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Customizable Weapons 1.6.8

$30.00
   (3 reviews)
Message added by 0xF,

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  • 75.2k
  • 2.2k
  • 150.11 kB
  • Update details
    v1.6.8
    Released
    Download size 150.11 kB
    Total versions 43
    Typical update pace About every 13 days
    Freshness Updated 32 days ago

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



Hwang85

Posted

Is it also possible to have it so that rockets are actually consumed when fired, as at the moment they are not used.

Geralldo.RuLey

Posted

6 hours ago, Hwang85 said:

Is it also possible to have it so that rockets are actually consumed when fired, as at the moment they are not used.

Maybe check the config.

"Unlimited Ammo": false,

Bagira0607

Posted

oxide.reload CustomizableWeapons

22:05:47

CustomItemDefinitions and CustomizableWeapons were compiled successfully in 1055ms

22:05:47

Unloaded plugin CustomItemDefinitions v2.3.2 by 0xF // dsc.gg/0xf-plugins

22:05:48

Loaded plugin CustomItemDefinitions v2.3.2 by 0xF // dsc.gg/0xf-plugins

22:05:48

Failed to initialize plugin 'CustomizableWeapons v1.6.4' (InvalidOperationException: OnProjectileAttackTranspiler ERR #1 - Current state is invalid) at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x000cf] in <42f9bedc659b4f4786eb778d3cd58968>:0

22:05:48

Unloaded plugin Customizable Weapons v1.6.4 by 0xF // dsc.gg/0xf-plugins

22:05:48

No previous version to rollback plugin: CustomizableWeapons

 

CustomizableWeapons - OnProjectileAttackTranspiler ERR #1 - Current state is invalid

 

Не работает!!!

Bagira0607

Posted

oxide.reload CustomizableWeapons

22:39:16

[CSharp] Started Oxide.Compiler v1.0.32.0 successfully

22:39:20

CustomItemDefinitions and CustomizableWeapons were compiled successfully in 1563ms

22:39:20

Unloaded plugin CustomItemDefinitions v2.3.2 by 0xF // dsc.gg/0xf-plugins

22:39:21

Loaded plugin CustomItemDefinitions v2.3.2 by 0xF // dsc.gg/0xf-plugins

22:39:21

Failed to initialize plugin 'CustomizableWeapons v1.6.4' (InvalidOperationException: OnProjectileAttackTranspiler ERR #1 - Current state is invalid) at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x000cf] in <42f9bedc659b4f4786eb778d3cd58968>:0

22:39:21

Unloaded plugin Customizable Weapons v1.6.4 by 0xF // dsc.gg/0xf-plugins

22:39:21

No previous version to rollback plugin: CustomizableWeapons

22:39:32

GUIDToPath: guid is empty

Bagira0607

Posted

Ещё раз загрузила, заработал! Спасибо большое за оперативность)

MichuX

Posted (edited)

2 minutes ago, Bagira0607 said:

oxide.reload CustomizableWeapons

22:39:16

[CSharp] Started Oxide.Compiler v1.0.32.0 successfully

22:39:20

CustomItemDefinitions and CustomizableWeapons were compiled successfully in 1563ms

22:39:20

Unloaded plugin CustomItemDefinitions v2.3.2 by 0xF // dsc.gg/0xf-plugins

22:39:21

Loaded plugin CustomItemDefinitions v2.3.2 by 0xF // dsc.gg/0xf-plugins

22:39:21

Failed to initialize plugin 'CustomizableWeapons v1.6.4' (InvalidOperationException: OnProjectileAttackTranspiler ERR #1 - Current state is invalid) at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Plugins.CSharpPlugin.HandleAddedToManager (Oxide.Core.Plugins.PluginManager manager) [0x000cf] in <42f9bedc659b4f4786eb778d3cd58968>:0

22:39:21

Unloaded plugin Customizable Weapons v1.6.4 by 0xF // dsc.gg/0xf-plugins

22:39:21

No previous version to rollback plugin: CustomizableWeapons

22:39:32

GUIDToPath: guid is empty

it is an update already

Edited by MichuX
ANAXTUS

Posted

how can i make my custom crossbow's ammo type ballista bolts

0xF

Posted (edited)

On 7/23/2026 at 4:13 AM, ANAXTUS said:

how can i make my custom crossbow's ammo type ballista bolts

I think this is feasible if you do a ballista bolt entity for Entity Shooter

Edited by 0xF
ANAXTUS

Posted

11 hours ago, 0xF said:

I think this is feasible if you do a ballista bolt entity for Entity Shooter

Also is it possible to stop the actual ammo from being shot while entity shooter is on? like with the crossbow it shoots the arrow and the entity, is there a way to stop that

m85112216

Posted

Hi, I’m considering purchasing Customizable Weapons for use with a custom RPG-style equipment system on my Rust server.

Before buying, I’d like to confirm whether the plugin can modify weapon handling stats such as recoil, fire rate / repeat delay, aim cone / accuracy, projectile velocity, or reload speed.

I’m especially interested in whether these values can be changed dynamically per player or per weapon through an API or hooks from another plugin.

My goal is to let another plugin apply temporary weapon stat modifiers depending on the player’s equipped build, rather than using only fixed weapon presets.

Does Customizable Weapons support this kind of integration? If so, is there an API or example available for external plugins? Think of it as a socket-based build system where different equipped modules can dynamically change weapon behavior. Thanks!

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