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If you're facing any issues or have feature suggestions, please open a support ticket and I will get back to you as soon as possible.

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  • Update details
    v1.4.1
    Released
    Download size57.78 kB
    Total versions19
    Time between versions 1 day
    Typical update pace About every 53 days
    Freshness 172 days ago

This area is for discussion and questions. Please use the support area for reporting issues or getting help.

Recommended Comments



Srtzero

Posted

Is there a way to disable the chat notification that tells players they can see the recent messages by pressing /n? Its very spammy in chat. Almost every time a chat message is sent to notification it displays in chat. 

beee

Posted

4 hours ago, Srtzero said:

Is there a way to disable the chat notification that tells players they can see the recent messages by pressing /n? Its very spammy in chat. Almost every time a chat message is sent to notification it displays in chat. 

It's supposed to only send once since player connected, that's not what's happening?

Srtzero

Posted

1 hour ago, beee said:

It's supposed to only send once since player connected, that's not what's happening?

No. As far as I can tell it does it way more often than that. Seems like every time there is a message. But come to think of it. I might know what the issue is. I didn't even think of it before. I been setting up my server and changing the config and reloading the plugin. So of course I'm getting multiple messages (Duh! *smacks forehead*)

 

On a side note. Would it be possible to have an option to disable that message, since I'm planning to have an info bar on the bottom of the toolbar that will display messages I set. I plan to have all plugin commands cycle thru there and not in the chat. 

 

Thanks for the quick response by the way. 

beee

Posted (edited)

@Srtzero Yes that makes sense as it resets on plugin reload. Will add an option next update, for the time being you can manually do the following in the cs file.

Replace
if (!_messagedPlayers.Contains(player.userID))
With 
if (false)
Edited by beee
  • Love 1
Srtzero

Posted

9 minutes ago, beee said:

@Srtzero Yes that makes sense as it resets on plugin reload. Will add an option next update, for the time being you can manually do the following in the cs file.

Replace
if (!_messagedPlayers.Contains(player.userID))
With 
if (false)

Thanks. That's exactly what I need. Appreciate your help and flexibility.

  • Like 1

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