews)

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  • 844.5k
  • 49.3k
  • 529.95 kB
  • Update details
    v3.1.5
    Released
    Download size529.95 kB
    Total versions72
    Time between versions 119 days
    Typical update pace About every 24 days
    Freshness Updated today

What's New in Version 18864   See changelog

Released

  • Fix for Rust update (HumanNPC.CreateCorpse) - requires Rust update to compile
  • Fixed `OnPlayerExitedRaidableBase` hook not being called when player dies and respawns
  • Fixed `Required Loot Percentage For Rewards` when `Destroying The Cupboard Completes The Raid` is enabled (players will receive reward once loot percentage is met)
  • Fixed `Each Player Must Destroy An Entity For Reward Eligibility` not working when player skips every entity except for the TC
  • Fixed several features not working when an entity dies to fire
  • Fixed `Rust Backpacks Drop At PVP/PVE Bases` not blocking vanilla behavior when set false, and not working with pvp delay
  • Fixed inventory being lost during unload or shutdown for newly built containers within an event
  • Added `Respawn Deleted Trees When Despawning Base` (false)
  • Added `Use Skins With Scientist/Murderer Kits` (false)
  • Added `Ignore Skinned Scientist/Murderer Kits` (false)
  • Added `Hide Despawn Time On Map Marker (PVP)` (false)
  • Added `Hide Despawn Time On Map Marker (PVE)` (false)
  • Removed `Reset Purchased Owner After X Minutes Offline` (redundant)
  • Removed empty map check from wipe detection
  • Changed `treasurehunters` logfile to be used by `Save Thieves To Log File` only
  • Changed ranked ladder rewards after wipe to use `topraider` logfile
  • Changed Economics to use ulong to be compatible with Carbon
  • Use pooling when finding entities to improve performance
  • Block npc from resetting despawn times
  • Block spawns at Duelist plugin zones
  • Rewrote sam site detection
  • Like 25
  • Sad 2
  • Love 49

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