What's New in Version 18361 See changelog
Released
- Fix for Rust update
- Fixed `Eject Mounts -> Jetpacks`
- Fixed pvp delay not expiring if the associated raid despawns before the expiration
- Fixed npcs (scientist and murderer) spawning out of order when the opposite is dead
- Fixed refund not working when player did not enter the event before despawning it
- Fixed weapons that are looted from npcs not working after a server restart
- Fixed errors when npcs try to use a medical tool
- Fixed eject mountable settings causing chairs to be ejected off of ziplines
- Fixed door closers not despawning when door is killed @nekros
- Fixed erroneous teleport message when outside of an event with no pvp delay
- Fixed `Backpacks Drop At PVP Bases` (Backpacks plugin)
- Fixed `Refund Resets Cooldown Timer` not working when another cooldown is set immediately afterwards
- Fixed `Refund Resets Cooldown Timer` resetting all buyable cooldowns instead of the current mode
- Fixed `Allow Teleport Ignores Respawning` setting support for Revive Player plugin
- Fixed barricades and ladders being deployable when configured to be blocked
- Fixed BaseAIBrain.HasState NullReferenceException
- Fixed BurnIt plugin causing this plugin to break after pasting
- Fixed `Permission Required To Enter` not preventing players from becoming an owner of automated events
- Fixed `Max Amount Purchasable Per Difficulty` not blocking purchase when set to -1
- Added `PVP Delay Between Zone Hopping Persists After Despawn` (false)
- Added RaidOpenAppendedFormat to language file for `Show Opened Message` chat message that's shown when an event is purchased
- Added `Buyable Cooldowns -> Hidden While Buyable Events UI Is Closed` (false) @Kobani
- Added `Lockouts UI -> Hidden While Buyable Events UI Is Closed` (false)
- Added `Map Markers -> Show Remaining Loot When No Owner` (true)
- Added `Rust Backpacks Drop At PVE Bases` (false) @Spyz CF
- Added `Rust Backpacks Drop At PVP Bases` (false)
- Added `Block Weapons From Use` (toolgun)
- Added `Show Grid Coordinates` (true, this was default behavior since release but is now optional)
- Added `Despawn Dropped Loot Bags From Npc When Base Despawns` (false) @gabord3
- Added `Wipe Management` with various settings to config.
- Added `Each Player Must Destroy An Entity For Reward Eligibility` (false)
- Added `Required Loot Percentage For Rewards` (0%)
- Added IQDronePatrol `Use drone support` (false) @Mercury
- Added several new API, and updated some existing
- Dynamically increase eject range for hot air balloons @rustyboys
- Allow ladders to be deployed on wall.frame.cell
- Damage to npcs from Predator Missiles is working from my testing
- Updated `Lock Treasure Max Inactive Time` to be refreshed when a player deals damage to an event
- 3.1.5 589 Current
- 3.1.3 2077
- 3.1.2 2
- 3.1.1 2
- 3.0.9 1
- 3.0.8 0
- 3.0.7 0
- 3.0.6 0
- 3.0.5 0
- 3.0.4 0
- 3.0.3 0
- 3.0.2 0
- 3.0.1 0
- 3.0.0 0
- 2.9.9 0
- 2.9.8 0
- 2.9.7 0
- 2.9.6 0
- 2.9.5 0
- 2.9.4 1
- 2.9.3 0
- 2.9.2 0
- 2.9.1 0
- 2.9.0 0
- 2.8.9 0
- 2.8.8 0
- 2.8.7 0
- 2.8.6 0
- 2.8.5 0
- 2.8.4 1
- 2.8.3 0
- 2.8.2 1
- 2.8.1 0
- 2.8.0 0
- 2.7.9 0
- 2.7.8 0
- 2.7.7 0
- 2.7.4 0
- 2.7.4 0
- 2.7.3 0
- 2.7.2 0
- 2.7.1 0
- 2.7.0 0
- 2.6.9 0
- 2.6.8 1
- 2.6.5 0
- 2.6.4 0
- 2.6.3 0
- 2.6.2 0
- 2.6.1 0
- 2.6.0 0
- 2.5.0 0
- 2.4.9 0
- 2.4.8 0
- 2.4.7 0
- 2.4.6 0
- 2.4.5 0
- 2.4.4 0
- 2.4.3 0
- 2.4.2 0
- 2.4.1 0
- 2.4.0 0
- 2.3.0 0
- 2.2.9 0
- 2.2.8 0
- 2.2.7 0
- 2.2.6 0
- 2.2.5 0
- 2.2.2 0
- 2.2.1 0
- 2.2.0 0
- 2.1.9 0