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Thank you for looking at my plugin, if you have any questions or if you need help, please open a Support Thread or reach out to me on my Discord at https://discord.gg/KXJBwZ6uj9

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ZEODE

Posted

6 minutes ago, SlayersRust said:

How do I disable the fleeing damage entirely? I never want it to flee because of damage or anything.

    "Percent damage to trigger helicopter Fleeing (Sets server ConVar: 'patrolhelicopterai.flee_damage_percentage')": 0.35,

Don’t worry about that setting, just set this one to false:

    "Allow Helicopter to flee attack (Sets server ConVar: 'patrolhelicopterai.use_danger_zones')": false,
 

This will prevent all helis from fleeing 

SlayersRust

Posted

8 minutes ago, ZEODE said:

Don’t worry about that setting, just set this one to false:

    "Allow Helicopter to flee attack (Sets server ConVar: 'patrolhelicopterai.use_danger_zones')": false,
 

This will prevent all helis from fleeing 

Perfect appreciate the quick repsonse! Players love this plugin.

  • Love 1
ZEODE

Posted

An issue has been found which prevents the heli strafe and firing rockets. I found the issue, I will release an update later tonight. In the meantime, you should se the config value:

"Allow Helicopter to flee attack (Sets server ConVar: 'patrolhelicopterai.use_danger_zones')": true,

This will allow the heli to flee, but if you use it with the other config options:

    "Force Helicopter to Return to Player if it Moves Too far Away": true,
    "Force Helicopter to Return Even if Attacking Other Players": true,

This will return the heli to the player if it goes away.

Flammable

Posted

This plugin went too complicated recently. My players complain why their helies went away but if that's from the vanilla update, I approve it. Unsure still how new vanilla helicopters work but I use this plugin to call vanilla attack helies for 2k scrap. I hate all modifications in the behavior of the helicopter, that's why I'll update the plugin now and try to put the one difficulty I use into FULL vanilla behavior now. I'm worried if the vanilla flee to roam around other parts of the map just despawns the heli here. That's also not OK.

 

ZEODE

Posted (edited)

1 hour ago, Flammable said:

This plugin went too complicated recently. My players complain why their helies went away but if that's from the vanilla update, I approve it. Unsure still how new vanilla helicopters work but I use this plugin to call vanilla attack helies for 2k scrap. I hate all modifications in the behavior of the helicopter, that's why I'll update the plugin now and try to put the one difficulty I use into FULL vanilla behavior now. I'm worried if the vanilla flee to roam around other parts of the map just despawns the heli here. That's also not OK.

 

Yes, this recent update brought a lot of changes to the Helicopter behaviour, which I personally don't like either. The heli flying away is not the fault of this plugin but down to the Facepunch changes. The good thing is if you don't want this behaviour you can disable it with the server convars. See the Devblog here for more info: https://rust.facepunch.com/news/waves-of-change#PatrolHelicopterImprovements

I am trying to iron out a bug with the new changes where disabling the convar is not stopping the Heli going into strafe state and firing rockets. I am hopeful to have that sorted and a update later tonight.

I do love the new Orbit Strafe attack though, that's kinda of cool and I already added the option to modify the number of rockets during that attack.

Edited by ZEODE
ZEODE

Posted

The above issue is now fixed and working as it should. Also added ability to add multi helis to waves

  • Love 1
rustmmopve

Posted

after reading posts, the heli is still retiring and going after mid fight

ZEODE

Posted

5 minutes ago, IPlayRust said:

after reading posts, the heli is still retiring and going after mid fight

Nope, it's not if you have it config correctly. If you have a issue please open a support thread instead of on here.

Pengoo

Posted

I apologize if this has been asked before. Is it possible to make the Vanilla patrol helicopter focus only on the team that damaged it? I would like to block damage to bases when the helicopter's rockets hit bases other than the one belonging to the team that caused the damage.

GooberGrape

Posted

How can I add this IN ShopController? 

 

ChristopherS

Posted

3 hours ago, GooberGrape said:

How can I add this IN ShopController? 

 

You would be better off asking the developer of that plugin.

This plugin description provides you with the item name and ID. Usually you just add those to the list.

  • Like 1
GooberGrape

Posted

1 hour ago, ChristopherS said:

You would be better off asking the developer of that plugin.

This plugin description provides you with the item name and ID. Usually you just add those to the list.

 

ZEODE

Posted

5 hours ago, GooberGrape said:

How can I add this IN ShopController? 

 

Please check the instructions on that plugins page to learn how to add items to that shop system.

SlayersRust

Posted

What do I set the  0.35, to if I DO NOT want the Heli to flee at all?

'patrolhelicopterai.use_danger_zones')": false,
    "Percent damage to trigger helicopter Fleeing (Sets server ConVar: 'patrolhelicopterai.flee_damage_percentage')": 0.35,

ZEODE

Posted

On 4/20/2024 at 1:42 PM, SlayersRust said:

What do I set the  0.35, to if I DO NOT want the Heli to flee at all?

'patrolhelicopterai.use_danger_zones')": false,
    "Percent damage to trigger helicopter Fleeing (Sets server ConVar: 'patrolhelicopterai.flee_damage_percentage')": 0.35,

As long as you have the config option above it to allow heli to flee set to false, then you don't need to alter this setting.

SlayersRust

Posted

1 hour ago, ZEODE said:

As long as you have the config option above it to allow heli to flee set to false, then you don't need to alter this setting.

Okay I do have that config option so I'll just leave this set at 0.35 thank you

  • Like 1
MrIce

Posted (edited)

Hello Can I change so player can buy with Scrap here and how or where  And I dont have Server Reward on server

Purchasing Options": {
    "Player Buy Command (Chat or F1 Console)": "hsbuy",
    "Purchasing Currency (ServerRewards|Economics|Custom)": "ServerRewards",
    "Currency Unit Displayed e.g: RP | $ (Not Used for Custom Currency)": "RP",
    "Custom Currency": [
      {
        "ShortName": "scrap",
        "SkinID": 0,
        "Display Name": "Scrap"

Edited by MrIce
ZEODE

Posted (edited)

2 hours ago, MrIce said:

Hello Can I change so player can buy with Scrap here and how or where  And I dont have Server Reward on server

Purchasing Options": {
    "Player Buy Command (Chat or F1 Console)": "hsbuy",
    "Purchasing Currency (ServerRewards|Economics|Custom)": "ServerRewards",
    "Currency Unit Displayed e.g: RP | $ (Not Used for Custom Currency)": "RP",
    "Custom Currency": [
      {
        "ShortName": "scrap",
        "SkinID": 0,
        "Display Name": "Scrap"

You're correct, but you have to change ServerRewards to Custom, so it should look like this:

  "Purchasing Options": {
    "Player Buy Command (Chat or F1 Console)": "hsbuy",
    "Purchasing Currency (ServerRewards|Economics|Custom)": "Custom",
    "Currency Unit Displayed e.g: RP | $ (Not Used for Custom Currency)": "RP",
    "Custom Currency": [
      {
        "ShortName": "scrap",
        "SkinID": 0,
        "Display Name": "Scrap"
      }
    ]
  },

 

Edited by ZEODE
  • Like 1
Wolf

Posted

Hello after the update, it won't load(

HeliSignals - Failed to compile: No overload for method 'State_OrbitStrafe_Enter' takes 1 arguments | Line: 1012, Pos: 24

KingSizeKevin

Posted

Can you add a config option so it doesnt fly away to monuments and crashes like it used to?

EvilDips

Posted

24 minutes ago, KingSizeKevin said:

Can you add a config option so it doesnt fly away to monuments and crashes like it used to?

Try using this in the F1 console:   patrolhelicopterai.monument_crash "false"

  • Love 1
ChristopherS

Posted (edited)

The latest Rust update changed the behaviour of the patrol heli. It now moves from place to place due to something called "danger zones". I've disabled this (set it to false), and the heli's act like they once used to.

Another convar you're looking for is: "patrolhelicopterai.use_danger_zones false"

Edited by ChristopherS

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