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Gay Sparkly T-Rex

Posted

It looks cool but definitly needs ZoneManager support for servers that are PVE

DezLife

Posted

6 minutes ago, Razor14150 said:

It looks cool but definitly needs ZoneManager support for servers that are PVE

this plugin has its own zone

  • Like 1
DutchPrelude

Posted

i run true pve server and it works great 
its something diferent than a raidable base seen people rocket it 😛
its a nice adittion to the server 😄

  • Like 1
geekyplaster

Posted

Is it possible to increase the npc attack range and can you add more than 1 copy/paste building to config so one is chosen at random.

  • Like 1
DezLife

Posted

Hello!
Yes i will do it later

  • Like 2
Hanumann

Posted

On 1/23/2021 at 12:56 PM, geekyplaster said:

Is it possible to increase the npc attack range and can you add more than 1 copy/paste building to config so one is chosen at random.

yes, its needed to increase it.
also, i would love to see more implemented buildings too. if you´re interested, i can help you with building&skinning cobalt themed bases.

Perilous_Outlaw

Posted

agreed, the aggro range is to small.

  • Love 1
Hanumann

Posted

found another small bug

 

when you use the default loot for the NPC (means not the plugin loot table), there is always one empty first slot in their containers

https://i.imgur.com/Wt6xDyE.png

DezLife

Posted

30 minutes ago, Alter Ego said:

нашел еще одну небольшую ошибку

 

когда вы используете добычу по умолчанию для NPC (имеется в виду не таблицу добычи плагина), в их контейнерах всегда есть один пустой первый слот

https://i.imgur.com/Wt6xDyE.png

Hmm, this is very strange.
I'll fix that.
Thank you!
I will also completely change the behavior of NPCs in the coming days!

  • Like 2
DezLife

Posted

7 hours ago, rednekOIO said:

agreed, the aggro range is to small.

I will also completely change the behavior of NPCs in the coming days!

  • Like 2
chuck norris

Posted

XDCobaltLaboratory was compiled successfully in 1721ms

Failed to call hook 'OnServerInitialized' on plugin 'XDCobaltLaboratory v1.3.0' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.XDCobaltLaboratory.AddImage (System.String url, System.String shortname, System.UInt64 skin) [0x00035] in <30e0217d177f4c30963543b19ad55a58>:0

at Oxide.Plugins.XDCobaltLaboratory.OnServerInitialized () [0x00074] in <30e0217d177f4c30963543b19ad55a58>:0

at Oxide.Plugins.XDCobaltLaboratory.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00694] in <30e0217d177f4c30963543b19ad55a58>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <80b90e8213db44b29ec2d4111764172c>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <ec05e0208c9149bba43236ca58fea105>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <ec05e0208c9149bba43236ca58fea105>:0

 

does anyone have the same problem?

DezLife

Posted

4 hours ago, chuck norris said:

XDCobaltLaboratory was compiled successfully in 1721ms

Failed to call hook 'OnServerInitialized' on plugin 'XDCobaltLaboratory v1.3.0' (NullReferenceException: Object reference not set to an instance of an object)

at Oxide.Plugins.XDCobaltLaboratory.AddImage (System.String url, System.String shortname, System.UInt64 skin) [0x00035] in <30e0217d177f4c30963543b19ad55a58>:0

at Oxide.Plugins.XDCobaltLaboratory.OnServerInitialized () [0x00074] in <30e0217d177f4c30963543b19ad55a58>:0

at Oxide.Plugins.XDCobaltLaboratory.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00694] in <30e0217d177f4c30963543b19ad55a58>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <80b90e8213db44b29ec2d4111764172c>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <ec05e0208c9149bba43236ca58fea105>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <ec05e0208c9149bba43236ca58fea105>:0

 

does anyone have the same problem?

https://umod.org/plugins/image-library

  • Like 2
chuck norris

Posted (edited)

hi! is it possible to define how many items can drop on the npc? is because the npc are dropping a lot :s

Thanks! 🙂

Sem Título.jpg

Edited by chuck norris
Hanumann

Posted

    "Use your loot in NPCs?": false,

the translation is (sorry) bullshit. it means use build in loot table and you need to set it to false to let spawn the default npc loot on your server

chuck norris

Posted (edited)

32 minutes ago, Alter Ego said:

   "Use your loot in NPCs?": false,

the translation is (sorry) bullshit. it means use build in loot table and you need to set it to false to let spawn the default npc loot on your server

I say is the number of items, not the standard loot. 

at the end of the page there are but only for the "box" I wanted to put for the npc

Sem Título.jpg

Edited by chuck norris
Hanumann

Posted (edited)

yes i understood, just forgot the sentence its not possible rn and this is how i fixed it. the loot was way too much 😄

Edited by Alter Ego
  • Like 1
Vastitude

Posted

Can you add an option to control crate timer for the event, and *after* the event?

For example, we have 60 second crates on our PvE. We'd want a longer one specifically for the event, but we'd want all other crates to be 60 seconds so we'd need it to be set back to that after.

 

  • Like 1
Sniperpete86

Posted

really needs the option to move position of the UI. Also, i cant get it to change the time it takes to unlock crate, changing setting in config makes no difference

  • Like 1
BetterDeadThanZed

Posted

Does this come with a building already constructed or do I have to create my own?

DezLife

Posted

On 6/5/2021 at 11:59 PM, BetterDeadThanZed said:

Does this come with a building already constructed or do I have to create my own?

This building already exists, but you can also build your own

  • Like 1
Matthew Pease

Posted

spawnsdata base would be cool

  • Like 1
chuck norris

Posted

is there any way to not spawn in the water?

image.thumb.png.ae29e9434e0d205b690ab530b326b194.png

  • Like 1
chuck norris

Posted

On 11/18/2021 at 10:18 PM, chuck norris said:

is there any way to not spawn in the water?

image.thumb.png.ae29e9434e0d205b690ab530b326b194.png

could someone help?

chuck norris

Posted (edited)

fix by waiting for DezLife to update the plugin does not work after update

Edited by chuck norris
  • Administrator
Death

Posted

Just now, chuck norris said:

fix by waiting for DezLife to update, he already knew it was broken before the patch

@DezLife

  • Like 1

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  • Like 3

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