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Thank you for looking at my plugin, if you have any questions or if you need help, please open a Support Thread or reach out to me on my Discord at https://discord.gg/KXJBwZ6uj9

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On 1/4/2024 at 10:29 AM, Roine said:

If the wave can be implemented in multi-mode, I would be happy.

I will work on adding this in the future, yes.

On 1/17/2024 at 10:04 AM, Ousson said:

Good morning, For a few days I have had some problems with the plugin: - He no longer transmits helicopter deaths and damage reports in guild chat. - And since yesterday, I no longer have the lock boxes that come with the fall of the helicopter. But my config has not been modified. Do you have this problem? Thank you.

 

Please open a thread in the support section so we can work through this, thanks.

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Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col"

(19:28:21) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld"

(19:28:21) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" 

 

hi, sometimes this error pops up, how can I fix it?

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3 hours ago, Wolf said:

Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col"

(19:28:21) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld"

(19:28:21) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" 

 

hi, sometimes this error pops up, how can I fix it?

What version of the plugin are you using? 

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15 hours ago, ChristopherS said:

What version of the plugin are you using?

I am using the latest version of the plugin 1.2.3

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18 hours ago, Wolf said:

Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/engine_col"

(19:28:21) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter/ColliderWorld"

(19:28:21) | Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "assets/prefabs/npc/patrol helicopter/patrolhelicopter.prefab/RotorPivot/patrol_helicopter" 

 

hi, sometimes this error pops up, how can I fix it?

This error happens when a heli is spawned or goes under the map. It should have been fixed in the last update. I will look into it again, there will be a new update dropping in the next couple of days. Work and IRL commitments are just too full on atm.

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14 minutes ago, ZEODE said:

This error happens when a heli is spawned or goes under the map. It should have been fixed in the last update. I will look into it again, there will be a new update dropping in the next couple of days. Work and IRL commitments are just too full on atm.

Ok let's wait no problem)

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15 hours ago, ChristopherS said:

What version of the plugin are you using? 

I think this is due to the high speed of the helicopters; I didn’t notice this with the slow ones!

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1 hour ago, Wolf said:

I think this is due to the high speed of the helicopters; I didn’t notice this with the slow ones!

It is. The reason I asked is that it happened to me in an older version of the plugin with faster helicopters. I've lowered all speeds to vanilla and with the update that was pushed, it stopped happening to me.

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1 hour ago, Wolf said:

I think this is due to the high speed of the helicopters; I didn’t notice this with the slow ones!

 

10 minutes ago, ChristopherS said:

It is. The reason I asked is that it happened to me in an older version of the plugin with faster helicopters. I've lowered all speeds to vanilla and with the update that was pushed, it stopped happening to me.

That’s a possibility I can look into. I guess really fast might glitch under the map or water if the terrain pushback value is too low for the speed. That’s a good point you made. I’ll test it. 

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Can't it be arranged to match the version with the download version?

 

Edited by DanaCM
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45 minutes ago, DanaCM said:

Can't it be arranged to match the version with the download version?

 

It was an error on my part, I uploaded the wrong file. All fixed now, download the new version.

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will the heli be locked to the player so the players that did not pay for it can not damage it or loot it  as i run a pve server this is needed

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Hello. My waves don't work. Only the first helicopter arrives and that’s it.

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3 hours ago, WarKingz said:

will the heli be locked to the player so the players that did not pay for it can not damage it or loot it  as i run a pve server this is needed

Yes, there are config options to lock the heli and loot to only the calling player or team.

2 hours ago, f0kus said:

Hello. My waves don't work. Only the first helicopter arrives and that’s it.

Are you killing the first helicopter? Are there any error messages in the console?

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Failed to call hook 'OnEntityKill' on plugin 'HeliSignals v1.2.4' (KeyNotFoundException: The given key 'patrolhelicopter[137385969]' was not present in the dictionary.)

at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <47fc8c70fa834cbf8141d7c1a7589125>:0

at Oxide.Plugins.HeliSignals.OnEntityKill (PatrolHelicopter heli) [0x000bd] in <4c2b7e45e2ae431b9d53b9e86c4d3a03>:0

at Oxide.Plugins.HeliSignals.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005c2] in <4c2b7e45e2ae431b9d53b9e86c4d3a03>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0

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Just now, 小赤佬 said:

Failed to call hook 'OnEntityKill' on plugin 'HeliSignals v1.2.4' (KeyNotFoundException: The given key 'patrolhelicopter[137385969]' was not present in the dictionary.)

at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <47fc8c70fa834cbf8141d7c1a7589125>:0

at Oxide.Plugins.HeliSignals.OnEntityKill (PatrolHelicopter heli) [0x000bd] in <4c2b7e45e2ae431b9d53b9e86c4d3a03>:0

at Oxide.Plugins.HeliSignals.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x005c2] in <4c2b7e45e2ae431b9d53b9e86c4d3a03>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <18d4f19bbc844191b11ed9e69284d09b>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <18d4f19bbc844191b11ed9e69284d09b>:0

What's going on here?

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On 2/12/2024 at 2:05 AM, 小赤佬 said:

What's going on here?

This is the discussion page, for support please open a thread in the correct place so I can keep track of issues and troubleshoot.

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Having the same issue with Wave Signals only spawning the first Heli and then nothing else, even when the waves are set to more then 1 heli spawning at a time. Will open a thread to discuss.

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Hello, after downloading the new version of the plugin, the pla34.png.8a81b2c57e23eca4ce29ffc8828eae74.pngyer who called it stopped causing damage to the helicopter. 

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I also have the same problem, players buy the heli and it says they can't damage it....

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Has anyone setup these signals in ShopUI?

im having the hardest time figuring it out.

I was able to in the other shop plugin on here with no issues..

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I was able to with the Shop plugin by mevent, maybe this will help you?
"DisplayName (empty - default)": "Easy Heli Signal",
          "ShortName": "supply.signal",
          "Skin": 2920175997,
          "Is Blueprint": false,
          "Amount": 1,
          "Enable item buying?": true,
          "Price": 500.0,
          "Enable item selling?": false,
          "Sell Price": 100.0,
          "Buy Cooldown (0 - disable)": 0.0,
          "Buy Cooldowns (0 - no limit)": {
            "shop.default": 0.0,
            "shop.vip": 0.0
          },

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