About HalloweenEvent
Halloween Event
Project details
Project: HalloweenEvent
Dev Language: C# (Oxide/uMod)
Plugin Language: English
Author: @RustFlash
Description
Halloween Event runs a lightweight, fast-paced Jack-o’-Lantern shooting event. After a short countdown, each online player gets their own target pair (Scarecrow + Jack-o’-Lantern) spawned in a configurable ring around the player.
Hit Happy pumpkins to score and drop candy; Angry ones yield no points. Entities auto-expire after a short lifetime and are immediately respawned to keep the arena populated.
Features
Event Flow
- Global countdown, then timed event window.
- Per-player spawns; scoring tracked and top players announced at the end.
- Candy drop on valid hits (configurable item shortname/amount).
Smart Spawning (Ring)
-
Spawns strictly around the player (between
MinDistanceFromPlayerandSpawnRadius). - Progressive search: strict → medium → relaxed → last-resort to always find a ring position (works on terrain, monuments, bases).
Auto-Respawn
-
On destroy or on lifetime timeout, the plugin spawns
RespawnCountOnDestroynew targets for that player.
Health Watcher
- Global health check every 2s: cleans up half-broken pairs and triggers respawn, keeping the loop stable.
Lightweight
- Event-only build: just the commands you need, minimal logging, no test/debug commands.
Commands
Chat & Console
| Command | Description | Permission |
|---|---|---|
/flashhalloweenevent
|
Start the countdown & event |
halloweenevent.use
|
/stophalloweenevent
|
Stop countdown/event & clean up |
halloweenevent.use
|
The same names exist as console commands:
flashhalloweenevent,stophalloweenevent.
Permissions
halloweenevent.use - Allows starting/stopping the event
Configuration (excerpt)
{
"CountdownMinutes": 3,
"EventDurationSeconds": 60,
"SpawnRadius": 10.0,
"MinDistanceFromPlayer": 4.0,
"ScarecrowLifetime": 3.0,
"RespawnCountOnDestroy": 2,
"HappyJackChance": 0.6,
"JackHeightOnScarecrow": 1.2,
"CandyItemShortname": "halloween.candy",
"CandyReward": 1,
"MaxActivePerPlayer": 20,
"MaxVerticalOffsetUpFromPlayer": 1.5,
"MaxVerticalOffsetDownFromPlayer": 5.0,
"SampleAttempts": 72,
"AngleSweeps": 2,
"FallbackJitter": 8
}
Notes
-
Increase
SampleAttempts/AngleSweepsif your map has many dense structures. -
Reduce
MinDistanceFromPlayerif players often stand under roofs/overhangs. -
RespawnCountOnDestroycontrols how many new pairs spawn after a hit and after lifetime expiry.
load, run, enjoy 
