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anthony heuchenne

Posted

Bonjour j'ai plusieurs probleme avec le plugin les coffre du haut se detruise et les joueurs perdent leur stuff stocké dedans que faire je vous prie

Luuxen

Posted (edited)

Heey Possible to allow chest-stacks underwater? or altleast in the no water trigger 🙂  I use the underwater domes players can build in, but the mod dont work down there

Best

Luuxen

Edited by Luuxen
W1CKED_1MPULSE

Posted

Great plugin love the work you put into it only question is any way possible to add a way to set different limits for small and large boxes

WerWolf

Posted

i brought this on 22/12/21  ..problem is u have updated it but i see i have to buy it again to get the update ..why?

supreme

Posted (edited)

9 hours ago, WerWolf said:

i brought this on 22/12/21  ..problem is u have updated it but i see i have to buy it again to get the update ..why?

Please submit a support request at https://codefling.com/support

Edited by supreme
Чао Пэрсик

Posted

[Error] Failed to call hook 'canRemove' on plugin 'ChestStacks v1.2.9' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.ChestStacks.canRemove (BasePlayer player, BoxStorage box) [0x0000b] in <7509b73283774c7bb5a31782708a410e>:0 
  at Oxide.Plugins.ChestStacks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00334] in <7509b73283774c7bb5a31782708a410e>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <dfcb48ea05694263bbc08e62a39c274c>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <dfcb48ea05694263bbc08e62a39c274c>:0
supreme

Posted

5 minutes ago, Чао Пэрсик said:
[Error] Failed to call hook 'canRemove' on plugin 'ChestStacks v1.2.9' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.ChestStacks.canRemove (BasePlayer player, BoxStorage box) [0x0000b] in <7509b73283774c7bb5a31782708a410e>:0 
  at Oxide.Plugins.ChestStacks.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00334] in <7509b73283774c7bb5a31782708a410e>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <60c318df79ed41688ea59335e48d61ad>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <dfcb48ea05694263bbc08e62a39c274c>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <dfcb48ea05694263bbc08e62a39c274c>:0

Please update to the latest Chest Stacks version (1.3.1) & latest Remover Tool

Rudolf Rosenfeld

Posted

I have Erorr please help

 

Quote

Failed Check: IsInArea (PrefabPreProcess - Client/box.wooden.large/sockets/free/inside)

 

MAXIM

Posted (edited)

why is the plugin not working for me ?2022-05-23_23-48-19.png.c056a71afbfc275251d2b0b7ff8a9029.png

Edited by MAXIM
supreme

Posted

1 hour ago, MAXIM said:

why is the plugin not working for me ?2022-05-23_23-48-19.png.c056a71afbfc275251d2b0b7ff8a9029.png

Use right click

  • Confused 1
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MAXIM

Posted

is it possible to somehow remove this error about the wrong installation ? and display the message that the installation is on the right mouse click!

  • Haha 1
Spunjee

Posted

Why not update on lone.design?

Andres S

Posted

image.thumb.png.1c0e7099d6b58e238740f0dce662b7a1.pngWhy Im getting this notice? and in Umode there is same plugin, with same name and newer version in free in charge?image.thumb.png.1c0e7099d6b58e238740f0dce662b7a1.png

Alien_Hoffi

Posted (edited)

@Andres Siilbek it's a different plugin with the same name just different function

This Plugin stacked boxes the another allows higher stack sizes in storage containers

 

Edited by Alien_Hoffi
  • Like 2
Chill Roleplay

Posted

can a small chest go on a large chest?

supreme

Posted

8 minutes ago, Chill Roleplay said:

can a small chest go on a large chest?

Unfortunately stacking different type of chests weren't handled in order to avoid bugs & exploits

  • Like 1
  • Sad 1
Chill Roleplay

Posted

On 8/13/2022 at 1:13 AM, supreme said:

Unfortunately stacking different type of chests weren't handled in order to avoid bugs & exploits

Dang there goes my hopes of a tv on a entertainment stand 😛

Roe Jogan

Posted

Many of the big boxes i have stacked in my chest room are decaying slowly. I have to repair them allmost everyday. I think this is a bug 

 

  • Like 1
Tanki

Posted

18 hours ago, Roe Jogan said:

Many of the big boxes i have stacked in my chest room are decaying slowly. I have to repair them allmost everyday. I think this is a bug 

 

weird, i've no bug :x

TheEye

Posted

I don't have any issues with my chests stacking. I allow them to build 3 high. 

Maybe your not Fully Protected by your TC.

That's the only reason I can think of.

Could even be one of your Settings on your TruePVE. Or whatever PVE one you are using.

Also check your DamageControl....if you use this one also.

             Sorry. Only things that could be possible, that I can think of?                               Dave

                                           

Vergbergler

Posted

Could we get the following features?
1) 2 levels of VIP (default: 2, VIP1: 4, VIP2: 6)
2) Different messages for Default and VIP players. (You can only stack 2 max. Subscribe for higher stacks!)

crunchlord

Posted

Had an issue with todays update for rust/oxide and server started with no plug-ins. Players reported that boxes were broken and loot bags where they should be for stacked boxes. I don’t understand why this would happen if the chest data file wouldn’t be called/loaded since oxide was down. But I did in fact have players with boxes broken. Any idea where I can hone into for debugging? 

supreme

Posted

13 minutes ago, crunchlord said:

Had an issue with todays update for rust/oxide and server started with no plug-ins. Players reported that boxes were broken and loot bags where they should be for stacked boxes. I don’t understand why this would happen if the chest data file wouldn’t be called/loaded since oxide was down. But I did in fact have players with boxes broken. Any idea where I can hone into for debugging? 

If the server started with no plugins (especially with Chest Stacks unloaded) the stacked chests would've gotten destroyed, this is unfortunately a normal behaviour when the plugin is not loaded and cannot stop the game from destroying the stacked chests

supreme

Posted

25 minutes ago, RedlightingSKULL said:

New issue message

 

Clipboard01.jpg

You aren't using the latest update (1.3.3)

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