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Message added by Khan,
Remove NavMeshErrorFix plugin from umod if you use it!
Remove NoSunGlare      plugin from umod if you use it!

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Khan

Posted (edited)

Hello @Robis, 1 is a DLL option for those that do not Disable sand-box they do the same thing so you only need 1 or the other.

If you choose the other option ( DLL make sure you put it inside the correct Folder as its not a plugin )

 

Edited by Khan
Flammable

Posted

Disable Sandbox = Install/Enable/Have Harmony? Cuz in descriptions says "You need harmony for this?" As I know harmony is already on every server by default and you do not need to install harmony like oxide or else just enable it by doing the disable sandbox thing.

Also they are the same but which is the better/performant way to use it? Via the DLL or the plugin? I have sandbox disabled so I can use the plugin without a problem.

  • Like 1
Khan

Posted

1 hour ago, RustLover said:

Is this a plugin?
not harmony DLL?

Only need to install oxide plugin,Don't not need harmony DLL?

This is a harmony plugin  not a DLL so you just need sand-box disabled to run it & its coded as a Oxide Plugin.

OneCubixMeterofAltosd

Posted

Can we get 'Server Exception: IndustrialEntity.RunQueue' removed?

Khan

Posted

21 hours ago, RickJamesBitch said:

Can we get 'Server Exception: IndustrialEntity.RunQueue' removed?

I've never heard or seen any server get this, sounds like somethings wrong with your machine or plugin causing it.

DoKZaMmer

Posted (edited)

THANKS - Bro!! 

Edited by DoKZaMmer
TheEye

Posted

Thank you. Did not see that earlier. I will try this when I'm home. Thank you again.

                                                                                                                                                    Dave

 

Khan

Posted (edited)

Update 2.0.2 is out.
 

Version 3x of this plugin has been scrapped after 9 months of development.

The additional planned features will be released as other separate plugins since their was too many weird use case scenarios coming up with the testers I had.

Edited by Khan
dustyhansen

Posted

Which plugin should we use? I don't understand. Sandbox is no longer an issue. And do these work with Carbon?

Willie00

Posted

On 6/13/2024 at 3:57 PM, dustyhansen said:

Which plugin should we use? I don't understand. Sandbox is no longer an issue. And do these work with Carbon?

Use this one here. The harmony one isn't supported anymore.
Though not officially supported by Khan for carbon, it works just fine for me 🙂

BetterDeadThanZed

Posted (edited)

On 3/11/2025 at 4:03 PM, Willie00 said:

Use this one here. The harmony one isn't supported anymore.
Though not officially supported by Khan for carbon, it works just fine for me 🙂

Although this might have worked on Carbon when this was posted, it no longer works on Carbon. 

*EDIT* Then again, it looks like maybe it IS still working. When I first uploaded it, it unloaded automatically but now it seems like it's loaded.

Edited by BetterDeadThanZed
dustyhansen

Posted

Does this allow you to define your own messages to suppress? Or is it what the plugin determines should be suppressed? 

I am getting a ton of the 'Converting prefab name to lowercase:' spam that I would like to block, but not sure if this will do it.

  • Haha 1
Khan

Posted (edited)

@dustyhansen
That only happens due to plugins failing to use the correct prefab names ( which are all lower-cased.. ) so what's happening is rusts built in auto conversion helper that handles that which causes a LOT of performance overhead from casting to lower 24/7 in some plugins. Is spamming the warning in console all because some developers are not respecting the required lower-cased prefab names / prefab paths. And are willy-nilly doing the case-variants from websites they grab it off of most likely.. 
( or they are assuming that the find prefab is giving them the lower-cased variant.. )

24 minutes ago, dustyhansen said:

Does this allow you to define your own messages to suppress? Or is it what the plugin determines should be suppressed? 

I am getting a ton of the 'Converting prefab name to lowercase:' spam that I would like to block, but not sure if this will do it.

Here is facepunches code that corrects there mistakes when a developer is creating prefabs with none-lowercased names.
image.png.054ad27dd55a3f4d42bcb5f472622ed2.png


I will not be filtering this out since it's literally being caused by developers plugins.. Not my fault and they should fix it.

Look in there code for words like:
Instantiate
CreateEntity
FindPrefab

Then unload all those plugins that use those and your spam will stop... Then make a support ticket an tell them to fix it.

Edited by Khan
dustyhansen

Posted

17 minutes ago, Khan said:

@dustyhansen
That only happens due to plugins failing to use the correct prefab names ( which are all lower-cased.. ) so what's happening is rusts built in auto conversion helper that handles that which causes a LOT of performance overhead from casting to lower 24/7 in some plugins. Is spamming the warning in console all because some developers are not respecting the required lower-cased prefab names / prefab paths. And are willy-nilly doing the case-variants from websites they grab it off of most likely.. 
( or they are assuming that the find prefab is giving them the lower-cased variant.. )

Here is facepunches code that corrects there mistakes when a developer is creating prefabs with none-lowercased names.
image.png.054ad27dd55a3f4d42bcb5f472622ed2.png


I will not be filtering this out since it's literally being caused by developers plugins.. Not my fault and they should fix it.

Look in there code for words like:
Instantiate
CreateEntity
FindPrefab

Then unload all those plugins that use those and your spam will stop... Then make a support ticket an tell them to fix it.

I have 10 plugins that use instantiate, 56 that use createentity, and 22 that use findprefab. You want me to deactivate 88 plugins and contact all of the devs? Is that your recommendation?

Khan

Posted (edited)

@dustyhansen
I want you to identify what ones cause it not all of them will.
Only the ones doing it wrong will.
Then go make support tickets on the affected ones. 

I recommend loading a test server and loading each one at a time test the plugin see if it causes the spam.. If it does go make a support ticket.

3 minutes ago, dustyhansen said:

I have 10 plugins that use instantiate, 56 that use createentity, and 22 that use findprefab. You want me to deactivate 88 plugins and contact all of the devs? Is that your recommendation?

 

Edited by Khan

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