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Kleementin

Posted

5 minutes ago, Kaly Paoli said:

Yes I have the plugins I made the modification directly on the plugin

Could you also fix the damage from splash fire?

Swedish Chef

Posted

29 minutes ago, Kleementin said:

How did you fix the damage from the MLRS?

this plugin negates mlrs damage to player bases (still damage raidbases)

it works fine with craid

Kleementin

Posted (edited)

8 hours ago, Swedish Chef said:

this plugin negates mlrs damage to player bases (still damage raidbases)

it works fine with craid

This can also been done via command or, as I do, using Custom Maps with no Abandoned Military Base.

But this isn't a fix of the plugin sadly.

 

@Kaly Paoli You asked for the splash fire.

Wooden buildings and items get damage from fire that burns on the ground. Try it.

Edited by Kleementin
Swedish Chef

Posted

37 minutes ago, Kleementin said:

This can also been done via command

what command?. i dont think so..

you cant disable damage to player bases with a command.

Kaly Paoli

Posted

4 minutes ago, Swedish Chef said:

what command?. i dont think so..

you cant disable damage to player bases with a command.

MLRS Damage Is damage taken care of during the active raid period?

Swedish Chef

Posted

15 minutes ago, Kaly Paoli said:

MLRS Damage Is damage taken care of during the active raid period?

apparently not, kleementin was asking you how you resolved your mlrs damage, and it sounded like you werent going to tell him youre modification. so i told him which plugin can protect player bases. then he says hes got some command to do the same thing as the plugin.. 

Kaly Paoli

Posted

@Swedish Chef Yes I think he is talking about the command to remove the MLRS directly from the map He also talks about damage suffered by fire projectiles actually after doing the fire test causing damage which can also be fixed without problem.

Swedish Chef

Posted

55 minutes ago, Kaly Paoli said:

fire projectiles .. can also be fixed without problem.

care to share that code?

Kaly Paoli

Posted

4 hours ago, Swedish Chef said:

care to share that code?

To see if the creator decides to make his V4 as planned or if he abandons the project and accepts that it be resumed.

Swedish Chef

Posted (edited)

in testing.. these things arent protected

photoframe
shutter.metal.embrasure
coffinstorage
sign.neon
chippyarcademachine
carvablepumpkin
kayak
skull_fire_pit
watchtower
ladder.wooden.wall
spookyspeaker
snowmachine

also a bunch more should be considered, such as

plants
collectable
testridablehorse
vehicles

the signs/photos would be gutting to lose

if a player places C4 and then logs off, it will do damage, im presuming anything else (satchels/rockets will do the same). same goes for fireballs from incend.

 

 

 

Edited by Swedish Chef
Kaly Paoli

Posted

 

7 hours ago, Swedish Chef said:

in testing.. these things arent protected

photoframe
shutter.metal.embrasure
coffinstorage
sign.neon
chippyarcademachine
carvablepumpkin
kayak
skull_fire_pit
watchtower
ladder.wooden.wall
spookyspeaker
snowmachine

the signs/photos would be gutting to lose

if a player places C4 and then logs off, it will do damage, im presuming anything else (satchels/rockets will do the same). same goes for fireballs from incend.

 

 

 

I put them in test on my server with the fix for MLRS and damage suffered by fire, I'm waiting for the feedback from the players

  • Like 1
Kleementin

Posted

16:17 [Error] Failed to run a 2.00 timer in 'CRaidController v3.1.7' (NullReferenceException: )
  at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
  at UnityEngine.Component.GetComponent[T] () [0x00021] in <c8dc2b468d1841099baa4dd8a110cc44>:0 
  at Oxide.Plugins.CRaidController.OnPlayerConnected (BasePlayer player) [0x00052] in <bf4a374d0395432689dd001334d17aad>:0 
  at Oxide.Plugins.CRaidController+<OnPlayerConnected>c__AnonStorey0.<>m__0 () [0x00000] in <bf4a374d0395432689dd001334d17aad>:0 
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <dfcb48ea05694263bbc08e62a39c274c>:0 

Warcof

Posted

On 2/4/2022 at 4:37 PM, Kleementin said:

16:17 [Error] Failed to run a 2.00 timer in 'CRaidController v3.1.7' (NullReferenceException: )
  at (wrapper managed-to-native) UnityEngine.Component.GetComponentFastPath(UnityEngine.Component,System.Type,intptr)
  at UnityEngine.Component.GetComponent[T] () [0x00021] in <c8dc2b468d1841099baa4dd8a110cc44>:0 
  at Oxide.Plugins.CRaidController.OnPlayerConnected (BasePlayer player) [0x00052] in <bf4a374d0395432689dd001334d17aad>:0 
  at Oxide.Plugins.CRaidController+<OnPlayerConnected>c__AnonStorey0.<>m__0 () [0x00000] in <bf4a374d0395432689dd001334d17aad>:0 
  at Oxide.Core.Libraries.Timer+TimerInstance.FireCallback () [0x00018] in <dfcb48ea05694263bbc08e62a39c274c>:0 

I sent you a PM.

BILLY

Posted

Hello;

Where can I buy your plugin because I don't see it for sale.
Cordially

Kleementin

Posted

2 hours ago, BILLY said:

Hello;

Where can I buy your plugin because I don't see it for sale.
Cordially

It's not working as it should and not being updated and therefore not buyable atm.

Doldak

Posted

pro tip to fix the problem until the next update:

additionally use truepve and create a ruleset that prevents raids or add the missing entities that are not protected and create a schedule that is compatible with the craidcontroller 😉 .

Kleementin

Posted

Can someone please take over this plugin!!!

I'm gonna cry..

  • Like 1
Kaly Paoli

Posted

Alas no one can take over the plugins without the agreement of the owner otherwise rest assured he would have already been updated

RustLover

Posted

Hi,

Will the plugin make server lag when there are many players?

RustLover

Posted

Hi,

How to buy this plugin?

Peter Rosenstock

Posted (edited)

.

Edited by Peter Rosenstock
LeFourbe

Posted

hi i have some issues with the plugins can u help me plz 

when i shoot a build this message show in console

 

Failed to call hook 'OnEntityTakeDamage' on plugin 'CRaidController v3.1.7' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.CRaidController.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x001b5] in <70cc4c7d9d2c46fabf4a1690b304a7d4>:0 
  at Oxide.Plugins.CRaidController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0017f] in <70cc4c7d9d2c46fabf4a1690b304a7d4>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 

Swedish Chef

Posted (edited)

2 hours ago, LeFourbe said:

hi i have some issues with the plugins can u help me plz 

when i shoot a build this message show in console

 

Failed to call hook 'OnEntityTakeDamage' on plugin 'CRaidController v3.1.7' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.CRaidController.OnEntityTakeDamage (BaseCombatEntity entity, HitInfo info) [0x001b5] in <70cc4c7d9d2c46fabf4a1690b304a7d4>:0 
  at Oxide.Plugins.CRaidController.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0017f] in <70cc4c7d9d2c46fabf4a1690b304a7d4>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <09575a60985045248bcb43b20faeeb99>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <bae5f1223fce49c493b01571c99dce02>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <bae5f1223fce49c493b01571c99dce02>:0 

hi, this plugin has had issues for a long time, it hasnt been available for purchase because codefling said 'nope, too many problems.. fix your issues' 

even if the author did fix it, i wouldnt spend a cent on anything from him. 

the error youre seeing is in the part of code where its deciding wether to let the damage happen or not. it might or might not have let it through.. depends wether it was supposed to stop it or let it through.. but in any case it errored (because the author didnt check things before using them) 

players can figure these errors out pretty easy and get around the protection. also if youve noticed.. you can throw c4 on the wall and log off, it will do damage 100% of the time.. 😞

have a look at some other raid protection plugins theres a few different ones now

Edited by Swedish Chef

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