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  • Update details
    v2.0.20
    Released
    Download size81.3 kB
    Total versions27
    Time between versions 28 days
    Typical update pace About every 60 days
    Freshness 30 days ago

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SlayersRust

Posted (edited)

Hello just a heads up I see on my Staging Branch server this plugins needs an update for May Forced Wipe ❤️

Failed to compile: 'PlayerMetabolism' does not contain a definition for 'SendChangesToClient' and no accessible extension method 'SendChangesToClient' accepting a first argument of type 'PlayerMetabolism' could be found (are you missing a using directive or an assembly reference?) | Line: 904, Pos: 35

Edited by SlayersRust
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The_Kiiiing

Posted

7 hours ago, SlayersRust said:

Hello just a heads up I see on my Staging Branch server this plugins needs an update for May Forced Wipe ❤️

Failed to compile: 'PlayerMetabolism' does not contain a definition for 'SendChangesToClient' and no accessible extension method 'SendChangesToClient' accepting a first argument of type 'PlayerMetabolism' could be found (are you missing a using directive or an assembly reference?) | Line: 904, Pos: 35

Thanks for letting me know. There will be an update in the next few days

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SlayersRust

Posted

Broken on Staging need an Update for Thursday just a friendly reminder ❤️

Ganja - Failed to compile: Operator '??' cannot be applied to operands of type 'IEnumerable<StringView>' and 'IEnumerable<string>' | Line: 2148, Pos: 2768

  • Like 1
hc4stillo

Posted

The problem started after the July update

  • Sad 1
MexiMix

Posted

Im also having the above issue too, have a joint and then almost complete screen lock. Tried f1 kill, couldnt even select a bag on the map or bed. Even tried a clean install of config, removed advanced modifiers and still no luck. Sad times lol

hc4stillo

Posted

Claude code

Everything was applied correctly and without any remnants of the editing error (if (false) no longer appears). The changes in Ganja.cs are now identical to those in the diagnostic copy:

Two new dictionaries (lines 186-187) to track effects timers per player.

Two new configuration flags (lines 458, 461): enableScreenOverlayEffect and enableJointUseEffects.
UseJoint (line 1157) wraps RunEffects with the enableJointUseEffects flag.
OnPlayerInput (lines 1416-1461) defers ignite/extinguish/use with NextTick.
RunEffects (line 2060+) with the blur/color block protected by enableScreenOverlayEffect, cancellation of previous timers, and anti-race timing adjustment. RemoveEffects (line 2192+) cancels both timers upon disconnection/death.

This is the version you can share with the plugin developer along with the diagnosis: the actual bug is isolated to the non-blur/color portion of RunEffects (most likely SHAKE2_EFFECT = takedamage_generic.prefab), and the enableScreenOverlayEffect/enableJointUseEffects flags serve as a live diagnostic tool without needing to recompile between each test.

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