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Message added by _senyaa,

Since 04.11.22 disabling Oxide sandbox is not required for this plugin!

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_senyaa

Posted

@Be_Mann, hey, I've been getting multiple similar feature requests lately. I will add similar feature in future updates.

  • Like 1
GangstaPichu

Posted

I'm not sure if it'd be currently possible, but do you think this could be or would want to have this on the Carbon framework? If Carbon never needs updating for the mod, then it won't have chances to break at least by rust updates if I'm understanding correctly? Sounds like it could be beneficial to be on that framework if it's possible. I heard it's easy to port current mods over to it.

_senyaa

Posted

@GangstaPichu, hey, I recently myself discovered Carbon framework and I think that it's moving in the right direction. Today I've tested this plugin on Carbon and it works perfectly there.

  • Like 1
GangstaPichu

Posted

8 hours ago, _senyaa said:

@GangstaPichu, hey, I recently myself discovered Carbon framework and I think that it's moving in the right direction. Today I've tested this plugin on Carbon and it works perfectly there.

Oh! That's nice! Yeah. I think it is too. I was really happy to hear about it when it launched. Reading it over, it sounds really good for what they were saying it could do.

 

I'm not sure how many mods will be moved onto it currently, but I was curious if you were looking into porting it over or maybe even have a different version or something that's moved over on to it eventually?

_senyaa

Posted

@GangstaPichu, this plugin supports Carbon, just move it into carbon/plugins,

papi

Posted

FacePunch is removing the sandbox in the next update

Island Chronicles

Posted

On 2/20/2023 at 5:57 PM, _senyaa said:

@Be_Mann, hey, I've been getting multiple similar feature requests lately. I will add similar feature in future updates.

What is the current status of the change? Is it already in progress?

papi

Posted

In FP Development

 

RustFlash

Posted

Can you please distinguish the different horse ranch and fishing village.
 For example, the plugin only knows large and small fishing villages.  But if the map has 2 small ones, there are problems

gena

Posted

Hi, is there a way to set one door as an entrance and another only as an exit?

Stampy

Posted

whats the prefab name for the portal door?

Stampy

Posted (edited)

I see Door Bunker Portal but it doesn't have the Glow Effect

 

Edited by Stampy
gena

Posted

On 6/6/2023 at 4:21 AM, Stampy said:

whats the prefab name for the portal door?

so that the player enters the portal and there is no way back

_senyaa

Posted

Hi @gena, right now it is not possible, but I will try to implement this in future updates.

  • Like 1
gena

Posted

please make notifications about the paid entrance to the portal and its price and when there is no money

  • Confused 1
gena

Posted (edited)

when you hold a hammer in your hands and try to enter the portal, it takes it to your inventory, you can fix it

can be hit with a hammer (2-3 times) to pick up?

Edited by gena
_senyaa

Posted

Hey @gena, thanks for the suggestion. I will consider implementing it in future updates. 🙂

papi

Posted

Is it possible to change the door prefab so that it's not the blue easter effect?  I just want a door prefab.

 

Venedas

Posted (edited)

Any chance to add a setting so people can't pick up without admin perms, even if they have TC? We have admin placed TCs and players can pick them up if they have TC coverage. Something like

"Require admin to pick up portal": true

Edited by Venedas
Wajeeh Agbariya

Posted

Is there a way to auto add portals to each monument on the map and then sell portals that let you choose which monument you want to go to?

 So someone can buy a portal door and place it in their base and be able to choose where they want to go?

 

Namsaknoi

Posted

Hello, would it be possible to limit the players to only putting portals in their TC area or their friend's TC area? The reason I ask is I would like the players to be able to buy portals with RP. However, it would be OP if they put portals from the base to the Rig or top of Launcher etc Perhaps a permission level for VIPs that can allow their friends to use their portals.

DeutscherRitterPlatz

Posted

Greetings, Senyaa! I have a small request regarding a feature for your plugin. Would it be possible to enable the integration of commands for portals?
Specifically, this means that when addressing a portal that is not linked to any other portal, a particular command would be executed.

  • Like 1
RustFlash

Posted

11 hours ago, DeutscherRitterPlatz said:

Greetings, Senyaa! I have a small request regarding a feature for your plugin. Would it be possible to enable the integration of commands for portals?
Specifically, this means that when addressing a portal that is not linked to any other portal, a particular command would be executed.

I solved something similar on my server with ZoneManager and ZonePerms.
For example, I have a building site where players can practice building for free.
 
 Maybe this will help you 🙂

十七

Posted (edited)

Can I set it up so that other people who are not teammates cannot use my portal?

Edited by 十七
Namsaknoi

Posted

Can you add an option to allow the portal to decay if not in range of a TC?

The portals are very popular. The problem is our servers wipe monthly, so a lot of bases decay within that month, and the portals remain where they are placed, floating in the air. Further, our servers are PVE, so damage to player's bases (and portals) is disabled. This means an admin has to go around and kill them manually. 

floating portals.png

  • Like 1

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