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Heavy Military Tunnel Event 1.1.4

$24.99
   (2 reviews)

11 Screenshots

  • 45.2k
  • 429
  • 59.82 kB
  • Update details
    v1.1.4
    Released
    Download size 59.82 kB
    Total versions 10
    Typical update pace About every 67 days
    Freshness Updated 64 days ago

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Recommended Comments



Cahnu

Posted

9 hours ago, SlayersRust said:

Seeing this in the console

Failed to call hook 'OnEntityDeath' on plugin 'HeavyMilitaryTunnelEvent v1.1.3' (NullReferenceException: Object reference not set to an instance of an object.)
  at Oxide.Plugins.HeavyMilitaryTunnelEvent.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x00016] in <87e8fa2e768d4c5db3df80bf3c9b5ea4>:0 
  at Oxide.Plugins.HeavyMilitaryTunnelEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00770] in <87e8fa2e768d4c5db3df80bf3c9b5ea4>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 
Calling kill - but already IsDestroyed!? storageadaptor.deployed

This one seems to keep resurfacing for a different reason each time. I just pushed a version update that has a fix in that should hopefully address this. Please test the latest version and let me know if you have any more issues. Thanks.

Cahnu

Posted

Hello, everyone. Some new requested features are now live for the plugin:

New: Configurable event map marker — set the marker's radius, transparency, and color in the new MapZoneMarker config section.

New hook: OnHeavyMilitaryTunnelWinner(BasePlayer player) — fires at event end for the top-contributing player (NPC/Bradley kills, code-lock unlock, crate hacks). Weights tunable via WinnerScoring in config file.

SlayersRust

Posted

Getting this console error

Failed to call hook 'OnEntityDeath' on plugin 'HeavyMilitaryTunnelEvent v1.1.3' (NullReferenceException: Object reference not set to an instance of an object.)
  at Oxide.Plugins.HeavyMilitaryTunnelEvent.OnEntityDeath (BaseCombatEntity entity, HitInfo info) [0x00016] in <d3f5741c003c4a0b891d1791dbb7e645>:0 
  at Oxide.Plugins.HeavyMilitaryTunnelEvent.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00770] in <d3f5741c003c4a0b891d1791dbb7e645>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 
NullReferenceException: Object reference not set to an instance of an object

OvO

Posted

My heavy military tunnel incident has not automatically started for a long time, does it need an updated version?? Has anyone encountered the same problem as me?

SlayersRust

Posted

Hello @Cahnuneeds update for september forced wipe

Error while compiling HeavyMilitaryTunnelEvent: 'CodeLock' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'CodeLock' could be found (are you missing a using directive or an assembly reference?) | Line: 273, Pos: 22

OvO

Posted

Error while compiling HeavyMilitaryTunnelEvent: 'CodeLock' does not contain a definition for 'SetFlag' and no accessible extension method 'SetFlag' accepting a first argument of type 'CodeLock' could be found (are you missing a using directive or an assembly reference?) | Line: 273, Pos: 22

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