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  • Update details
    v1.1.0
    Released
    Download size 278.65 kB
    Total versions 10
    Typical update pace About every 19 days
    Freshness Updated yesterday

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Recommended Comments

BetterDeadThanZed

Posted

If I understand this right, you select a seed and size, for example from rustmaps.com, and then this plugin makes those adjustments as described in the Description page?

ninco90

Posted

I've been working on and experimenting with something similar, trying to create a custom map generator that would allow me to add custom radars in predetermined positions on the map, among other things.

I also tried removing the grass, but during a real wipe, when we tested it, we discovered that it generated a lot more stone/metal/sulfur ore compared to a normal map, so it's a problem if you don't modify it in other ways. I don't know if you've tested this and found a solution.

FourTeen.

Posted

My maps with and without grass is no different except that there is no grass on it.

40 minutes ago, ninco90 said:

I've been working on and experimenting with something similar, trying to create a custom map generator that would allow me to add custom radars in predetermined positions on the map, among other things.

I also tried removing the grass, but during a real wipe, when we tested it, we discovered that it generated a lot more stone/metal/sulfur ore compared to a normal map, so it's a problem if you don't modify it in other ways. I don't know if you've tested this and found a solution.

 

Friendly Factions

Posted

When you say custom monuments, you mean like additions to existing ones? for example I CAN'T make a complete custom monuments and name it trainyard_1 and that would REPLACE the actual train yard?

Its only adding prefabs on existing monuments right?

FourTeen.

Posted

22 minutes ago, Friendly Factions said:

When you say custom monuments, you mean like additions to existing ones? for example I CAN'T make a complete custom monuments and name it trainyard_1 and that would REPLACE the actual train yard?

Its only adding prefabs on existing monuments right?

possible to supplement existing monuments in the game, as well as generate your own prefab monuments made in RustEdit. Later, I will redo the description and make some kind of reminder.

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