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Deep Sea Options 1.1.2

$8.99 $7.99
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  • Update details
    v1.1.2
    Released
    Download size17.18 kB
    Total versions14
    Time between versions 4 days
    Typical update pace About every 5 days
    Freshness Updated yesterday

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About Deep Sea Options

Deep Sea Options is a single config control plugin for Rust’s new Deep Sea feature.
It lets server owners fully control when Deep Sea opens, what spawns inside it, what vehicles can enter, and how access rules are enforced. You can also configure if players can build inside deep sea.

 

🏗️ Building Control

  • Enforce building allowed / blocked inside Deep Sea *
  • Limit how many foundations a player can build in Deep Sea

* Buildings persist restart, as long as the deep sea isnt being closed.

 

🌊 Deep Sea Behavior Control

Configure defaults:

  • Whether the deep sea should always remain open, be on timers, or disabled
  • Whether deepsea will auto open on server wipe (facepunch disables this by default)
  • Control all phase timers
  • GameTip messages to announce deep sea openinig/closing

 

🏝️ Deep Sea Content Control

Configure procedural spawns:

  • Island counts
  • Ghost Ships counts
  • RHIB counts

Control:

  • count
  • spacing radius
  • minimum distance between spawns
  • distance from Deep Sea edges
  • Settings are grouped and explained in the config

 

📦 Loot spawn

  • Configurable respawn option for crates/ore/npc
  • Respawn for scientist boat groups

 

🚁 Access & Teleport Rules

Control:

  • Allow all vehicles (including planes and helis)  or only an allow-listed set
  • players can enter without a boat
  • flying (noclip/admin) players can bypass checks
  • NPC passengers are allowed on vehicles
  • Prevent or allow “vehicle stacking” (boats/helis on deck)

 

Chat Commands

/deepsea status Shows current Deep Sea state

/deepsea open Opens deep sea if not alrady open

/deepsea close Closes current Deep Sea

 

Console Commands

dso open - to open the deepsea through the plugin

dso close - to close the deepsea through the plugin

dso forceclose - to force close the deepsea in case you need it closed but 'AlwaysOpen' is reopening it

 

Note if you make changes to some config values (such as the procedural spawns, you will need to close the deep sea and reopen.)

 

Config options:

=== GENERAL CONTROLS ===

Control - Schedule
If ON: Plugin controls when Deep Sea opens/closes and how long it stays open.

Control - Content
If ON: Plugin controls how many islands, ghost ships, and RHIB patrol groups spawn and how they are placed.

Control - Travel Rules
If ON: Plugin controls who/what is allowed to use Deep Sea portals (vehicles, NPCs, players without vehicle, etc).

Control - Building
If ON: Plugin controls whether players can build while inside Deep Sea.

Force Apply On Reload
If ON: When plugin reloads, it forces Deep Sea to close and reopen so spawn changes apply immediately.
If OFF: Changes apply next time Deep Sea opens normally.


=== SCHEDULE SETTINGS ===

Mode
Vanilla = Normal Rust Deep Sea cycle.
AlwaysOpen = Deep Sea never closes.
Disabled = Deep Sea never opens. Plugin keeps pushing the next opening far into the future.

Open Time Seconds
How long Deep Sea stays open before closing.

Cooldown Seconds
How long Deep Sea stays closed before opening again.

Final Phase Seconds
End-of-cycle phase used for weather / atmosphere effects.

Radiation Warning Phase Seconds
When time left is below this, new entry is normally blocked unless late entry is allowed.

AlwaysOpen - Keep Time Left Around Seconds
In AlwaysOpen mode, plugin keeps the remaining open time around this value.

AlwaysOpen - Refill When Below Seconds
If time left drops below this, it refills back up to the target above.

Disabled - Push Next Opening To Seconds
In Disabled mode, pushes next open time far into the future.

Entrance Portal Direction
Forces the entrance portal direction.
0 = Map-based
1 = North
2 = East
3 = South
4 = West

Set Open On Server Wipe
If ON: Plugin controls the vanilla wipe setting.

Open On Server Wipe
Only used if above is ON.
If enabled, Deep Sea is allowed to auto-open on server wipe

Set Generation Pacing
If ON: Plugin controls Deep Sea generation pacing values. Increasing this value can help if you experience long langs when deepsea is opening

Entities Spawn Interval Seconds
Only used if above is ON.
Controls delay between general Deep Sea entity spawns during generation.
Lower = faster generation.

Spawn Groups Spawn Interval Seconds
Only used if above is ON.
Controls delay between Deep Sea spawn-group waves during generation.
Lower = faster generation.


=== CONTENT SPAWNING ===

These control placement spacing for each Deep Sea content type.

Islands / Ghost Ships / RHIB Groups all use the same logic:

Count
How many spawn each time Deep Sea opens.

Spacing Size
General spacing radius. Bigger = more spread out.

Edge Buffer
How far from the outer Deep Sea border spawns must stay.
Bigger = more toward the center.

Minimum Spacing
Hard minimum distance between spawns.
Overrides spacing size if larger.


=== RESPAWN (CRATES / NPCs / HACKABLES / RHIBS) ===

Enable Respawn System
If ON: Plugin respawns eligible Deep Sea crates, ores, moving scientists, and optional RHIB patrol groups.

Check Interval Minutes
How often the respawn system runs.

Min Distance From Players To Allow Respawn
Entities only respawn if no players are within this distance.

Respawn Hackable Crates Via Ghostship
If ON: Hackable crates respawn through ghost ship crate spawning.

Hackable Crates Count
How many hackable crates the plugin wants available through ghost ship spawning.

Respawn RHIB Patrol Groups When None Remain
If ON: When all Deep Sea RHIB patrol groups are gone, plugin attempts to respawn them.
Uses the current deepsea.rhib_count value, so it respawns however many RHIB groups are currently configured in the ConVar/content settings.


=== TRAVEL RULES ===

Allow Any Vehicle
If ON: Any vehicle can use the portal.

Allowed Vehicle Prefabs
If Allow Any Vehicle is OFF, only vehicles matching these prefab names/partial names are allowed.

Require Boat Type Only
If ON: Even allowed vehicles must be boat-type vehicles.

Allow Players Without Vehicle
If ON: Players can teleport without standing on a vehicle.

Allow Noclip Players
If ON: Flying/admin players bypass normal vehicle checks.

Allow Non-Player Passengers (NPCs)
If OFF: Vehicles with NPC passengers cannot teleport.

Allow Non-Player Entity Teleport (NPCs)
If ON: NPC player-type entities themselves can teleport.

Allow Entry During Radiation Warning Phase
If ON: Players can still enter even when Deep Sea is near closing.

Ignore Extra Vehicle Onboard Check
If ON: Skips checks for extra vehicles being carried/on top of another vehicle, such as helicopters on boats.

Log Entry/Exit
If ON: Logs allow/deny travel decisions for debugging.


=== BUILDING ===

Allow Building In Deep Sea
If OFF: Players cannot build inside Deep Sea.
If ON: Building is allowed.

DeepSea - Limit Foundations
If ON: Limits how many foundations each player can place inside Deep Sea only.

DeepSea - Max Foundations Per Player
Maximum number of foundations a player can place inside Deep Sea.

DeepSea - GameTip: Show Remaining On Successful Place
If ON: When a player places a foundation in Deep Sea, shows how many they can still place.

DeepSea - GameTip: Show Message When Denied
If ON: When a player hits the Deep Sea foundation limit, shows a GameTip.


=== NOTIFICATIONS ===

GameTip - Deep Sea Opening
If ON: Shows a GameTip when Deep Sea starts opening.

GameTip - Deep Sea Opened
If ON: Shows a GameTip when Deep Sea is fully open.

GameTip - Deep Sea Closing
If ON: Shows a GameTip when Deep Sea starts closing.

GameTip - Deep Sea Closed
If ON: Shows a GameTip when Deep Sea is fully closed.

 

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