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jtedal

Posted

On 6/25/2023 at 2:52 PM, Dana Caballero Medina said:

Existe la posibilidad de poder poner un propietario a otros eventos como Cargo.json, ejemplo comboy y otros.

There is the possibility of being able to put an owner to other events like Cargo.json, example combo and others.

 

I don't quite understand what you want to tell me.

BadLandPVE

Posted

6 hours ago, jtedal said:

Hi. Can I ask you to write to us in discord to find out more quickly what the problem is and solve it?

of course

 

hc4stillo

Posted

Help me pls 

Failed to call hook 'Unload' on plugin 'MonumentOwner v1.3.0' (UnauthorizedAccessException: Access to the path "/home/container/oxide/data/MM_Data/MonumentOwner/CooldownPlayers.json" is denied.)
  at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <fb001e01371b4adca20013e0ac763896>:0 
  at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
  at System.IO.StreamWriter.CreateFile (System.String path, System.Boolean append, System.Boolean checkHost) [0x0001c] in <fb001e01371b4adca20013e0ac763896>:0 
  at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize, System.Boolean checkHost) [0x00055] in <fb001e01371b4adca20013e0ac763896>:0 
  at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 
  at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 
  at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding)
  at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 
  at System.IO.File.WriteAllText (System.String path, System.String contents) [0x00007] in <fb001e01371b4adca20013e0ac763896>:0 
  at Oxide.Core.Configuration.DynamicConfigFile.WriteObject[T] (T config, System.Boolean sync, System.String filename) [0x0003f] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
  at Oxide.Core.DataFileSystem.WriteObject[T] (System.String name, T Object, System.Boolean sync) [0x00007] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
  at Oxide.Plugins.MonumentOwner.WriteData () [0x0001b] in <fd581f96154e400ea127dd02148bf101>:0 
  at Oxide.Plugins.MonumentOwner.Unload () [0x00000] in <fd581f96154e400ea127dd02148bf101>:0 
  at Oxide.Plugins.MonumentOwner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00074] in <fd581f96154e400ea127dd02148bf101>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
Unloaded plugin MonumentOwner v1.3.0 by jtedal

hc4stillo

Posted

15 minutes ago, hc4stillo said:

Help me pls 

Failed to call hook 'Unload' on plugin 'MonumentOwner v1.3.0' (UnauthorizedAccessException: Access to the path "/home/container/oxide/data/MM_Data/MonumentOwner/CooldownPlayers.json" is denied.)
  at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <fb001e01371b4adca20013e0ac763896>:0 
  at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.IO.FileOptions options, System.String msgPath, System.Boolean bFromProxy, System.Boolean useLongPath, System.Boolean checkHost) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 
  at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int,System.IO.FileOptions,string,bool,bool,bool)
  at System.IO.StreamWriter.CreateFile (System.String path, System.Boolean append, System.Boolean checkHost) [0x0001c] in <fb001e01371b4adca20013e0ac763896>:0 
  at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize, System.Boolean checkHost) [0x00055] in <fb001e01371b4adca20013e0ac763896>:0 
  at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding, System.Int32 bufferSize) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 
  at System.IO.StreamWriter..ctor (System.String path, System.Boolean append, System.Text.Encoding encoding) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 
  at (wrapper remoting-invoke-with-check) System.IO.StreamWriter..ctor(string,bool,System.Text.Encoding)
  at System.IO.File.WriteAllText (System.String path, System.String contents, System.Text.Encoding encoding) [0x00000] in <fb001e01371b4adca20013e0ac763896>:0 
  at System.IO.File.WriteAllText (System.String path, System.String contents) [0x00007] in <fb001e01371b4adca20013e0ac763896>:0 
  at Oxide.Core.Configuration.DynamicConfigFile.WriteObject[T] (T config, System.Boolean sync, System.String filename) [0x0003f] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
  at Oxide.Core.DataFileSystem.WriteObject[T] (System.String name, T Object, System.Boolean sync) [0x00007] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
  at Oxide.Plugins.MonumentOwner.WriteData () [0x0001b] in <fd581f96154e400ea127dd02148bf101>:0 
  at Oxide.Plugins.MonumentOwner.Unload () [0x00000] in <fd581f96154e400ea127dd02148bf101>:0 
  at Oxide.Plugins.MonumentOwner.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00074] in <fd581f96154e400ea127dd02148bf101>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <23ba99f131254889867c71f0bd137b1d>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <157a94ee66ab4a7991faecd1eb84be3b>:0 
Unloaded plugin MonumentOwner v1.3.0 by jtedal

Ignorar esto se soluciono al reiniciar el servidor 😉

jtedal

Posted

On 8/5/2023 at 9:06 PM, hc4stillo said:

Ignorar esto se soluciono al reiniciar el servidor 😉

Hi. Please create a ticket on the website or in our discord (the link is in the description)

Roine

Posted

Similar to the Giant Excavator Pit airdrop, could you add the ability to restrict supply drops from other players as well?

jtedal

Posted

4 hours ago, Roine said:

Similar to the Giant Excavator Pit airdrop, could you add the ability to restrict supply drops from other players as well?

What do you mean?

KintryN

Posted (edited)

1 hour ago, jtedal said:

What do you mean?

I believe he would like to create protection for the supply signal thrown by a player, and perhaps even for those that spawn across the map. There truly isn't a plugin that accomplishes this effectively; the existing ones only offer protection until the player opens and closes it, creating an opportunity for other players to pilfer the remaining items. I'm uncertain whether this would be feasible in terms of performance. Maybe this could become a new plugin... I'd be willing to pay for it. A "SupplyOwner" plugin haha.

Edited by V.O.I.D
Roine

Posted

Thanks for explaining on my behalf.

As you explained, that is what I meant.

  • Like 1
KintryN

Posted

@jtedal By the way, would it be possible to add support for events like https://umod.org/plugins/guarded-crate? This event creates issues because players engage in it, and another player arrives, kills the last NPC, and "steals" the rewards. Having support for it would be amazing.

BadLandPVE

Posted

hi, im having a issue. countdown dosnt works. after locking time finish countdown keeps 0 secs and monument locked.

 

Kk

Posted

Always locked, unable to end

QQ图片20230812140145.png

jtedal

Posted

@BadLands@Kk
Could you please contact me at discord to solve this problem. I need more information from you

jtedal

Posted

On 8/9/2023 at 4:34 PM, V.O.I.D said:

@jtedal By the way, would it be possible to add support for events like https://umod.org/plugins/guarded-crate? This event creates issues because players engage in it, and another player arrives, kills the last NPC, and "steals" the rewards. Having support for it would be amazing.

I don't quite understand the connection between my plugin and what you sent me. Describe it in more detail

jtedal

Posted (edited)

@Roine
Could you also write to me in discord about your suggestion?

Edited by jtedal
KintryN

Posted

1 hour ago, jtedal said:

I don't quite understand the connection between my plugin and what you sent me. Describe it in more detail

The guarded-crate is an event that spawns a locked crate protected by NPCs with varying difficulties. Can the Monument Owner also be used for events, correct? And what if the monument owner could create a dome within the events generated by the guarded-crate? This could block the event access to only those who triggered it, or even prevent someone from attacking the NPCs from a great distance. So, it might not be within the nature of the monument owner to perform this role. Perhaps this would be better suited for a new plugin that handles events.

jtedal

Posted

56 minutes ago, V.O.I.D said:

The guarded-crate is an event that spawns a locked crate protected by NPCs with varying difficulties. Can the Monument Owner also be used for events, correct? And what if the monument owner could create a dome within the events generated by the guarded-crate? This could block the event access to only those who triggered it, or even prevent someone from attacking the NPCs from a great distance. So, it might not be within the nature of the monument owner to perform this role. Perhaps this would be better suited for a new plugin that handles events.

Yes, you're right. This plugin is not designed for this, but what you are asking for should be done by the plugin developer. It should add support for one of the plugins. The sites have plugins like PVE Mode for what you need.

  • Like 1
The Syndicate

Posted

how can i use this for my monuments that are pvp and announce in the chat that theres someone takin the monument? or does it just do this already 

jtedal

Posted

13 hours ago, The Syndicate said:

how can i use this for my monuments that are pvp and announce in the chat that theres someone takin the monument? or does it just do this already 

I don't understand a bit what you wanted to know. Are you interested in how the plugin works?

The Syndicate

Posted

i have a pve/pvp server and i have zones over the monuments i want wanna know if its like monumentl lock announces someones there looting and then another player can go to that momument and counter attack? 

jtedal

Posted

17 hours ago, The Syndicate said:

i have a pve/pvp server and i have zones over the monuments i want wanna know if its like monumentl lock announces someones there looting and then another player can go to that momument and counter attack? 

The player becomes the owner of the monument after he fulfills certain conditions for this (you can configure this in the configurations) and other players will have to wait until he releases this monument or time runs out for him (everything is also configured in the configuration). No one can take this status from him, but you can allow some actions for non-owners of the monument (also configured in the configuration)

  • Like 1
Kimbo

Posted

 

How about a feature that makes the circle flash when a player tries to capture a monument? This is how other players can see where a monument is being taken!or does something already exist?

Kimbo

Posted (edited)

 

sry delete this

Edited by Kimbo
jtedal

Posted

On 8/23/2023 at 5:41 PM, Kimbo said:

 

How about a feature that makes the circle flash when a player tries to capture a monument? This is how other players can see where a monument is being taken!or does something already exist?

I don't quite understand the essence of your question

Kk

Posted

The mine is working, but I have not obtained ownership rights

QQ图片20230826095837.png

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