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Customizable Weapons 1.5.26

$30.00
   (3 reviews)
Message added by 0xF,

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copcopekcro

Posted (edited)

Hello there! 
"In addition, thanks to the plugin, you can create a weapon improvement system from +1 to +20 levels, offering the ability to gradually increase strength with each level. " So level system is in this plugin or i need another one ? If it is in this one ,levels are increase only on that weapon what you use,example MP5,so only on that one what iam ussing or for all mp5 will be increased? leveling is probably exp ,more you shoot,kill ? 
I dont need skins for mods can work? can they  be default and when i change skin in "skinbox or repairbench" they will still have mods on?
If i add poison dmg to gun ,will that gun deal poison/radiation/electric dmg to NPC ?
And one more question , those moded items can get how ?beside command give ...  placing them in boxes ,on bots,or they can be crafted  ?
Thank you for your time ,iam looking to buy both of your plugins(customizables)   
 

Edited by copcopekcro
0xF

Posted (edited)

3 hours ago, copcopekcro said:

Hello there! 
"In addition, thanks to the plugin, you can create a weapon improvement system from +1 to +20 levels, offering the ability to gradually increase strength with each level. " So level system is in this plugin or i need another one ? If it is in this one ,levels are increase only on that weapon what you use,example MP5,so only on that one what iam ussing or for all mp5 will be increased? leveling is probably exp ,more you shoot,kill ? 
I dont need skins for mods can work? can they  be default and when i change skin in "skinbox or repairbench" they will still have mods on?
If i add poison dmg to gun ,will that gun deal poison/radiation/electric dmg to NPC ?
And one more question , those moded items can get how ?beside command give ...  placing them in boxes ,on bots,or they can be crafted  ?
Thank you for your time ,iam looking to buy both of your plugins(customizables)   
 

Quote

 

And one more question , those moded items can get how ?beside command give ...  placing them in boxes ,on bots,or they can be crafted  ?

 

In my plugin you can only give out items, but you can implement their receipt in other ways through the configuration in other plugins (events, crafts, etc.). In other plugins you will need to specify shortname and skinid in the settings to get a custom item

Quote

So level system is in this plugin or i need another one ? If it is in this one ,levels are increase only on that weapon what you use,example MP5,so only on that one what iam ussing or for all mp5 will be increased? leveling is probably exp ,more you shoot,kill ? 

No, there is no such system, thanks to plugins you MAY create it. You can create items in my plugin, and implement their mining/receiving in another plugin, plugin on custom crafting, etc.

Quote

If i add poison dmg to gun ,will that gun deal poison/radiation/electric dmg to NPC?

Yes, it will work, but it will only work effectively with my CustomizableProtection plugin, because without the plugin, NPC armor is not taken into account and items have pretty little protection against these types of damage.

Quote

I dont need skins for mods can work? can they  be default and when i change skin in "skinbox or repairbench" they will still have mods on?

You can put any number in the skindi and then the skin will not change because it will not be loaded.
If you change the skin on this item, the item will no longer be what it is, because the item is tied to the skin id, as is done in most plugins.

Edited by 0xF
copcopekcro

Posted

9 minutes ago, 0xF said:

In my plugin you can only give out items, but you can implement their receipt in other ways through the configuration in other plugins (events, crafts, etc.). In other plugins you will need to specify shortname and skinid in the settings to get a custom item

No, there is no such system, thanks to plugins you MAY create it. You can create items in my plugin, and implement their mining/receiving in another plugin, plugin on custom crafting, etc.

 I can't give you a specific answer, because I haven't checked. It depends on whether armor protection works on the npc or not, if it does, then yes, but in the game normal items don't have enough protection against these types of damage. 
When I make support for item protection settings for npcs in my CustomizableProtection plugin, it will make more sense.
 

You can put any number in the skindi and then the skin will not change because it will not be loaded.
If you change the skin on this item, the item will no longer be what it is, because the item is tied to the skin id, as is done in most plugins.

Okey ,thank you for your answer ... I like all ,only thing what iam missing here ,at least for me is upgrading items .. That players can get more and more buffs on one gun .. with exp or with some another item upgrade .. so if they have example 1 % more dmg ,thats it they cant get more on that item ,they need to find another one with 2% and more ... So yea it would be rly nice to have chance to upgrade it 😄 

0xF

Posted (edited)

22 minutes ago, copcopekcro said:

Okey ,thank you for your answer ... I like all ,only thing what iam missing here ,at least for me is upgrading items .. That players can get more and more buffs on one gun .. with exp or with some another item upgrade .. so if they have example 1 % more dmg ,thats it they cant get more on that item ,they need to find another one with 2% and more ... So yea it would be rly nice to have chance to upgrade it 😄 

For example, you can use the custom crafting plugin, and add Lv2 weapon crafting there from Lv1 weapons and other ingredients. This is an example, you can come up with something of your own.

Edited by 0xF
Roine

Posted

I tried to add the effect to the rocket launcher, but it doesn't change the damage, etc.
Am I setting it up wrong?

0xF

Posted

2 hours ago, Roine said:

I tried to add the effect to the rocket launcher, but it doesn't change the damage, etc.
Am I setting it up wrong?

These weapons, along with the grenade launcher are exceptions, because they are hit by the weapon itself, and the missile itself. I just finished a separate system for them, in the next plugin update you will see the damage setting for them as well.

Roine

Posted

4 hours ago, 0xF said:

これらの武器は、グレネードランチャーと一緒に、武器自体とミサイル自体によって攻撃されるため、例外です。私はちょうどそれらのための別のシステムを完成させました.次のプラグインの更新では、それらのダメージ設定も表示されます.

I see. I am looking forward to it.

Roine

Posted

Is it possible to show/hide icons in perms?

0xF

Posted

1 hour ago, Roine said:

Is it possible to show/hide icons in perms?

OK, the option will be added in two plugins. I think I'll add two permissions, as that's the best way to set it up.

Roine

Posted

I cannot download the new v1.1. It is still v1.0.

Сustomizable Protection is also still an old version.

 

0xF

Posted (edited)

9 hours ago, Roine said:

I cannot download the new v1.1. It is still v1.0.

Сustomizable Protection is also still an old version.

 

Go to the updates tab, are you still at 1.0 there?

Edited by 0xF
Roine

Posted

1 hour ago, 0xF said:

Go to the updates tab, are you still at 1.0 there?

The Updates Tab has information for 1.1, but I cannot download v1.1 by pressing the download button.

It is still v1.0.

0xF

Posted

1 hour ago, Roine said:

The Updates Tab has information for 1.1, but I cannot download v1.1 by pressing the download button.

It is still v1.0.

Sent you a file in a PM

ColdB

Posted

Hello, can the next version add custom damage to specific types? For example, is there only damage to buildings, players, animals, NPCs, etc., or are there other deployed items that do damage? If you do not enable damage to these types, then the damage of custom weapons will not harm these objects. Because another plugin with this feature has a bug and cannot use the attributes of clothing and handheld weapons to add at the same time, I have to use your plugin and that plugin to achieve the desired function.

ColdB

Posted

Can the text displayed in the configuration file be placed in the language file? This can better achieve multilingualism. Currently, it is all included in the configuration and can only display one language

0xF

Posted

6 hours ago, ColdB said:

Hello, can the next version add custom damage to specific types? For example, is there only damage to buildings, players, animals, NPCs, etc., or are there other deployed items that do damage? If you do not enable damage to these types, then the damage of custom weapons will not harm these objects. Because another plugin with this feature has a bug and cannot use the attributes of clothing and handheld weapons to add at the same time, I have to use your plugin and that plugin to achieve the desired function.

In the next update will add new guns. I don't know what you need 2 plugins for, you can use explosive damage for wheels to buildings and it will be successfully dealt (but it won't break buildings by TruePVE). You can use any kind of damage, it will do animals and people correctly. My two plugins work great with each other, you can give a custom weapon to a boss and wear custom armor covering that weapon's damage type, or vice versa and everything will work correctly.

0xF

Posted

6 hours ago, ColdB said:

Can the text displayed in the configuration file be placed in the language file? This can better achieve multilingualism. Currently, it is all included in the configuration and can only display one language

Yes, of course, I'll add.

KUKU

Posted

Noice

ColdB

Posted

16 hours ago, 0xF said:

In the next update will add new guns. I don't know what you need 2 plugins for, you can use explosive damage for wheels to buildings and it will be successfully dealt (but it won't break buildings by TruePVE). You can use any kind of damage, it will do animals and people correctly. My two plugins work great with each other, you can give a custom weapon to a boss and wear custom armor covering that weapon's damage type, or vice versa and everything will work correctly.

I used two plugins, Raidable Bases and Npc Raiders. Previously, I wanted to use a method to improve building health, which was good for Raidable Bases. However, the plugin for improving building health is global and has also improved players' building health. The NPC of Npc Raiders plugin cannot touch players' buildings. That's why I want to control the damage of weapons to various objects. Because if a player has a high damage weapon, Raidable Bases is a large building that can be easily destroyed with just a few shots. It feels great in the early stages, but over time, there will be no Raidable Bases

ColdB

Posted

Are there any instructions for various injuries targeting object injuries?

BeePssY

Posted

any place where to find the codes for different color in name and frame?

0xF

Posted

6 minutes ago, BeePssY said:

any place where to find the codes for different color in name and frame?

any color picker in rgb, and divide values on 255

BeePssY

Posted

1 hour ago, 0xF said:

any color picker in rgb, and divide values on 255

Ok nice 😄 
how would i set it to drop the weapon from BetterNpc drops?

0xF

Posted

6 minutes ago, BeePssY said:

Ok nice 😄 
how would i set it to drop the weapon from BetterNpc drops?

In the config in the list of loot, add the loot with shortname and skinid specified in this plugin.

BeePssY

Posted (edited)

found out
thanks for the info 😄

Edited by BeePssY

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