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Message added by ZEODE,

Thank you for looking at my plugin, if you have any questions or if you need help, please open a Support Thread or reach out to me on my Discord at https://discord.gg/pJCtT4KWdt

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This area is for discussion and questions. Please use the support area for reporting issues or getting help.

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BetterDeadThanZed

Posted

OMG! This is so awesome! I'll be having fun abusing players that misbehave!

  • Love 2
ZEODE

Posted

3 hours ago, BetterDeadThanZed said:

OMG! This is so awesome! I'll be having fun abusing players that misbehave!

Enjoy, let me know what you think.

Rustgaming2021

Posted

it be cool if you can make one with the apc that would be funny

 

  • Haha 1
ZEODE

Posted

6 hours ago, Dark.io said:

it be cool if you can make one with the apc that would be funny

 

It’s doable, watch this space 😉

Have you tried the plug-in yet? How’s it working out? 

Rustgaming2021

Posted

i like it scard the hell out of my players

 

  • Haha 1
Perilous_Outlaw

Posted

works great on my server.  Have it setup for sale in /s for RP... 

 

  • Like 1
Tofu Ninja

Posted

Great plugin a lot of fun!

Can we add support for kits? 

It would be fun to have one for heli?

  • Love 1
ZEODE

Posted (edited)

1 hour ago, Tofu Ninja said:

Great plugin a lot of fun!

Can we add support for kits? 

It would be fun to have one for heli?

Thanks, glad you like it!

Kits is already supported, simply add kit names to "KitList" in the data file, to have NPC spawn with a random kit from the specified list. In the absence of Kits plugin the NPC will spawn with default attire and inventory. If Kits plugin is loaded and only one kit named in the list then they will spawn with that kit only. Remove all named kits from KitList to have them spawn default kit again.

Example kits:

"KitList": [
  "kit1",
  "kit2",
  "kit3",
  "kit4"
],

Keep in mind that Scientists should not spawn with melee weapons in their belt, only projectile weapons that shoot bullets. Anything other than this causes odd behaviour and they do not attack correctly.

I considered spawning a heli from grenade, but I don't think that will work all that well. Unless it called a heli to that location, but then there are already plugins out there that do that already.

Edited by ZEODE
copcopekcro

Posted

Hello .... FIrst of all this is great plugin ,rly love it ! good job! I wonder can i modify loot of npc called with f1 grenade ? tnx 

  • Like 1
ZEODE

Posted

On 5/24/2022 at 11:38 AM, copcopekcro said:

Hello .... FIrst of all this is great plugin ,rly love it ! good job! I wonder can i modify loot of npc called with f1 grenade ? tnx 

Hi, thanks. You can add Kits to the data file using comma separated lists. Open the data file in an editor and add whatever kits you want. You will need the Kits plugin to make this feature work. If you have more than one Kit then they will be selected at random. When the bots are killed, they will now drop all their loot on their body/backpack unless you specify "StripCorpseLoot": true in the data file.

eg Kits: 

      "KitList": [
        "Kit Name 1",
        "Kit Name 2",
        "Kit Name 3"
      ],

 

copcopekcro

Posted

9 hours ago, ZEODE said:

Hi, thanks. You can add Kits to the data file using comma separated lists. Open the data file in an editor and add whatever kits you want. You will need the Kits plugin to make this feature work. If you have more than one Kit then they will be selected at random. When the bots are killed, they will now drop all their loot on their body/backpack unless you specify "StripCorpseLoot": true in the data file.

eg Kits: 

      "KitList": [
        "Kit Name 1",
        "Kit Name 2",
        "Kit Name 3"
      ],

 

yea i just saw your update ..i was waiting that ! tnx

copcopekcro

Posted

2 hours ago, copcopekcro said:

yea i just saw your update ..i was waiting that ! tnx

when i call bot he runes miles away from me ,i put max roam 10 ,and he still goes like miles away from my base 

ZEODE

Posted

3 hours ago, copcopekcro said:

when i call bot he runes miles away from me ,i put max roam 10 ,and he still goes like miles away from my base 

This section is for discussion, if you have a support question please use the Support section, thanks.

zyzzbruv

Posted

is it possible to have the bradley spawn only at launch site or airfield?  right now the bradley is able to damage players bases.

ZEODE

Posted

On 5/31/2022 at 10:14 PM, zyzzbruv said:

is it possible to have the bradley spawn only at launch site or airfield?  right now the bradley is able to damage players bases.

It's possible, not sure I want to add it though to be honest. I would suggest disabling Bradley option if it is not desirable. I might look at adding it once I have finished re-working the Scientist AI.

Au

Posted

[Error] Failed to run a 0.10 timer in 'NPCGrenades v1.1.17' (KeyNotFoundException: The given key was not present in the dictionary.)
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 
  at Oxide.Plugins.NPCGrenades+

  • Moderator
Mals

Posted

5 hours ago, Au said:

[Error] Failed to run a 0.10 timer in 'NPCGrenades v1.1.17' (KeyNotFoundException: The given key was not present in the dictionary.)
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 
  at Oxide.Plugins.NPCGrenades+

You might have an out of date config.  try regenerating the config and editing it again.

ZEODE

Posted

On 8/10/2022 at 5:36 PM, Au said:

[Error] Failed to run a 0.10 timer in 'NPCGrenades v1.1.17' (KeyNotFoundException: The given key was not present in the dictionary.)
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 
  at Oxide.Plugins.NPCGrenades+

This error is occurring when you kill a NPC and the loot is populated into the corpse by the plugin. Do you have another plugin which alters loot of NPC corpses at all? It's odd though because I have a check in my code to only change corpse loot on the plugins own spawned NPC's. 

Au

Posted

Hello author, the plugin is great, my idea is that after players buy grenades on my PVE server, they can throw them as pets and help them attack IQBOSS together. There are many NPC plugins on my server, but they don’t know if they find a problem. Attacking the bosses on the map will only attack the players! Can you let him throw a gashapon like a digital elf and help the players fight!

ZEODE

Posted

10 hours ago, Au said:

Hello author, the plugin is great, my idea is that after players buy grenades on my PVE server, they can throw them as pets and help them attack IQBOSS together. There are many NPC plugins on my server, but they don’t know if they find a problem. Attacking the bosses on the map will only attack the players! Can you let him throw a gashapon like a digital elf and help the players fight!

Hi, I have no plans to add more functionality to this plugin at the moment. I have a lot on in my personal life so can't dedicate the time to develop it right now. Thanks for your suggestion though.

ZEODE

Posted

On 8/10/2022 at 5:36 PM, Au said:

[Error] Failed to run a 0.10 timer in 'NPCGrenades v1.1.17' (KeyNotFoundException: The given key was not present in the dictionary.)
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <fb001e01371b4adca20013e0ac763896>:0 
  at Oxide.Plugins.NPCGrenades+

This shouldn't happen anymore since I added another error check. But without knowing more about the other plugins you use for NPC I can't say what exactly caused the error. But it should not happen again, but you might find that there is an issue where corpse loot of my plugin NPC isn't as you expect.

 

For any other issues, please open a Support Request in the Support section, not the Discussion section. Thanks. 🙂

  • Administrator
Death

Posted

@ZEODE fixed the issue with your product screenshots.

ZEODE

Posted

On 5/31/2022 at 10:14 PM, zyzzbruv said:

is it possible to have the bradley spawn only at launch site or airfield?  right now the bradley is able to damage players bases.

I have added an option in the latest update to block damage to player bases by Bradley 🙂

ZEODE

Posted

On 8/14/2022 at 11:44 PM, Death said:

@ZEODE fixed the issue with your product screenshots.

Yeah thanks, I'm not sure what happened, I saw a load of duplicates and some that seemed broken. I tried deleting them. Not sure if it was something I did? Thanks though.

copcopekcro

Posted

Hello ... so bots are attacking zombies ,but they dont attack npc... "NPC Safe": false/true ,what ever ... 
"Attack Owner": false, ,when i hit him he attacks me ...
so is it possible that they can attack regular npc and bots from botrespawn ? 

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