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Guess I bought this at the right time. Now says it is unavailable for purchase. It being discontinued or something?

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On 8/31/2024 at 4:07 AM, 0g.Ghost.7373 said:

Guess I bought this at the right time. Now says it is unavailable for purchase. It being discontinued or something?

Might have been the wrong time to buy this... supreme seems to be releasing updates on chaoscode but not here on codefling for some reason. *sigh*

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3 hours ago, HighOnTek said:

Might have been the wrong time to buy this... supreme seems to be releasing updates on chaoscode but not here on codefling for some reason. *sigh*

Well dang.

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12 minutes ago, 0g.Ghost.7373 said:

Well dang.

Contact Supreme directly and he will help you.

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@Supreme

We are waiting for the same pool update that you have given to Lone Design and Chaos Code.  Our server acquired your plugin through this site and we would like to have it updated to 1.4.1 as well.

Thank you,
Papa Bear

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I had all 3 for coffins, chests and crates. Now I use only 1 for all my Stacking. And with this one you can stack almost everything.

"Stack Everything" offered by CodeFling. Worth the investment!!!! It Replaces ALL the others....finally we only need 1 instead of Several!

 

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wait, seriously, this is being updated elsewhere but not here?   the dev abandoned the people who paid him money here?  Seriously?  

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1 hour ago, Tage2 said:

wait, seriously, this is being updated elsewhere but not here?   the dev abandoned the people who paid him money here?  Seriously?  

No that doesn't appear to be the case, it sounds a little more complicated than that. Just shoot supreme a message.... he's a solid guy I'm sure he'll help. Takes him a little bit to respond, but eventually he got back to me and helped me 100% with this update(s) issue.

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Unfortunately I've been permanently banned for reasons unrelated to this website & all products have been disabled

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21 hours ago, supreme said:

Unfortunately I've been permanently banned for reasons unrelated to this website & all products have been disabled

Hoping for a speedy resolution for you regarding this! 🤞

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@supreme hi, can be conflict with StackSizeController after update? i seen same troubles on umod.. thanks
 

NullReferenceException: Object reference not set to an instance of an object
  at Item.OnChanged () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 
  at Item.MarkDirty () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 
  at Item.SetParent (ItemContainer target) [0x0005c] in <eb8c31862f774cd59237627c2e18e4ff>:0 
  at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x00571] in <eb8c31862f774cd59237627c2e18e4ff>:0 
  at PlayerInventory.GiveItem (Item item, ItemMoveModifier modifiers, ItemContainer container) [0x0004a] in <eb8c31862f774cd59237627c2e18e4ff>:0 
  at PlayerInventory.MoveItem (BaseEntity+RPCMessage msg) [0x0027f] in <eb8c31862f774cd59237627c2e18e4ff>:0 
  at PlayerInventory.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x001e2] in <eb8c31862f774cd59237627c2e18e4ff>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
PlayerInventory:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:SV_RPCMessage(UInt32, Message)
ServerMgr:OnRPCMessage(Message)
ServerMgr:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Server:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
ServerMgr:Update()

IP/STEAMID/IGROK kicked: RPC Error in MoveItem

 

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On 10/4/2024 at 2:48 AM, aimacak said:

@supreme hi, can be conflict with StackSizeController after update? i seen same troubles on umod.. thanks
 

NullReferenceException: Object reference not set to an instance of an object
  at Item.OnChanged () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 
  at Item.MarkDirty () [0x00000] in <eb8c31862f774cd59237627c2e18e4ff>:0 
  at Item.SetParent (ItemContainer target) [0x0005c] in <eb8c31862f774cd59237627c2e18e4ff>:0 
  at Item.MoveToContainer (ItemContainer newcontainer, System.Int32 iTargetPos, System.Boolean allowStack, System.Boolean ignoreStackLimit, BasePlayer sourcePlayer, System.Boolean allowSwap) [0x00571] in <eb8c31862f774cd59237627c2e18e4ff>:0 
  at PlayerInventory.GiveItem (Item item, ItemMoveModifier modifiers, ItemContainer container) [0x0004a] in <eb8c31862f774cd59237627c2e18e4ff>:0 
  at PlayerInventory.MoveItem (BaseEntity+RPCMessage msg) [0x0027f] in <eb8c31862f774cd59237627c2e18e4ff>:0 
  at PlayerInventory.OnRpcMessage (BasePlayer player, System.UInt32 rpc, Network.Message msg) [0x001e2] in <eb8c31862f774cd59237627c2e18e4ff>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
PlayerInventory:OnRpcMessage(BasePlayer, UInt32, Message)
BaseEntity:SV_RPCMessage(UInt32, Message)
ServerMgr:OnRPCMessage(Message)
ServerMgr:OnNetworkMessage(Message)
Facepunch.Network.Raknet.Server:ProcessRead(NetRead)
Network.BaseNetwork:Cycle()
ServerMgr:Update()

IP/STEAMID/IGROK kicked: RPC Error in MoveItem

 

sorry, it was plugins for changing skins on items..

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