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About NoEscape

NoEscape stands out as a robust solution to control rust players raiding & combat actions. As an innovative plugin for Rust, offering a range of unique features along with a visually appealing overlay. It provides 10 different colors for customization and a visible dome adjuster, enhancing user interaction. This plugin is designed to deliver optimal performance while maintaining backward compatibility with the free NoEscape from umod ensuring a smooth transition.

Features

Twig Building Ignorance
The plugin intelligently ignores twig buildings, preventing griefers from exploiting the raid/combat block system during simple base construction.

Door Shooting Logic
Shooting a door outside the predefined radius won't trigger a raid block, even if the door is destroyed.

Reliability and Compatibility
Reload Behavior: Reloading NoEscape clears all existing raid/combat blocks.

Team and Clan Support:
Compatible with Teams & Clans, especially beneficial when used with the Auto Team plugin(umod clans).

Removal Tools Support:
Fully compatible with remove tools within the game or plugins.

Command Blocking:
Offers optional command blocking. Commands can be specified to block only for raids ("shop": 1) or combat ("shop": 2), or both ("shop": 3).

Health/Regen Logic for Raids:
Optional feature to manage health and regeneration of building blocks during raids / base building.

Sound Effects:
Option to include sound effects for enhanced user experience.

UI System:
Implements a user interface specifically for raid & combat scenarios that includes complete customization support.
Hud Preset Positions: ( 0 Left Top | 1 Left Bottom | 2 Right Top | 3 Right Bottom | 4 Custom )

Combat-Blocking Logic:
Combat-blocking is only active when not in a raid-blocked state. This not only saves on performance but also improves the gameplay experience.

Raid-Block Self-Ignorance:
Prevents raid-blocking on one's own buildings.

MLRS Support:
Yes, but only the vanilla ones launched by the vehicle on the map are supported, 3rd party plugins are not.

Fire Damage Logic:
If a wooden (but not twig) base takes fire damage, it triggers a raid.

Damage Source Ignorance:
Ignores non-player damage and buildings set to owner ID 0 by third-party plugins.

Visual Enhancements:
Color Support for Spheres: Adds color customization options for the visible spheres.
Visualization Level Setter: Allows users to set the level of visualization for easier navigation and interaction.

In conclusion, NoEscape provides a comprehensive and robust solution for Rust players, offering a blend of unique features, compatibility, and visual enhancements to elevate the gaming experience.


Permissions

noescape.admin

Allows you to use the console / F1 command "newcolor" for changing the Raid overlay settings in game.

Also allows you to use the console / F1 command "noescape" for allowing to raid your self or trigger combat block on npcs.

 

Command

newcolor <1-10> <0-8> -- first number is the color setting, second number is the sphere darkness level.

noescape or noescape steamID

Need to trigger raids on your self or combat block for NPCs? For testing! Use the new noescape command!

Example: F1 menu Type "noescape" in game to toggle for your self.

Example: F1 menu or server-console Type "noescape steamID" to toggle for someone else.

Requires the noescape.admin perm to use in game.


Configuration

{
  "Specify commands to block ( 3 = Block Both | 1 = Block Raid | 2 = Block Combat )": {
    "shop": 3,
    "tp": 3
  },
  "User Interface": {
    "Switch to sprite instead of Icon?": false,
    "Sprite string Default: assets/icons/explosion.png": "assets/icons/explosion.png",
    "Sprite Color Default: 0.95 0 0.02 0.67": "0.95 0 0.02 0.67",
    "Enable Raid UI": true,
    "Raid Icon (Item ID Default: 1248356124) 0 = None": 1248356124,
    "Raid Skin ID (Skin ID Default: 0) 0 = None": 0,
    "Enable Combat UI": true,
    "Combat Icon (Item ID Default: 1545779598) 0 = None": 1545779598,
    "Combat Skin ID (Skin ID Default: 0) 0 = None": 0,
    "Hud Preset Positions: ( 0 Left Top | 1 Left Bottom | 2 Right Top | 3 Right Bottom | 4 Custom )": 0,
    "Hud Transparency Default: #, 0.1f": {
      "Hex": "#",
      "Rgb": "0 0 0 0.1"
    },
    "Text Color Default: #09ff00": {
      "Hex": "#46ff36",
      "Rgb": "0.0352941176470588 1 0 1"
    },
    "Text Font Size Default: 13": 13,
    "Hex or RGB toggle (Default is Hex)": false,
    "Custom UI POS: Key is anchorMin | Value is anchorMax": {
      "Hud": {
        "Key": "0.345 0.11",
        "Value": "0.465 0.14"
      },
      "Icon": {
        "Key": "0 0",
        "Value": "0.13 1"
      },
      "Text": {
        "Key": "0.15 0",
        "Value": "1 1"
      }
    }
  },
  "Combat Block": {
    "Enable Combat Block?": true,
    "Block Time (Min)": 1,
    "Exclude Steam 64IDs": []
  },
  "Raid Block": {
    "Enable Raid Block?": true,
    "Raid Block player until death instead of distance checks or zones. + 'Optional' timer setting in seconds Default: 0.0 = disabled.": {
      "Die": false,
      "Time": 0.0
    },
    "Block Time (Sec)": 300.0,
    "Block Radius": 100.0,
    "Damaged Health Percentage on an entity to trigger a raid (0 = disabled)": 0,
    "Sphere Visibility (Recommend 3 or 5, 0 = disabled)": 3,
    "Sphere Color (0 = none, 1 = Blue, 2 = Cyan, 3 = Green, 4 = Pink, 5 = Purple, 6 = Red, 7 = White, 8 = Yellow, 9 = Turquoise, 10 = Brown)": 4,
    "Enable Random Sphere Colors? (Randomly selects a new color each time a raid block is triggered)": false,
    "Allow Upgrade or Block?": true,
    "Override facepunches default repair wait time after being attacked? Default: 30sec": 30,
    "Enable Base Building Block Features": true
  },
  "Building (None = Doors, VendingMachine, ShopFront)": {
    "None": {
      "Raid Blocked Building Spawned Health Percentage": 35,
      "Health Regen Rate (Sets how fast it gens the health every x(Sec)": 1.0,
      "Regen Amount (0 = Disabled Sets how much to regen every x(Sec)": 20.0,
      "After Being Attacked Regen Time (Sec)": 30.0
    },
    "Twigs": {
      "Raid Blocked Building Spawned Health Percentage": 10,
      "Health Regen Rate (Sets how fast it gens the health every x(Sec)": 1.0,
      "Regen Amount (0 = Disabled Sets how much to regen every x(Sec)": 1.0,
      "After Being Attacked Regen Time (Sec)": 30.0
    },
    "Wood": {
      "Raid Blocked Building Spawned Health Percentage": 20,
      "Health Regen Rate (Sets how fast it gens the health every x(Sec)": 1.0,
      "Regen Amount (0 = Disabled Sets how much to regen every x(Sec)": 20.0,
      "After Being Attacked Regen Time (Sec)": 30.0
    },
    "Stone": {
      "Raid Blocked Building Spawned Health Percentage": 30,
      "Health Regen Rate (Sets how fast it gens the health every x(Sec)": 1.0,
      "Regen Amount (0 = Disabled Sets how much to regen every x(Sec)": 25.0,
      "After Being Attacked Regen Time (Sec)": 30.0
    },
    "Metal": {
      "Raid Blocked Building Spawned Health Percentage": 40,
      "Health Regen Rate (Sets how fast it gens the health every x(Sec)": 1.0,
      "Regen Amount (0 = Disabled Sets how much to regen every x(Sec)": 30.0,
      "After Being Attacked Regen Time (Sec)": 30.0
    },
    "TopTier": {
      "Raid Blocked Building Spawned Health Percentage": 50,
      "Health Regen Rate (Sets how fast it gens the health every x(Sec)": 1.0,
      "Regen Amount (0 = Disabled Sets how much to regen every x(Sec)": 40.0,
      "After Being Attacked Regen Time (Sec)": 30.0
    }
  },
  "Upgrading only works for BuildingBlocks": {
    "Twigs": {
      "Raid Blocked Upgrading Spawned Health Percentage": 10,
      "Health Regen Rate (Sets how fast it gens the health every x(Sec)": 1.0,
      "Regen Amount (0 = Disabled Sets how much to regen every x(Sec)": 1.0,
      "After Being Attacked Regen Time (Sec)": 30.0
    },
    "Wood": {
      "Raid Blocked Upgrading Spawned Health Percentage": 20,
      "Health Regen Rate (Sets how fast it gens the health every x(Sec)": 1.0,
      "Regen Amount (0 = Disabled Sets how much to regen every x(Sec)": 20.0,
      "After Being Attacked Regen Time (Sec)": 30.0
    },
    "Stone": {
      "Raid Blocked Upgrading Spawned Health Percentage": 30,
      "Health Regen Rate (Sets how fast it gens the health every x(Sec)": 1.0,
      "Regen Amount (0 = Disabled Sets how much to regen every x(Sec)": 25.0,
      "After Being Attacked Regen Time (Sec)": 30.0
    },
    "Metal": {
      "Raid Blocked Upgrading Spawned Health Percentage": 40,
      "Health Regen Rate (Sets how fast it gens the health every x(Sec)": 1.0,
      "Regen Amount (0 = Disabled Sets how much to regen every x(Sec)": 30.0,
      "After Being Attacked Regen Time (Sec)": 30.0
    },
    "TopTier": {
      "Raid Blocked Upgrading Spawned Health Percentage": 50,
      "Health Regen Rate (Sets how fast it gens the health every x(Sec)": 1.0,
      "Regen Amount (0 = Disabled Sets how much to regen every x(Sec)": 40.0,
      "After Being Attacked Regen Time (Sec)": 30.0
    }
  },
  "Sound Effects": {
    "RaidStart": "assets/bundled/prefabs/fx/takedamage_hit.prefab",
    "CombatSart": "assets/bundled/prefabs/fx/kill_notify.prefab",
    "RaidEnd": "assets/prefabs/building/door.hinged/effects/vault-metal-close-end.prefab",
    "CombatEnd": "assets/prefabs/building/door.hinged/effects/vault-metal-close-end.prefab",
    "Denied": "assets/prefabs/weapons/toolgun/effects/repairerror.prefab"
  },
  "Message Responses": {
    "ChatIcon": 0,
    "RaidBlocked": "You are now <color=#00FF00>raid blocked</color>! For <color=#00FF00>{0}</color>!",
    "UnRaidBlocked": "You are <color=#00FF00>no longer</color> raid blocked.",
    "CombatBlocked": "You are <color=#00FF00>combat blocked</color> For <color=#00FF00>{0}</color>.",
    "UnCombatBlocked": "You are <color=#00FF00>no longer</color> combat blocked.",
    "CommandBlocked": "Access Denied: Cannot use <color=#FFA500>'{0}'</color> command during <color=#FFA500>{1}</color>: <color=#FFA500>{2}</color>",
    "ActionBlocked": "Denied: Cannot <color=#FFA500>{0}</color> while <color=#FFA500>raid blocked</color>",
    "RepairBlocked": "Unable to repair: Recently damaged. Repairable in: "
  }
}


API Hooks

Useful to force quit 3rd party plugin actions when players trigger Combat/Raid Blocks.

private void OnCombatBlock(BasePlayer player)
private void OnRaidBlock(BasePlayer player)


Useful for checking commands, etc, before allowing a player to do something

private bool IsCombatBlocked(BasePlayer player) | IsCombatBlocked(string player) | IsCombatBlocked(ulong player)
private bool IsRaidBlocked(BasePlayer player)   | IsRaidBlocked(string player)   | IsRaidBlocked(ulong player)
private bool IsEscapeBlocked(BasePlayer player) | IsEscapeBlocked(string player) | IsEscapeBlocked(ulong player)


 

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