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Sirphr

Posted (edited)

The only problem I see so far is the player not knowing how to exit out of the notification UI. I know you have to press T but maybe make it so the cursor shows automatically when the UI is opened? I'm guessing make it open chat when the UI opens? I don't know if this is possible.

Awesome work though. I love it.

Edited by Sirphr
beee

Posted

2 hours ago, Sirphr said:

The only problem I see so far is the player not knowing how to exit out of the notification UI. I know you have to press T but maybe make it so the cursor shows automatically when the UI is opened? I'm guessing make it open chat when the UI opens? I don't know if this is possible.

Awesome work though. I love it.

you're right, will handle that

  • Love 1
BetterDeadThanZed

Posted

Where can I read about how to configure this? I'm kind of confused by the instructions.

beee

Posted

26 minutes ago, BetterDeadThanZed said:

Where can I read about how to configure this? I'm kind of confused by the instructions.

Resolved in discord. If anyone else find something confusing, reach out to me and I can help.

  • Like 1
Geralldo.RuLey

Posted

sorry for the double post. please delete it.  my internet was slow when I submited it. 

beee

Posted

1 hour ago, Ping Chun Chang said:

sorry for the double post. please delete it.  my internet was slow when I submited it. 

Patched in 1.2.8, thx for reporting

Geralldo.RuLey

Posted

that was fast, Thank you for your good work.

laodu

Posted

If a player triggers a keyword, they will also forward their message in the chat as a notification. Based on the settings in the plugin, whether it is true or false, I cannot avoid forwarding player messages as notifications.

 "General settings": {
    "Can filter player messages?": false,
    "Recent notifications command": "n",
    "Show time (gametime, servertime, none)": "servertime"
  },

 

beee

Posted

4 hours ago, laodu said:

If a player triggers a keyword, they will also forward their message in the chat as a notification. Based on the settings in the plugin, whether it is true or false, I cannot avoid forwarding player messages as notifications.

 "General settings": {
    "Can filter player messages?": false,
    "Recent notifications command": "n",
    "Show time (gametime, servertime, none)": "servertime"
  },

 

Will keep in mind with next update.

emediadude

Posted

Your plug in is perfect for us except one issue. a few but vocal minority of players keep requesting to be abled to disable the message window. I would but 10 more copies if you added this functionality. What are the chances of this happening?

beee

Posted

6 hours ago, emediadude said:

Your plug in is perfect for us except one issue. a few but vocal minority of players keep requesting to be abled to disable the message window. I would but 10 more copies if you added this functionality. What are the chances of this happening?

That was added a couple of updates ago but forgot to mention it in description. Command is "/n disable" or "/n enable"

Golden Coast Rust Servers

Posted

what the panel ur using in the sec picture i like that layout simple have a logo and onlineplayer etc events?

beee

Posted

6 hours ago, The Syndicate said:

what the panel ur using in the sec picture i like that layout simple have a logo and onlineplayer etc events?

 

  • Like 2
OvO

Posted

How can I add events to it?

beee

Posted

2 hours ago, 小赤佬 said:

How can I add events to it?

Show me an example of a message/s you want to convert so I would be able to help.

OvO

Posted

I don't know how to add AirEvent, Convoy, RaidableBases, Space, IQSphereEvent, and other events to the message filter

beee

Posted (edited)

10 minutes ago, 小赤佬 said:

I don't know how to add AirEvent, Convoy, RaidableBases, Space, IQSphereEvent, and other events to the message filter


In the config, you need to specify partial text of messages you want to filter like here (these two handles converting of messages that contains [DeathNotes] or ServerRewards: as an example):

"Chat partial text to convert to notification": {
    "[DeathNotes]": {
      "Shows as? (NotificationOnly | ChatAndNotification | Neither)": "NotificationOnly",
      "Force Color": false,
      "Color": "#ffffff",
      "Enable Regex Formatting": false,
      "Advanced Formatting - Regex Pattern": "",
      "Advanced Formatting - Regex Replacement": ""
    },
    "ServerRewards:": {
      "Shows as? (NotificationOnly | ChatAndNotification | Neither)": "NotificationOnly",
      "Force Color": false,
      "Color": "#ffffff",
      "Enable Regex Formatting": true,
      "Advanced Formatting - Regex Pattern": "^(ServerRewards:)(\\s)(.*)",
      "Advanced Formatting - Regex Replacement": "<color=#42C6FF>$3</color>"
    }
  }

 

Edited by beee
hazmatwearer001

Posted (edited)

Love this plugin! amazing potential, Beee you truly deserve more for the impact these have on servers trying to neaten up their interfaces. I was just wondering how I can disable player messages from appearing, I have:
 

"General settings": {
    "Can filter player messages?": false,

And yet all my global messages go to this UI still and not in chat. I presume it might be thanks to BetterChat tags, but they don't contain any of the filtered keywords, they do contain ;mask; and such (replace ; with : ) as to give my users emojis in their tags. Hope this isn't what's causing it. 

EDIT: Issue self-resolved, simple mistake.
I had "[Rusted Airship]" set up for Regex and not Partial Chat notifications, as I saw the TruePVE tag in the Regex section and presumed; 'I used [ ] as well so it goes there right?'

No, if you're trying to detect notifications from chat, the "Chat partial text to convert to notification" is all you need to use. Unless you see issues arising in your notifications (syntax showing), you can safely ignore the Regex section, so this plugin is actually obscenely simple to set up. If you're considering getting it and you're checking the discussion first, 
its worth every cent and deserves more
Thanks once again for your amazing plugins, simple to understand yet superbly enabling once you learn all the features it packs.

Edited by hazmatwearer001
hazmatwearer001

Posted

58 minutes ago, hazmatwearer001 said:

Love this plugin! amazing potential, Beee you truly deserve more for the impact these have on servers trying to neaten up their interfaces. I was just wondering how I can disable player messages from appearing, I have:
 

"General settings": {
    "Can filter player messages?": false,

And yet all my global messages go to this UI still and not in chat. I presume it might be thanks to BetterChat tags, but they don't contain any of the filtered keywords, they do contain ;mask; and such (replace ; with : ) as to give my users emojis in their tags. Hope this isn't what's causing it. 

EDIT: Issue self-resolved, simple mistake.
I had "[Rusted Airship]" set up for Regex and not Partial Chat notifications, as I saw the TruePVE tag in the Regex section and presumed; 'I used [ ] as well so it goes there right?'

No, if you're trying to detect notifications from chat, the "Chat partial text to convert to notification" is all you need to use. Unless you see issues arising in your notifications (syntax showing), you can safely ignore the Regex section, so this plugin is actually obscenely simple to set up. If you're considering getting it and you're checking the discussion first, 
its worth every cent and deserves more
Thanks once again for your amazing plugins, simple to understand yet superbly enabling once you learn all the features it packs.

Would it be possible to make it so that players that type the keywords don't have the chat sent to this notification? I have Can filter player messages set to False, yet if I type [Rusted Airship] in chat my message is displayed as a notification.

beee

Posted

1 hour ago, hazmatwearer001 said:

Would it be possible to make it so that players that type the keywords don't have the chat sent to this notification? I have Can filter player messages set to False, yet if I type [Rusted Airship] in chat my message is displayed as a notification.

can you reach out to me on discord so you could help me replicate the issue. .b.e.e.e.

hazmatwearer001

Posted

11 minutes ago, beee said:

can you reach out to me on discord so you could help me replicate the issue. .b.e.e.e.

I'll see if I can find you in the Carbon community discord, I don't see any links to your Discord on codefling

Darius Kokoszko

Posted

can it take away from the chat the server messages like giveitemfailed and so on ?

beee

Posted (edited)

21 hours ago, Darius Kokoszko said:

can it take away from the chat the server messages like giveitemfailed and so on ?

Any server side message can be filtered, but client side messages like when building, the plugin won't do anything about them.

I can check if it works for "giveitem failed" but I can't remember tbh when it gets sent, let me know and I can try it.

Edited by beee
OvO

Posted

Failed to call hook 'OnSendCommand' on plugin 'ChatToNotifications v1.2.14' (ArgumentNullException: Value cannot be null.

Parameter name: key)

at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0

at System.Collections.Generic.Dictionary`2[TKey,TValue].TryGetValue (TKey key, TValue& value) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0

at Oxide.Plugins.ChatToNotifications.FilterChatMessage (BasePlayer player, System.String message, System.Object[] args) [0x000b4] in <bb21700b34674dd187db6cafd1b39607>:0

at Oxide.Plugins.ChatToNotifications.OnSendCommand (Network.Connection connection, System.String command, System.Object[] args) [0x00057] in <bb21700b34674dd187db6cafd1b39607>:0

at Oxide.Plugins.ChatToNotifications.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00330] in <bb21700b34674dd187db6cafd1b39607>:0

at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <795304323ac74a298b8ed190a1dfa739>:0

at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <beb2b64691c64e2b95b99491bd85442c>:0

at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0

(19:32:59) | Failed to call hook 'OnSendCommand' on plugin 'ChatToNotifications v1.2.14' (ArgumentNullException: Value cannot be null.

Parameter name: key)

beee

Posted (edited)

@29xglllli was that something that appeared recently? does it spam console?

And please dm me your config so I would try to replicate ty.

Edited by beee

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