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HalloweenEvent 1.6.0

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  • Update details
    v1.6.0
    Released
    Download size 38.88 kB
    Total versions 1
    Freshness Updated today

About HalloweenEvent

# Halloween Event

 

 

## Description

 

**Halloween Event** runs a lightweight, fast-paced Jack-o’-Lantern shooting event. After a short countdown, each online player gets their **own target pair** (Scarecrow + Jack-o’-Lantern) spawned in a configurable **ring around the player**.  

Hit **Happy** pumpkins to score and drop candy; **Angry** ones yield no points. Entities auto-expire after a short lifetime and are **immediately respawned** to keep the arena populated.

 

---

 

## Features

 

### Event Flow

- Global **countdown**, then timed **event window**.

- Per-player spawns; scoring tracked and **top players** announced at the end.

- **Candy drop** on valid hits (configurable item shortname/amount).

 

### Smart Spawning (Ring)

- Spawns strictly **around** the player (between `MinDistanceFromPlayer` and `SpawnRadius`).

- **Progressive search**: strict → medium → relaxed → last-resort to always find a ring position (works on terrain, monuments, bases).

 

### Auto-Respawn

- On **destroy** *or* on **lifetime timeout**, the plugin spawns **`RespawnCountOnDestroy`** new targets for that player.

 

### Health Watcher

- Global health check every 2s: cleans up half-broken pairs and triggers respawn, keeping the loop stable.

 

### Lightweight

- Event-only build: just the commands you need, minimal logging, no test/debug commands.

 

---

 

## Commands

 

### Chat & Console

 

| Command                | Description                        | Permission              |

|------------------------|------------------------------------|-------------------------|

| `/flashhalloweenevent` | Start the countdown & event        | `halloweenevent.use`    |

| `/stophalloweenevent`  | Stop countdown/event & clean up    | `halloweenevent.use`    |

 

> The same names exist as console commands: `flashhalloweenevent`, `stophalloweenevent`.

 

---

 

## Permissions

 

```plaintext

halloweenevent.use    - Allows starting/stopping the event

```

 

---

 

## Configuration (excerpt)

 

```json

{

  "CountdownMinutes": 3,

  "EventDurationSeconds": 60,

 

  "SpawnRadius": 10.0,

  "MinDistanceFromPlayer": 4.0,

 

  "ScarecrowLifetime": 3.0,

  "RespawnCountOnDestroy": 2,

 

  "HappyJackChance": 0.6,

  "JackHeightOnScarecrow": 1.2,

 

  "CandyItemShortname": "halloween.candy",

  "CandyReward": 1,

 

  "MaxActivePerPlayer": 20,

 

  "MaxVerticalOffsetUpFromPlayer": 1.5,

  "MaxVerticalOffsetDownFromPlayer": 5.0,

 

  "SampleAttempts": 72,

  "AngleSweeps": 2,

  "FallbackJitter": 8

}

```

 

**Notes**

- Increase `SampleAttempts`/`AngleSweeps` if your map has many dense structures.

- Reduce `MinDistanceFromPlayer` if players often stand under roofs/overhangs.

- `RespawnCountOnDestroy` controls how many new pairs spawn after a hit **and** after lifetime expiry.


 

---

 

**load, run, enjoy** 💝

 


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