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Raidable Bases 3.1.5

$40.00 $30.00
   (76 reviews)

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  • 844.5k
  • 49.3k
  • 529.95 kB
  • Update details
    v3.1.5
    Released
    Download size529.95 kB
    Total versions72
    Time between versions 119 days
    Typical update pace About every 24 days
    Freshness Updated today

What's New in Version 18361   See changelog

Released

  • Fix for Rust update
  • Fixed `Eject Mounts -> Jetpacks`
  • Fixed pvp delay not expiring if the associated raid despawns before the expiration
  • Fixed npcs (scientist and murderer) spawning out of order when the opposite is dead
  • Fixed refund not working when player did not enter the event before despawning it
  • Fixed weapons that are looted from npcs not working after a server restart
  • Fixed errors when npcs try to use a medical tool
  • Fixed eject mountable settings causing chairs to be ejected off of ziplines
  • Fixed door closers not despawning when door is killed @nekros
  • Fixed erroneous teleport message when outside of an event with no pvp delay
  • Fixed `Backpacks Drop At PVP Bases` (Backpacks plugin)
  • Fixed `Refund Resets Cooldown Timer` not working when another cooldown is set immediately afterwards
  • Fixed `Refund Resets Cooldown Timer` resetting all buyable cooldowns instead of the current mode
  • Fixed `Allow Teleport Ignores Respawning` setting support for Revive Player plugin
  • Fixed barricades and ladders being deployable when configured to be blocked
  • Fixed BaseAIBrain.HasState NullReferenceException
  • Fixed BurnIt plugin causing this plugin to break after pasting
  • Fixed `Permission Required To Enter` not preventing players from becoming an owner of automated events
  • Fixed `Max Amount Purchasable Per Difficulty` not blocking purchase when set to -1
  • Added `PVP Delay Between Zone Hopping Persists After Despawn` (false)
  • Added RaidOpenAppendedFormat to language file for `Show Opened Message` chat message that's shown when an event is purchased
  • Added `Buyable Cooldowns -> Hidden While Buyable Events UI Is Closed` (false) @Kobani
  • Added `Lockouts UI -> Hidden While Buyable Events UI Is Closed` (false)
  • Added `Map Markers -> Show Remaining Loot When No Owner` (true) 
  • Added `Rust Backpacks Drop At PVE Bases` (false) @Spyz CF
  • Added `Rust Backpacks Drop At PVP Bases` (false)
  • Added `Block Weapons From Use` (toolgun)
  • Added `Show Grid Coordinates` (true, this was default behavior since release but is now optional)
  • Added `Despawn Dropped Loot Bags From Npc When Base Despawns` (false) @gabord3
  • Added `Wipe Management` with various settings to config.
  • Added `Each Player Must Destroy An Entity For Reward Eligibility` (false)
  • Added `Required Loot Percentage For Rewards` (0%)
  • Added IQDronePatrol `Use drone support` (false) @Mercury
  • Added several new API, and updated some existing
  • Dynamically increase eject range for hot air balloons @rustyboys
  • Allow ladders to be deployed on wall.frame.cell
  • Damage to npcs from Predator Missiles is working from my testing
  • Updated `Lock Treasure Max Inactive Time` to be refreshed when a player deals damage to an event
  • Like 25
  • Sad 2
  • Love 49

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